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<div style="float: right">http://i56.tinypic.com/2uzqw5c.jpg</div> {{User:PId6/Avatar}} =Red Mage= ''"insert quote here"'' - some red mage. fluff fluff fluff fluff fluff fluff ==Class Features of the Red Mage== '''Hit Die:''' d6 '''Skill Points:''' 6 + Intelligence modifier each level (x4 at 1st level) '''Class Skills:''' Appraise, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Jump, Knowledge, Listen, Perform, Profession, Search, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Spot, Tumble, Use Magic Device, Use Rope {|border="3" align="center" style="text-align:center;" |+'''Red Mage Class Progression''' |- !rowspan="2"|Level||rowspan="2"|BAB||rowspan="2"|Fort||rowspan="2"|Ref||rowspan="2"|Will||rowspan="2"|Inspiration<br>Points||rowspan="2"|Special||colspan="7"|Spell Slots per Day |- |0th||1st||2nd||3rd||4th||5th||6th |- |1st||+0||+0||+2||+2||1||Armored Mage, Familiar, Inspired Will||3||1||-||-||-||-||- |- |2nd||+1||+0||+3||+3||2||Tutored Knowledge (1st)||4||2||-||-||-||-||- |- |3rd||+2||+1||+3||+3||2||Amplified Will||5||3||-||-||-||-||- |- |4th||+3||+1||+4||+4||3||||6||4||1||-||-||-||- |- |5th||+3||+1||+4||+4||3||Tutored Knowledge (2nd)||6||5||2||-||-||-||- |- |6th||+4||+2||+5||+5||4||Blazing Will||6||6||3||-||-||-||- |- |7th||+5||+2||+5||+5||4||||6||6||4||1||-||-||- |- |8th||+6||+2||+6||+6||5||Tutored Knowledge (3rd)||6||6||5||2||-||-||- |- |9th||+6||+3||+6||+6||5||Duality Casting||6||6||6||3||-||-||- |- |10th||+7||+3||+7||+7||6||||6||6||6||4||1||-||- |- |11th||+8||+3||+7||+7||6||Tutored Knowledge (4th)||6||6||6||5||2||-||- |- |12th||+9||+4||+8||+8||7||Encompassing Will||6||6||6||6||3||-||- |- |13th||+9||+4||+8||+8||7||||6||6||6||6||4||1||- |- |14th||+10||+4||+9||+9||8||Tutored Knowledge (5th)||6||6||6||6||5||2||- |- |15th||+11||+5||+9||+9||8||Overwhelming Will||6||6||6||6||6||3||- |- |16th||+12||+5||+10||+10||9||||6||6||6||6||6||4||1 |- |17th||+12||+5||+10||+10||9||Tutored Knowledge (6th)||6||6||6||6||6||5||2 |- |18th||+13||+6||+11||+11||10||Doublecast||6||6||6||6||6||6||3 |- |19th||+14||+6||+11||+11||10||||6||6||6||6||6||6||5 |- |20th||+15||+6||+12||+12||11||Unbound Knowledge||6||6||6||6||6||6||6 |} '''Weapon and Armor Proficiency:''' A red mage is proficient with all light armors and simple weapons, as well as the rapier, hand crossbow, and whip. '''Inspiration (Ex):''' '''Spells:''' '''Armored Mage (Ex):''' Unlike other casters, red mages do not suffer arcane spell failure while wearing light armor. He still suffers normal arcane spell failure chances while wearing medium or heavy armor or carrying a shield. '''Familiar (Ex):''' Beginning at 1st level, a red mage can obtain a familiar via a ritual that takes 24 hours and requires 100 gp worth of material components. This ability is identical to the sorcerer's Familiar class feature. '''Inspired Will (Ex):''' Whenever a red mage casts an arcane spell, he may spend an inspiration point to cast that spell without any verbal or somatic components, even if it normally requires them. In addition, casting a spell this way does not provoke attacks of opportunity from enemies that threaten him, even if he's not casting defensively. '''Tutored Knowledge (Ex):''' At 2nd level, a red mage chooses a single sorcerer/wizard spell of 1st level and a single cleric spell of 1st level and adds those spells to a special Tutored Knowledge spell list. At any time, the red mage may spend a free action and an inspiration point to treat any one spell on his Tutored Knowledge spell list as if it were a red mage spell in his spells known. This lasts for the remainder of the turn, and allows him to cast the chosen spell as a red mage spell or use it from a spell trigger/completion item. A red mage's Tutored Knowledge spell list expands as he levels up. At 5th level, he chooses a sorcerer/wizard spell of 2nd level and a cleric spell of 2nd level and adds those to the list as well. He does the same for 3rd level spells at level 8, 4th level spells at level 11, 5th level spells at level 14, and 6th level spells at level 17, as shown on the class progression table. Additionally, each time a red mage levels up, he may switch a single spell on his Tutored Knowledge spell list for a different spell of the same class and spell level. '''Amplified Will (Ex):''' Whenever a red mage of 3rd level or higher casts a spell with a range of touch, he may spend an inspiration point to change that spell into a ray with a range of 60 ft instead. He must succeed on a ranged touch attack to hit an unwilling subject with the spell this way, though willing targets may choose to allow the ray to hit automatically. Alternatively, whenever the red mage cast a spell with a range of close, medium, or long, he may double the range of that spell, applying the ''enlarge spell'' metamagic feat to the spell without increasing its spell level or casting time. '''Blazing Will (Ex):''' Whenever a red mage of 6th level or higher casts a spell, he may spend two inspiration points to increase that spell's save DC by +3. Alternatively, if the spell deals hit point damage or restores hit points, he may spend two inspiration points to empower that spell as the Empower Spell feat without increasing effective spell level or casting time. He cannot empower the same spell multiple times this way. '''Duality Casting (Ex):''' A 9th level red mage can embrace the duality of his magic, allowing him to channel a healing spell and a harmful spell at the same time. As a full-round action, he can spend two inspiration points to cast two spells in the same round, as long as those spells satisfy certain qualities. Both spells must have a duration of instantaneous and a casting time of 1 standard action or less. One of those spells must deal hit point damage, while the other one must restore hit point damage. Red mages typically use this ability to rain devastating evocations on their enemies even as they bestow healing magic to their allies. '''Encompassing Will (Ex):''' At 12th level, a red mage learns to encompass multiple enemies with a single spell. Whenever he casts a spell with a range greater than touch that targets a single enemy, he may spend two inspiration points to add a second target to the spell. The second target must remain within the range of the spell, and be within 30 ft of the first. Both targets act as if affected by the spell normally, and each makes its own saving throws. However, this comes at a cost: spreading a spell to multiple targets dilutes its power, reducing the save DC of the spell for both targets by -2. Alternatively, the red mage may spend three inspiration points to add two new targets to the spell instead of just one. All three targets must be in range and within 30 ft of each other, and all three act as if affected by the spell normally. However, the spell becomes further diluted, reducing the save DC for all three targets by -4. '''Overwhelming Will (Ex):''' By 15th level, resistances are no barriers to a red mage. Whenever a red mage of 15th level or higher casts a spell, he may spend 3 inspiration points to allow that spell to ignore all spell resistance. In addition, if the spell has an energy descriptor or deals energy damage, that spell also ignores energy resistances and immunities. (The energy types are acid, cold, electricity, fire, and sonic.) '''Doublecast (Ex):''' At 18th level, a red mage has learned to apply his specialized knowledge to spells of all types and forms. As a full-round action, he may spend 3 inspiration points to cast two spells in the same round. Both spells must have a casting time of 1 standard action or less, but there are no other restrictions on which two spells he may select. '''Unbound Knowledge (Ex):''' A red mage of 20th level has traveled wide and far, gaining a wide repertoire of magical knowledge that he may call upon with a bit of meditation. At the beginning of each day, that red mage can meditate for 1 hour in order to reshape the contents of his Tutored Knowledge spell list as he likes, allowing him to change each spell on that list to any other spell of the same spell level and spell list. (So he can change a sor/wiz spell of 3rd level to any other sor/wiz spell of 3rd level, but not to a cleric spell or a 4th level sor/wiz spell.) ==Red Mage Spells== ===0th Level=== ===1st Level=== ===2nd Level=== ===3rd Level=== ===4th Level=== ===5th Level=== ===6th Level===
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