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{|border=1px |'''Level'''||'''Base Attack Bonus'''||'''Fort Save'''||'''Ref Save'''||'''Will Save'''||'''Maneuvers Known'''||'''Maneuvers Readied'''||'''Stances'''||'''Special'''||'''Powers Known'''|| |- |1st||+1||+2||+0||+2||1||0||0||Focused Inspiration, Steely Resolve +5||- |- |2nd||+2||+3||+0||+3||0||0||0||Psionic Endurance 1||+1 level of existing manifesting class |- |3rd||+3||+3||+1||+3||1||0||0||INSERT||+1 level of existing manifesting class |- ||4th||+4||+4||+1||+4||0||0||0||Psionic Endurance 2||+1 level of existing manifesting class |- ||5th||+5||+4||+1||+4||0||1||1||Steely Resolve +10||- |- |6th||+6||+5||+2||+5||1||0||0||Psionic Endurance 3||+1 level of existing manifesting class |- |7th||+7||+5||+2||+5||0||0||0||Steely Resolve +10||+1 level of existing manifesting class |- |8th||+8||+6||+2||+6||0||0||0||Psionic Endurance 4||+1 level of existing manifesting class |- |9th||+9||+6||+3||+6||1||0||0||Steely Resolve +15||- |- |10th||+10||+7||+3||+7||0||1||0||Psionic Endurance 5||+1 level of existing manifesting class |} '''Class Features''' The following are the class features of the Psionic Crusader. '''Weapon and Armor Proficiency''' A Psionic Crusader gains no new weapon or armor proficiencies. '''Manifesting''' At each level except 1st, 5th, and 9th, you gain additional power points per day and access to new powers as if you had also gained a level in any one manifesting class you belonged to before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a Psionic Crusader, you must decide which class to add each level for the purpose of determining power points, powers known, and manifester level. '''Maneuvers''' At 1st, 3rd, 6th, and 9th level, you gain one new maneuver known from the Devoted Spirit, Diamond Mind, or Iron Heart disciplines. You must meet a maneuver's prerequisite to learn it. You add your full Psionic Crusader levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 5th and 10th level, you gain an additional maneuvers readied per day. At 5th level, you learn a new martial stance from the Devoted Spirit, Diamond Mind, or Iron Heart disciplines. You must meet a stance's prerequisite to learn it. '''Focused Inspiration''' Beginning at first level, once per encounter as a swift action you may expend you psionic focus and choose a readied, ungranted maneuver. That maneuver is immediately granted. '''Steely Resolve''' The capacity of a Psionic Crusader's Steely Resolve damage pool continues to improve. At first level, and every four levels thereafter (levels 5 and 9), your Steely Resolve capacity improves by five (to +5 at 1st, +10 at 5th, and +15 at 9th). This stacks with any other effects that improve the capacity of the Steely Resolve pool. '''Psionic Endurance''' Beginning at second level, as a free action during your turn, you may spend power points to remove damage from your Steely Resolve pool without taking HP damage. For every 1 power point spent, one damage is removed from the pool harmlessly. At fourth level, this improves to 2 HP removed for every power point spent. This ratio improves by one at every even level, up to a maximum of 5 HP per power point at tenth level.
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