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==Maneuver Descriptions== ===1st=== *Viperstrike - Strike - Make a bite attack, add poison based on invested essentia *1 *1 *Savage Bite - Stance - gain a bite attack whose critical threat range is determined by your essentia ===2nd=== *Bearhug - Boost - add a grapple after successfully hitting with two or more natural attacks, gain a bonus based on essentia invested *Bluefire - Boost - add 1d6 damage, +1d6 damage per invested essentia, to all attacks until end of turn *Roar of Fury - Strike - deal 2d6 sonic damage and inflict fear in a 10' cone that gets bigger with essentia investment *2 ===3rd=== *Breakout - Counter - on successful Reflex save, move up to your speed *Severing Pincer - Strike - attack with two claws, deal rending damage based on essentia invested if both strike *Terrifying Grasp - Boost - gain +5' (more with investment) to your reach with natural attacks until the end of turn *Soulfire - Stance - when using a boost, may reallocate essentia ===4th=== *4 *4 *4 ===5th=== *Backdraft - Counter - on successful Reflex save, move up to your speed and attack, add some of the energy damage you avoided to your attack *5 *5 ===6th=== *6 *6 *6S ===7th=== *Blazing Retribution - Counter - on successful Reflex save, move up to your speed and full-attack *7 ===8th=== *8 *8S ===9th=== *9 ==1st== ==2nd== ==3rd== ==4th== ==5th== ==6th== ==7th== ==8th== ==9th==
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