Red Mage

From Fax Encyclopedicus

Jump to: navigation, search
m
Line 101: Line 101:
Alternatively, whenever the red mage cast a spell with a range of close, medium, or long, he may double the range of that spell, applying the ''enlarge spell'' metamagic feat to the spell without increasing its spell level or casting time.
Alternatively, whenever the red mage cast a spell with a range of close, medium, or long, he may double the range of that spell, applying the ''enlarge spell'' metamagic feat to the spell without increasing its spell level or casting time.
-
'''Blazing Will (Ex):'''  
+
'''Blazing Will (Ex):''' Whenever a red mage of 6th level or higher casts a spell, he may spend two inspiration points to increase that spell's save DC by +3.
-
'''Duality Casting (Ex):'''
+
Alternatively, if the spell deals hit point damage or restores hit points, he may spend two inspiration points to empower that spell as the Empower Spell feat without increasing effective spell level or casting time. He cannot empower the same spell multiple times this way.
-
'''Encompassing Will (Ex):'''  
+
'''Duality Casting (Ex):''' A 9th level red mage can embrace the duality of his magic, allowing him to channel a healing spell and a harmful spell at the same time. As a full-round action, he can spend two inspiration points to cast two spells in the same round, as long as those spells satisfy certain qualities. Both spells must have a duration of instantaneous and a casting time of 1 standard action or less. One of those spells must deal hit point damage, while the other one must restore hit point damage. Red mages typically use this ability to rain devastating evocations on their enemies even as they bestow healing magic to their allies.
-
'''Overwhelming Will (Ex):'''  
+
'''Encompassing Will (Ex):''' At 12th level, a red mage learns to encompass multiple enemies with a single spell. Whenever he casts a spell with a range greater than touch that targets a single enemy, he may spend two inspiration points to add a second target to the spell. The second target must remain within the range of the spell, and be within 30 ft of the first. Both targets act as if affected by the spell normally, and each makes its own saving throws. However, this comes at a cost: spreading a spell to multiple targets dilutes its power, reducing the save DC of the spell for both targets by -2.
-
'''Doublecast (Ex):'''
+
Alternatively, the red mage may spend three inspiration points to add two new targets to the spell instead of just one. All three targets must be in range and within 30 ft of each other, and all three act as if affected by the spell normally. However, the spell becomes further diluted, reducing the save DC for all three targets by -4.
-
'''Unbound Knowledge (Ex):'''
+
'''Overwhelming Will (Ex):''' By 15th level, resistances are no barriers to a red mage. Whenever a red mage of 15th level or higher casts a spell, he may spend 3 inspiration points to allow that spell to ignore all spell resistance. In addition, if the spell has an energy descriptor or deals energy damage, that spell also ignores energy resistances and immunities. (The energy types are acid, cold, electricity, fire, and sonic.)
 +
 
 +
'''Doublecast (Ex):''' At 18th level, a red mage has learned to apply his specialized knowledge to spells of all types and forms. As a full-round action, he may spend 3 inspiration points to cast two spells in the same round. Both spells must have a casting time of 1 standard action or less, but there are no other restrictions on which two spells he may select.
 +
 
 +
'''Unbound Knowledge (Ex):''' A red mage of 20th level has traveled wide and far, gaining a wide repertoire of magical knowledge that he may call upon with a bit of meditation. At the beginning of each day, that red mage can meditate for 1 hour in order to reshape the contents of his Tutored Knowledge spell list as he likes, allowing him to change each spell on that list to any other spell of the same spell level and spell list. (So he can change a sor/wiz spell of 3rd level to any other sor/wiz spell of 3rd level, but not to a cleric spell or a 4th level sor/wiz spell.)

Revision as of 18:07, 17 April 2011

Personal tools
Google AdSense