Red Mage

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'''Weapon and Armor Proficiency:''' A red mage is proficient with all light armors and simple weapons, as well as rapier, hand crossbow, and whip.
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'''Weapon and Armor Proficiency:''' A red mage is proficient with all light armors and simple weapons, as well as the rapier, hand crossbow, and whip.
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'''Spells:'''
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'''Inspiration (Ex):'''
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'''Spells:'''  
'''Armored Mage (Ex):''' Unlike other casters, red mages do not suffer arcane spell failure while wearing light armor. He still suffers normal arcane spell failure chances while wearing medium or heavy armor or carrying a shield.
'''Armored Mage (Ex):''' Unlike other casters, red mages do not suffer arcane spell failure while wearing light armor. He still suffers normal arcane spell failure chances while wearing medium or heavy armor or carrying a shield.
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'''Familiar (Ex):''' Beginning at 1st level, a red mage can obtain a familiar via a ritual that takes 24 hours and requires 100 gp worth of material components. This ability is identical to the sorcerer's Familiar class feature.
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'''Inspired Will (Ex):''' Whenever a red mage casts an arcane spell, he may spend an inspiration point to cast that spell without any verbal or somatic components, even if it normally requires them. In addition, casting a spell this way does not provoke attacks of opportunity from enemies that threaten him, even if he's not casting defensively.
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'''Tutored Knowledge (Ex):''' At 2nd level, a red mage chooses a single sorcerer/wizard spell of 1st level and a single cleric spell of 1st level and adds those spells to a special Tutored Knowledge spell list.
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At any time, the red mage may spend a free action and an inspiration point to treat any one spell on his Tutored Knowledge spell list as if it were a red mage spell in his spells known. This lasts for the remainder of the turn, and allows him to cast the chosen spell as a red mage spell. During that turn, he may even cast the chosen spell from a spell completion item or fire it from a spell trigger item, just as if it were on his class spell list.
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A red mage's Tutored Knowledge spell list expands as you level up. At 5th level, he chooses a sorcerer/wizard spell of 2nd level and a cleric spell of 2nd level and adds those to the list as well. He does the same for 3rd level spells at level 8, 4th level spells at level 11, 5th level spells at level 14, and 6th level spells at level 17, as shown on the class progression table.
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Additionally, each time a red mage levels up, he may switch a single spell on his Tutored Knowledge spell list for a different spell of the same class and spell level.
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'''Amplified Will (Ex):''' Whenever a red mage of 3rd level or higher casts a spell with a range of touch, he may spend an inspiration point to change that spell into a ray with a range of 60 ft instead. He must succeed on a ranged touch attack to hit an unwilling subject with the spell this way, though willing targets may choose to allow the ray to hit automatically.
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Alternatively, whenever the red mage cast a spell with a range of close, medium, or long, he may double the range of that spell, applying the ''enlarge spell'' metamagic feat to the spell without increasing its spell level or casting time.
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'''Blazing Will (Ex):'''
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'''Duality Casting (Ex):'''
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'''Encompassing Will (Ex):'''
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'''Overwhelming Will (Ex):'''
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'''Doublecast (Ex):'''
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'''Unbound Knowledge (Ex):'''

Revision as of 00:02, 12 April 2011

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