Ravages of Time

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Ravages of Time


  • Level: Swordmage 9
  • Casting Time: 1 attack action
  • Range: Melee Attack
  • Duration: 1 round (apparent time); see text

A spiked chain of dark metal coils out of the flesh of the swordmage's arm. Twisting, writhing, growing and shrinking of its own accord, when brought to bear upon the swordmage's enemies, the unwholesome weapon seems to kill time itself.

You conjure a +3 Dancing Adamantine Spiked Chain of Speed and attack with it. Regardless of whether you hit or miss, once the attack is resolved, time seems to slow for all others but you, as per Time Stop, except that the effect only lasts until the end of your next turn. Whilst acting within this round of apparent time, you are free to attack enemies with weapons or Incantations of 5th level or lower, but not through any other means. The enemies are treated as flat-footed due to being unable to move. The spiked chain remains for the duration of apparent time, attacking any target you do.

Upon re-entering the normal time stream, you are disorientated for a short period, becoming dazed for 1 round. Immunity to being dazed does not prevent the swordmage from being dazed by this effect.

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