Revised Core Races

From Fax Encyclopedicus

Jump to: navigation, search
(Created page with '{{User:PId6/Avatar}} Part of Revised Races. ==Human== {|border="3" align="center" style="text-align:left;" |+http://www.wizards.com/dnd/images/rod_gallery/86280.jpg |- |'…')
Line 71: Line 71:
|'''Primary Features:'''||<u>Elven Training:</u> Due to their exceptional life span, elves have plenty of time to attend to specialized training. At 1st level, each elf chooses Exotic Weapon Proficiency (any one), Point Blank Shot, Spell Focus (any one), or Weapon Finesse and gains it as a bonus feat, regardless of whether or not that elf qualifies for the feat.<br><u>Weapon Proficiencies:</u> Elves automatically have martial weapon proficiency with longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow).
|'''Primary Features:'''||<u>Elven Training:</u> Due to their exceptional life span, elves have plenty of time to attend to specialized training. At 1st level, each elf chooses Exotic Weapon Proficiency (any one), Point Blank Shot, Spell Focus (any one), or Weapon Finesse and gains it as a bonus feat, regardless of whether or not that elf qualifies for the feat.<br><u>Weapon Proficiencies:</u> Elves automatically have martial weapon proficiency with longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow).
|-
|-
-
|'''Secondary Features:'''||<u>Elven Composure:</u> Elves are naturally immune to sleep effects and gain +2 to saves vs enchantment spells and effects. This increases to +4 at 7th level and +6 at 13th level. At 19th level, elves become completely immune to enchantment effects.<br><u>Superior Senses:</u> Elves get a +2 racial bonus to Listen and Spot checks. This increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
+
|'''Secondary Features:'''||<u>Elven Composure:</u> Elves get a +2 racial bonus to saves vs enchantment spells and effects. This increases to +4 at 7th level and +6 at 13th level. At 19th level, elves become completely immune to enchantment effects.<br><u>Sleepless:</u> Unlike other humanoid races, elves don't need to sleep. Instead, they must only trance for four hours each day to get the same benefit that a human gets from eight hours of sleep (including the ability to regain spell slots and similar over that time). In addition, elves are immune to magical sleep effects.<br><u>Superior Senses:</u> Elves get a +2 racial bonus to Listen and Spot checks. This increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
|-
|-
|'''Automatic Languages:'''||Common and Elven
|'''Automatic Languages:'''||Common and Elven

Revision as of 03:36, 17 March 2011

Personal tools
Google AdSense