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{{User:PId6/Avatar}} Part of [[Revised Races]]. ==Dragontouched Template== {|border="3" align="center" style="text-align:left;" |+http://www.wizards.com/dnd/images/dmag_gallery/100211.jpg |- |'''Description:'''||A dragontouched creature is a creature with a hint of dragon blood in its ancestry. Dragontouched races often have names based on the type of true dragon that they descended from. |- |'''Restrictions:'''||Dragontouched is an inherited template that can be applied to any living, corporeal creature that isn't already a dragon. |- |'''Type:'''||The base creature's type remains the same, but it gains the dragonblood subtype. |- |'''Size:'''||The base creature's size remains the same. |- |'''Speed:'''||The base creature's speeds remain the same. |- |'''Special Senses:'''||The base creature does not gain or lose any special senses. |- |'''Ability Adjustments:'''||The base creature's ability scores are unchanged. |- |'''Primary Features:'''||The base creature retains all of its primary features. |- |'''Secondary Features:'''||The base creature loses its secondary features, and gains abilities based on the type of the true dragon that it descended from: :''Black Dragon (Viletooth)'': ::<u>Acid Resistance:</u> A viletooth creature gains acid resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. ::<u>Stealthy:</u> Viletooth creatures get +1 to Hide and Move Silently checks. This improves to +2 at 4th level, +3 at 8th level, +4 at 12th level, +5 at 16th level, and +6 at 20th level. :''Blue Dragon (Sunscorch)'': ::<u>Electricity Resistance:</u> A sunscorch creature gains electricity resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. ::<u>Ventriloquist (Sp):</u> A sunscorch creature gains ''ventriloquism'' as an at will spell-like ability at 1st level. The caster level is equal to character level and the save DC is based on Charisma. :''Brass Dragon (Sandscale)'': ::<u>Fire Resistance:</u> A sandscale creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. ::<u>Convincing:</u> Sandscale creatures get +1 to Bluff and Diplomacy checks. This improves to +2 at 4th level, +3 at 8th level, +4 at 12th level, +5 at 16th level, and +6 at 20th level. :''Bronze Dragon (Wavewrought)'': ::<u>Electricity Resistance:</u> A wavewrought creature gains electricity resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. ::<u>Water Breathing:</u> A wavewrought creature can always breathe in water. :''Copper Dragon (Stonehunter)'': ::<u>Acid Resistance:</u> A stonehunter creature gains acid resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. ::<u>Adept Climber:</u> A stonehunger creature always acts as if under the effects of the ''spider climb'' spell :''Deep Dragon (Deepwyrm)'': ::<u>Charm Resistance:</u> A deepwyrm creature gains +2 on saves vs charm effects. This improved to +4 at level 6, +6 at level 12, and +8 at level 18. ::<u>True Sight (Sp):</u> A deepwyrm creature can improve its vision. It gains ''detect magic'' as a 3/day SLA at 1st level. It gains ''see invisibility'' as a 3/day SLA at 7th level. ''Detect magic'' becomes an at will SLA at 14th level. All caster levels are equal to character level and save DCs are based on Charisma. :''Gold Dragon (Glimmerskin)'': ::<u>Fire Resistance:</u> A glimmerskin creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. ::<u>Fortunate (Su):</u> Once per day, when rolling a saving throw, a glimmerskin creature can spend an immediate action to get a +5 luck bonus to that save. This improves to 2/day at 7th level and 3/day at 13th level, and 4/day at 19th level. :''Green Dragon (Forestlord)'': ::<u>Acid Resistance:</u> A forestlord creature gains acid resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. ::<u>Persuasive (Sp):</u> A forestlord creature gains ''suggestion'' as a 1/day spell-like ability at 3rd level. The caster level is equal to character level and the save DC is based on Charisma. This becomes 2/day at 7th level, 3/day at 13th level, and 4/day at 19th level. :''Red Dragon (Fireblood)'': ::<u>Fire Resistance:</u> A fireblood creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. ::<u>Wreathe in Flame (Su):</u> Once per encounter, as a swift action, a fireblood creature can set its weapon aflame, causing it to deal 1d6 extra fire damage on melee attacks for 1 round. This improves to 2d6 damage at 4th level, 3d6 at 12th level, and 4d6 at 20th level. The duration increases to 2 rounds at 8th level and 3 rounds at 16th level. :''Silver Dragon (Silverbrow)'': ::<u>Cold Resistance:</u> A silverbrow creature gains cold resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. ::<u>Wind Mastery (Sp):</u> A silverbrow creature has limited control over the wind. It gains ''feather fall'' as a 3/day SLA at 1st level. It gains ''fog cloud'' as a 2/day SLA at 7th level. It gains ''fly'' as a 1/day SLA at 14th level. All caster levels are equal to character level and save DCs are based on Charisma. :''White Dragon (Frostblood)'': ::<u>Cold Resistance:</u> A frostblood creature gains cold resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. ::<u>Wreathe in Frost (Su):</u> Once per encounter, as a swift action, a frostblood creature can cover its weapon in ice, causing it to deal 1d6 extra cold damage on melee attacks for 1 round. This improves to 2d6 damage at 4th level, 3d6 at 12th level, and 4d6 at 20th level. The duration increases to 2 rounds at 8th level and 3 rounds at 16th level. |- |'''Automatic Languages:'''||The base creature neither gains nor loses any automatic languages. |- |'''Favored Classes:'''||The base creature retains its favored classes, and gains sorcerer as a favored class. |} ==Half-Dragon Template== {|border="3" align="center" style="text-align:left;" |+http://www.wizards.com/dnd/images/dmag_gallery/100224.jpg |- |'''Description:'''||A half-dragon is a creature with a dragon forebear very recent in its bloodline (typically within one or two generations). |- |'''Restrictions:'''||Half-dragon is an inherited template that can be applied to any living, corporeal creature. |- |'''Type:'''||The base creature changes its type to dragon (half-dragon), though it doesn't automatically gain the vision abilities, the immunities, and the proficiencies associated with that type (besides natural weapon proficiencies). |- |'''Size:'''||The base creature's size remains the same. |- |'''Speed:'''||The base creature's speeds remain the same. |- |'''Special Senses:'''||The base creature gains low-light vision and darkvision 60 in addition to its previous senses. |- |'''Ability Adjustments:'''||The base creature retains its previous ability score adjustments and also gets +2 Strength, -2 Dexterity. |- |'''Primary Features:'''||The base creature loses its primary features, and gains the following: <u>Natural Weapons:</u> Half-dragons have a primary bite attack (1d6 + Strength for a Medium creature) and a pair of secondary natural claw attacks (1d4 + 1/2 Strength for a Medium creature). The damage of their bite and claw attacks increase by one effective size category at 8th level, and again at 16th level. <u>Tough Scales:</u> Half-dragons get a +1 natural armor bonus to AC. This bonus increases to +2 at level 5, +3 at level 10, +4 at level 15, and +5 at level 20. <u>Dragonheart:</u> A half-dragon is immune to the frightful presence of dragons. |- |'''Secondary Features:'''||The base creature loses its secondary features, and gains the following: <u>Energy Resistance:</u> At 1st level, a half-dragon choose fire, cold, electricity, or acid. It gains energy resistance 10 of the chosen energy type. At 7th level, this improves to energy resistance 20, and at 13th level it becomes energy resistance 30. At 19th level, it becomes completely immune to its chosen energy type. <u>Draconic Resistances:</u> Half-dragons have a +3 racial bonus on saves vs magical sleep and paralysis effects. This improves to +5 at level 6, +7 at level 12, and total immunity to those effects at level 18. |- |'''Automatic Languages:'''||The base creature gains Draconic as an additional automatic language. |- |'''Favored Classes:'''||The base creature retains its favored classes, and gains sorcerer as a favored class. |} ===The Half-Dragon Racial Class=== '''Hit Die:''' d12 '''Skill Points:''' 4 per level (x4 at 1st level) '''Class Skills:''' Appraise, Bluff, Climb, Concentration, Diplomacy, Intimidate, Jump, Knowledge (all skills; taken individually), Listen, Perform, Search, Spellcraft, Spot, and Swim. {|border="3" align="center" style="text-align:center;" |+'''Half-Dragon Racial Class Progression''' |- !Class<br>Level||Minimum<br>Character Level||BAB||Fort||Ref||Will||Special||Spellcasting or Invoking |- |1st||1st||+1||+2||+0||+2||Abilities (+2 Str, +2 Int), Multiattack, Breath Weapon||None |- |2nd||3rd||+2||+3||+0||+3||Abilities (+2 Str, +2 Cha), Blindsense, Tail Slap||None |- |3rd||5th||+3||+3||+1||+3||Abilities (+2 Str, +2 Con), Wings, Flyby Attack||+1 level of spontaneous arcane spellcasting or invoking class |} '''Proficiencies:''' Half-dragons gain proficiency with all simple weapons. '''Abilities (Ex):''' Each time you take a level in half-dragon, your ability scores increase as indicated on the table. '''Multiattack:''' At 1st level, you gain Multiattack as a bonus feat. '''Breath Weapon (Su):''' As soon as you take a level in half-dragon, you gain the ability to make breath weapon attacks. The energy type of your breath weapon is that of your chosen energy resistance for half-dragon. If you chose fire, cold, or acid, your breath weapon comes as a 15 ft cone. If you chose electricity, your breath weapon comes as a 30 ft line. At character level 9, the area of your breath weapon doubles, making it a 30 ft cone or a 60 ft line. The damage of your breath weapon starts at 1d8. At each even character level, the damage increases by an additional 1d8 (so it's 2d8 at 2nd, 3d8 at 4th, and so on). It allows a Reflex save for half damage at DC 10 + 1/2 character level + Constitution modifier, and it requires 1d4 rounds to recharge after each use. You are always immune to your own breath weapon. '''Blindsense (Ex):''' At 2nd level, you gain some of the pinpoint senses of a true dragon, gaining blindsense to 15 ft. At character level 8, this improves to blindsense 30 ft, and it extends even further to 60 ft at character level 15. '''Tail Slap (Ex):''' You dig deeper into your draconic heritage. At 2nd level, you grow a draconic tail and gain a secondary tail slap attack (1d8 + 3/2 Strength for a Medium character). The damage of this tail advances by one effective size category at 8th and 16th character levels. '''Spellcasting or Invoking:''' At 3rd level, you may select a spontaneous arcane casting class you possess and gain an increase in caster level, new spells per day, and new spells known (if applicable) as if you had gained a level in that class. Alternatively, you may gain an increase in caster level, new invocations, and breath weapon damage as if you had gained a level in dragonfire adept, as long as you already have at least one level in the class. If you don't possess any spontaneous arcane spellcasting classes or levels in dragonfire adept, you instead gain an effective level of sorcerer spellcasting, which stacks with any other sources of sorcerer casting you may have or gain. This feature does not advance or grant you any class features of whatever class it is you advance beyond spellcasting/invoking (such as familiar progression or breath effects). '''Wings (Ex):''' At 3rd level, you grow a pair of wings, gaining a fly speed of 60 ft with average maneuverability. You can still fly at 40 ft (average) while wearing medium armor or carrying a medium load, but you cannot fly at all with heavy armor/a heavy load. This also grants you a pair of secondary wing attacks (1d4 + 1/2 Strength for a Medium character) that you may use even while flying. The damage of your wings advance by one effective size category at 8th and 16th character levels. '''Flyby Attack:''' At level 3, you gain Flyby Attack as a bonus feat. ==Kobold== {|border="3" align="center" style="text-align:left;" |+http://www.wizards.com/dnd/images/rodragon_gallery/94135.jpg |- |'''Type:'''||Humanoid (dragonblood, kobold, reptilian) |- |'''Size:'''||Small |- |'''Speed:'''||30 ft land speed. Though kobolds are Small, they can scurry about just as quickly as a Medium character. |- |'''Special Senses:'''||Darkvision 60 ft |- |'''Ability Adjustments:'''||+2 Dexterity, +2 Charisma, -2 Strength |- |'''Primary Features:'''||<u>Sleight Build:</u> The physical stature of kobolds lets them function in many ways as if they were one size category smaller. Whenever it is advantageous for him, a kobold is considered one size category smaller for the purposes of special abilities and combat maneuvers that depend on size (like the ''mighty throw'' maneuver) as well as checks that are subject to a size modifier (like Hide checks). In addition, a kobold can also count as one size category smaller when "squeezing" through tight spaces. Finally, he may use weapons designed for creatures of a size category smaller without penalty, though his size and reach remain that of his actual size. This trait stacks with effects that would change his size category.<br><u>Natural Weapons:</u> Kobolds have a pair of primary natural claw attacks (1d4 + Strength) as well as a secondary natural bite attack (1d3 + 1/2 Strength). At 6th level, he gains Multiattack as a bonus feat, allowing him to attack with his bite with only a -2 attack penalty. He gains Improved Multiattack at level 11, removing the penalty altogether. If he already has a feat from another source before he would gain that feat here, he instead gains a bonus feat of his choice. <br><u>Scaly Hide:</u> Kobolds have tough scales fortifying their skin, giving them a +1 natural armor bonus to AC. This bonus increases to +2 at level 6, +3 at level 12, and +4 at level 18. |- |'''Secondary Features:'''||<u>Draconic Resistances:</u> Kobolds are indeed descended from dragons, so thus they gain some of the same resistances that dragons do. At 1st level, a kobold gains a +2 racial bonus on saves vs magical sleep and paralysis effects. This improves to +4 at level 7, +6 at level 13, and total immunity to those effects at level 19.<br><u>Mining Tools:</u> Kobolds automatically have Martial Weapon Proficiency with the light pick and the heavy pick.<br><u>Trapsmith:</u> Kobolds get a +2 racial bonus to Craft (Trapmaking), Disable Device, and Search. This increases to +3 at 4th level, +4 at 8th level, +5 at 12th level, +6 at 16th level, and +7 at 20th level. |- |'''Automatic Languages:'''||Undercommon and Draconic |- |'''Favored Classes:'''||Artificer, sorcerer, warmage |} ==Spellscale== {|border="3" align="center" style="text-align:left;" |+http://www.wizards.com/dnd/images/rodragon_gallery/94124.jpg |- |'''Type:'''||Humanoid (dragonblood, spellscale) |- |'''Size:'''||Medium |- |'''Speed:'''||30 ft land speed |- |'''Special Senses:'''||Low-Light Vision |- |'''Ability Adjustments:'''||+2 Charisma |- |'''Primary Features:'''||<u>Blood Quickening:</u> Each day, a spellscale can undergo one of the following draconic meditations to gain a benefit over the course of that day. At 10th level, he instead chooses two meditations to undergo each day. :'''Aasterinian''': The spellscale gains a bonus to initiative checks equal to half his character level (min 1) and a +10 ft bonus to all speeds. :'''Astilabor''': The spellscale gains the benefits of Eschew Materials. He can even eschew expensive material components, as long as those components cost less than or equal to 25 gp per character level. :'''Bahamut''': Twice this day, the spellscale can choose to fortify a spell against evil, causing it to act as if empowered against evil creatures (this does not stack with regular empower). :'''Chronepsis''': Five times this day, the spellscale can apply the Silent Spell metamagic feat to a spell without increasing its casting time or effective spell level. :'''Falazure''': The spellscale gains 3 temporary hit points per spell level whenever he casts a spell. Temporary hit points gained this way do not stack and last only until the end of the encounter. :'''Garyx''': Once this day, the spellscale can choose to strengthen a spell against all creatures, causing it to act as if enlarged and maximized without increasing its casting time or effective spell level. :'''Hlal''': Three times this day, the spellscale can choose to strengthen a spell's magical might, increasing its caster level by +4 for the purposes of dispel checks and spell resistance checks. :'''Io''': Three times this day, the spellscale can choose to make a spell harder to resist, increasing its save DC by +2. :'''Lendys''': Five times this day, the spellscale can apply the Still Spell metamagic feat to a spell without increasing its casting time or effective spell level. :'''Tamara''': The spellscale can freely choose to make a spell he casts deal nonlethal damage instead of lethal damage (only hit point damage may be converted this way). :'''Tiamat''': Twice this day, the spellscale can choose to fortify a spell against good, causing it to act as if empowered against good creatures (this does not stack with regular empower). |- |'''Secondary Features:'''||<u>Spontaneity:</u> More than anything else, spellscales are renowned for their spontaneity. At the beginning of each day, when a spellscale performs his meditations, he chooses a single skill in which he is trained. He gains a +2 racial bonus to that skill for the day, which increases to +3 at 4th level, +4 at 8th level, +5 at 12th level, +6 at 16th level, and +7 at 20th level. At 7th level, he chooses two skills to receive this bonus each day instead, and at 14th level he chooses three skills each day. |- |'''Automatic Languages:'''||Common and Draconic |- |'''Favored Classes:'''||Binder, dragonfire adept, sorcerer |}
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