Revised Monstrous Races

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*'''Sniping Assassin''': A goblin with this specialization learns to stay safely hidden and at a distance when he fights.  
*'''Sniping Assassin''': A goblin with this specialization learns to stay safely hidden and at a distance when he fights.  
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::At 1st level, he gains Poison Use, as the assassin class feature, and he may craft or buy poisons at 75% of their normal price.  
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::At 1st level, he gains Poison Use, as the assassin class feature.
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::At 5th level, he adds +30 ft to the range limit of his Sneak Attack (going from 30 ft to 60 ft, or more if he has other sources of increased Sneak Attack range), and he gains Darkvision 120 ft.  
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::At 5th level, he adds +30 ft to the range limit of his Sneak Attack (going from 30 ft to 60 ft, or more if he has other sources of increased Sneak Attack range).  
::At 10th level, he reduces the penalty for Hiding while sniping by 5 (from -20 to -15), and he gets +2 to the save DCs of poisons he applies with his weapons.  
::At 10th level, he reduces the penalty for Hiding while sniping by 5 (from -20 to -15), and he gets +2 to the save DCs of poisons he applies with his weapons.  
::At 15th level, he gains +1d6 points of Sneak Attack damage on ranged attacks, as the rogue ability (this stacks with other sources of Sneak Attack).  
::At 15th level, he gains +1d6 points of Sneak Attack damage on ranged attacks, as the rogue ability (this stacks with other sources of Sneak Attack).  
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::At 20th level, he can move at full speed without taking a penalty to Hide or Move Silently.
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::At 20th level, he can move at full speed without taking a penalty to Hide or Move Silently (he still takes the normal penalty when running or charging).
*'''Sneaky Brawler''': A goblin with this specialization learns to fight dirty in close combat.  
*'''Sneaky Brawler''': A goblin with this specialization learns to fight dirty in close combat.  
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::At 5th level, he gains +1d6 points of Sneak Attack damage on melee attacks, as the rogue ability (this stacks with other sources of Sneak Attack).  
::At 5th level, he gains +1d6 points of Sneak Attack damage on melee attacks, as the rogue ability (this stacks with other sources of Sneak Attack).  
::At 10th level, he can feint as a swift rather than a move action (or free action once per round with Improved Feint), and he takes no penalty for feinting against creatures of animal intelligence.  
::At 10th level, he can feint as a swift rather than a move action (or free action once per round with Improved Feint), and he takes no penalty for feinting against creatures of animal intelligence.  
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::At 15th level, his melee Sneak Attack damage bonus improves by another +1d6 (to +2d6 total).  
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::At 15th level, his melee Sneak Attack damage bonus improves by another +1d6 (to +2d6 total).
::At 20th level, if he successfully feints a creature, that creature loses its Dex to AC for the remainder of the round rather than just for one attack.
::At 20th level, if he successfully feints a creature, that creature loses its Dex to AC for the remainder of the round rather than just for one attack.
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::At 1st level, he gains Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites. In addition, he can skirmish from the back of a mount.  
::At 1st level, he gains Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites. In addition, he can skirmish from the back of a mount.  
::At 5th level, he gets +1d6 points of skirmish damage while mounted, as the scout class feature. This stacks with other sources of skirmish.  
::At 5th level, he gets +1d6 points of skirmish damage while mounted, as the scout class feature. This stacks with other sources of skirmish.  
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::At 10th level, he gains Improved Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites.
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::At 10th level, he gets a +1 competence bonus to AC when skirmishing while mounted, which stacks with that from any other sources of skirmish he has.
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::At 15th level, he gets a +1 competence bonus to AC when skirmishing while mounted, which stacks with that from any other sources of skirmish he has. In addition, his mount gains the same competence bonus to AC from skirmish whenever he would (including additional AC bonus from other sources of skirmish).
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::At 15th level, he gains Improved Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites.
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::At 20th level, his bonus mounted skirmish damage improves by +1d6 (to +2d6 total).
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::At 20th level, his mount gains the same competence bonus to AC that he gains whenever he skirmishes (including additional AC bonus from other sources of skirmish).
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|'''Secondary Features:'''||<u>Skill Training:</u> A goblin gains bonuses to one or more skills, depending on specialization selection (as above). If he doesn't have the Dirty Fighting racial ability (such as because of templates), he can choose any of these specializations.
|'''Secondary Features:'''||<u>Skill Training:</u> A goblin gains bonuses to one or more skills, depending on specialization selection (as above). If he doesn't have the Dirty Fighting racial ability (such as because of templates), he can choose any of these specializations.
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*'''Sniping Assassin''': A goblin with this specialization gets a +4 racial bonus to Move Silently at 1st level. At 7th level, he gets an additional +2 racial bonus to Hide and Move Silently (to a total of +2 Hide and +6 Move Silently). These improve by another +2 racial bonus to each at 13th level (total +4 Hide and +8 Move Silently) and 19th level (total +6 Hide and +10 Move Silently).
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*'''Sniping Assassin''': A goblin with this specialization gets a +4 racial bonus to Move Silently at 1st level. At 7th level, he gets a +2 racial bonus to Hide and an additional +1 racial bonus to Move Silently (to a total of +2 Hide and +5 Move Silently). These improve by another +2 Hide and +1 Move Silently at 13th level (total +4 Hide and +6 Move Silently) and 19th level (total +6 Hide and +7 Move Silently).
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*'''Sneaky Brawler''': A goblin with this specialization gets a +4 racial bonus to Bluff at 1st level. He gets an additional +4 racial bonus to Bluff checks at 7th level (to a total of +8) and 13th level (to a total of +12). At 19th level, he gains the ability to take 10 on Bluff check at any time. If he takes 10 on a Bluff check when he is otherwise able to anyway (either because he's not distracted or he gains the ability to take 10 at any time from another ability), he takes 12 instead.
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*'''Sneaky Brawler''': A goblin with this specialization gets a +4 racial bonus to Bluff at 1st level. He gets an additional +3 racial bonus to Bluff checks at 7th level (to a total of +7) and 13th level (to a total of +10). At 19th level, he gains the ability to take 10 on Bluff check at any time. If he takes 10 on a Bluff check when he is otherwise able to anyway (either because he's not distracted or he gains the ability to take 10 at any time from another ability), he takes 12 instead.
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*'''Worg Rider''': A goblin with this specialization gets a +4 racial bonus to Ride at 1st level. He gets an additional +4 racial bonus to Ride checks at 7th level (to a total of +8) and 13th level (to a total of +12). At 19th level, he gains the ability to take 10 on Ride check at any time. If he takes 10 on a Ride check when he is otherwise able to anyway (either because he's not distracted or he gains the ability to take 10 at any time from another ability), he takes 12 instead.
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*'''Worg Rider''': A goblin with this specialization gets a +4 racial bonus to Ride at 1st level. He gets an additional +3 racial bonus to Ride checks at 7th level (to a total of +7) and 13th level (to a total of +10). At 19th level, he gains the ability to take 10 on Ride check at any time. If he takes 10 on a Ride check when he is otherwise able to anyway (either because he's not distracted or he gains the ability to take 10 at any time from another ability), he takes 12 instead.
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|'''Automatic Languages:'''||Common and Goblin
|'''Automatic Languages:'''||Common and Goblin

Revision as of 06:31, 9 March 2011

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