Revised Draconic Races

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(Created page with '{{User:PId6/Avatar}} Part of Revised Races. ==Dragontouched Template== {|border="3" align="center" style="text-align:left;" |+http://www.wizards.com/dnd/images/dmag_galle…')
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:''Gold Dragon (Glimmerskin)'':
:''Gold Dragon (Glimmerskin)'':
::<u>Fire Resistance:</u> A glimmerskin creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
::<u>Fire Resistance:</u> A glimmerskin creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Fortunate (Su):</u> Once per day, when rolling a saving throw, a glimmerskin creature can choose to get a +5 luck bonus to that save. This improves to 2/day at 7th level and 3/day at 13th level, and 4/day at 19th level.
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::<u>Fortunate (Su):</u> Once per day, when rolling a saving throw, a glimmerskin creature can spend an immediate action to get a +5 luck bonus to that save. This improves to 2/day at 7th level and 3/day at 13th level, and 4/day at 19th level.
:''Green Dragon (Forestlord)'':
:''Green Dragon (Forestlord)'':
::<u>Acid Resistance:</u> A forestlord creature gains acid resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
::<u>Acid Resistance:</u> A forestlord creature gains acid resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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:''Red Dragon (Fireblood)'':
:''Red Dragon (Fireblood)'':
::<u>Fire Resistance:</u> A fireblood creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
::<u>Fire Resistance:</u> A fireblood creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Wreath in Flame (Su):</u> Once per encounter, as a swift action, a fireblood creature can set its weapon aflame, causing it to deal 1d6 extra fire damage on melee attacks for 1 round. This improves to 2d6 damage at 4th level, 3d6 at 12th level, and 4d6 at 20th level. The duration increases to 2 rounds at 8th level and 3 rounds at 16th level.
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::<u>Wreathe in Flame (Su):</u> Once per encounter, as a swift action, a fireblood creature can set its weapon aflame, causing it to deal 1d6 extra fire damage on melee attacks for 1 round. This improves to 2d6 damage at 4th level, 3d6 at 12th level, and 4d6 at 20th level. The duration increases to 2 rounds at 8th level and 3 rounds at 16th level.
:''Silver Dragon (Silverbrow)'':
:''Silver Dragon (Silverbrow)'':
::<u>Cold Resistance:</u> A silverbrow creature gains cold resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
::<u>Cold Resistance:</u> A silverbrow creature gains cold resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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:''White Dragon (Frostblood)'':
:''White Dragon (Frostblood)'':
::<u>Cold Resistance:</u> A frostblood creature gains cold resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
::<u>Cold Resistance:</u> A frostblood creature gains cold resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Wreath in Frost (Su):</u> Once per encounter, as a swift action, a frostblood creature can set its weapon aflame, causing it to deal 1d6 extra cold damage on melee attacks for 1 round. This improves to 2d6 damage at 4th level, 3d6 at 12th level, and 4d6 at 20th level. The duration increases to 2 rounds at 8th level and 3 rounds at 16th level.
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::<u>Wreathe in Frost (Su):</u> Once per encounter, as a swift action, a frostblood creature can cover its weapon in ice, causing it to deal 1d6 extra cold damage on melee attacks for 1 round. This improves to 2d6 damage at 4th level, 3d6 at 12th level, and 4d6 at 20th level. The duration increases to 2 rounds at 8th level and 3 rounds at 16th level.
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|'''Automatic Languages:'''||The base creature neither gains nor loses any automatic languages.
|'''Automatic Languages:'''||The base creature neither gains nor loses any automatic languages.
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'''Skill Points:''' 4 per level (x4 at 1st level)
'''Skill Points:''' 4 per level (x4 at 1st level)
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'''Class Skills:''' Appraise, Bluff, Concentration, Diplomacy, Intimidate, Knowledge (all skills; taken individually), Listen, Perform, Search, Spellcraft, and Spot.  
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'''Class Skills:''' Appraise, Bluff, Climb, Concentration, Diplomacy, Intimidate, Jump, Knowledge (all skills; taken individually), Listen, Perform, Search, Spellcraft, Spot, and Swim.  
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|'''Favored Classes:'''||Artificer, sorcerer, warmage
|'''Favored Classes:'''||Artificer, sorcerer, warmage
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|}
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==Spellscale==
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|+http://www.wizards.com/dnd/images/rodragon_gallery/94124.jpg
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|-
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|'''Type:'''||Humanoid (dragonblood, spellscale)
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|-
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|'''Size:'''||Medium
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|-
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|'''Speed:'''||30 ft land speed
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|-
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|'''Special Senses:'''||Low-Light Vision
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|-
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|'''Ability Adjustments:'''||+2 Charisma
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|-
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|'''Primary Features:'''||<u>Blood Quickening:</u> Each day, a spellscale can undergo one of the following draconic meditations to gain a benefit over the course of that day. At 10th level, he instead chooses two meditations to undergo each day.
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:'''Aasterinian''': The spellscale gains a bonus to initiative checks equal to half his character level (min 1) and a +10 ft bonus to all speeds.
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:'''Astilabor''': The spellscale gains the benefits of Eschew Materials. He can even eschew expensive material components, as long as those components cost less than or equal to 25 gp per character level.
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:'''Bahamut''': Twice this day, the spellscale can choose to fortify a spell against evil, causing it to act as if empowered against evil creatures (this does not stack with regular empower).
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:'''Chronepsis''': Five times this day, the spellscale can apply the Silent Spell metamagic feat to a spell without increasing its casting time or effective spell level.
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:'''Falazure''': The spellscale gains 3 temporary hit points per spell level whenever he casts a spell. Temporary hit points gained this way do not stack and last only until the end of the encounter.
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:'''Garyx''': Once this day, the spellscale can choose to strengthen a spell against all creatures, causing it to act as if enlarged and maximized without increasing its casting time or effective spell level.
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:'''Hlal''': Three times this day, the spellscale can choose to strengthen a spell's magical might, increasing its caster level by +4 for the purposes of dispel checks and spell resistance checks.
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:'''Io''': Three times this day, the spellscale can choose to make a spell harder to resist, increasing its save DC by +2.
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:'''Lendys''': Five times this day, the spellscale can apply the Still Spell metamagic feat to a spell without increasing its casting time or effective spell level.
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:'''Tamara''': The spellscale can freely choose to make a spell he casts deal nonlethal damage instead of lethal damage (only hit point damage may be converted this way).
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:'''Tiamat''': Twice this day, the spellscale can choose to fortify a spell against good, causing it to act as if empowered against good creatures (this does not stack with regular empower).
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|'''Secondary Features:'''||<u>Spontaneity:</u> More than anything else, spellscales are renowned for their spontaneity. At the beginning of each day, when a spellscale performs his meditations, he chooses a single skill in which he is trained. He gains a +2 racial bonus to that skill for the day, which increases to +3 at 4th level, +4 at 8th level, +5 at 12th level, +6 at 16th level, and +7 at 20th level. At 7th level, he chooses two skills to receive this bonus each day instead, and at 14th level he chooses three skills each day.
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|'''Automatic Languages:'''||Common and Draconic
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|-
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|'''Favored Classes:'''||Binder, dragonfire adept, sorcerer
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Current revision as of 11:13, 11 March 2011

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