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The '''Planar Adept''' is essentially a step taken upwards from the Shadowcaster, except that the Thaumaturge is not limited to one planar influence. This class is designed to replace the Sorceror. '''Abilities:''' A Thaumaturge's Intelligence and Charisma scores are equally important. '''Alignment:''' Any. '''Hit Die:''' d6 '''Starting Gold''': 3d4x10 gp. '''Starting Age''': As wizard (PH 109). ==Class Features== '''Class Skills''' (2 + Int, x4 at 1st level): Concentration, Craft, Hide, Intimidate, Knowledge (all skills taken individually), Move Silently, Profession, Spellcraft, Spot '''Weapon and Armor Proficiency''': Thaumaturges are proficient with all simple weapons, no kinds of armor, and no shields. '''Fundamentals (Su)''': As ''Fundamentals of Shadow'', Tome of Magic pg. 112, except drawn from the '''Fundamentals''' list below in addition to the Fundamentals of Shadow listed in the Tome of Magic (pg. 139). '''Spells''': As ''Mysteries and Paths'', Tome of Magic pg. 112, except with spells drawn from the '''Paths''' list below in addition to the Paths of Shadow listed in the Tome of Magic (pg. 140). '''Bonus Feats''': As ''Bonus Feats'', Tome of Magic pg. 113. '''Sense Ability (Su)''': At third level, a thaumaturge's connection to the planes reaches a sort of attunement, and the thaumaturge acquires a sense ability, selected from the list below. At seventh level, this ability improves. '''Special Ability (Ex)''': At fifth level and every five levels thereafter, a thaumaturge receives bolstering affects from the plane they are most attuned to. These are selected from the '''Special Abilities''' list below. A thaumaturge of sufficient level may receive bolstering affects from more than one plane, but progresses from the start of the list. For instance a thaumaturge of fifteenth level may select the bolstering abilities of Shadow for levels five and ten, and then select the bolstering ability of Fire at level fifteen, but gains the Fire ability at the top of the list (that is, the fifth level ability). ==Thaumaturge Progression== {|border=1px !Level !!Base Attack Bonus !!Fort Save !!Ref Save !!Will Save !!Special |- |1st || +0 || +2 || +0 || +2 || Fundamentals, Apprentice Spells |- |2nd || +1 || +3 || +0 || +3 || Bonus Feat (see text) |- |3rd || +1 || +3 || +1 || +3 || Sense Ability |- |4th || +2 || +4 || +1 || +4 || Bonus Fundamental |- |5th || +2 || +4 || +1 || +4 || Special Ability |- |6th || +3 || +5 || +2 || +5 || - |- |7th || +3 || +5 || +2 || +5 || Apprentice Spells (Spell-Like); Initiate Spells |- |8th || +4 || +6 || +2 || +6 || Bonus Fundamental |- |9th || +4 || +6 || +3 || +6 || - |- |10th || +5 || +7 || +3 || +7 || Special Ability |- |11th || +5 || +7 || +3 || +7 || Sense Ability |- |12th || +6/+1 || +8 || +4 || +8 || Bonus Fundamental |- |13th || +6/+1 || +8 || +4 || +8 || Apprentice Spells (Supernatural); Initiate Spells (Spell-Like); Master Spells |- |14th || +7/+2 || +9 || +4 || +9 || Unlimited Fundamentals |- |15th || +7/+2 || +9 || +5 || +9 || Special Ability |- |16th || +8/+3 || +10 || +5 || +10 || Bonus Fundamental |- |17th || +8/+3 || +10 || +5 || +10 || - |- |18th || +9/+4 || +11 || +6 || +11 || - |- |19th || +9/+4 || +11 || +6 || +11 || - |- |20th || +10/+5 || +12 || +6 || +12 || Bonus Fundamental, Special Ability |} ===Uses Per Spell Per Day=== {|border=1px !Level !!1st !!2nd !!3rd !!4th !!5th !!6th !!7th !!8th !!9th |- |1 || 1 || - || - || - || - || - || - || - || - |- |2 || 1 || - || - || - || - || - || - || - || - |- |3 || 1 || 1 || - || - || - || - || - || - || - |- |4 || 1 || 1 || - || - || - || - || - || - || - |- |5 || 1 || 1 || 1 || - || - || - || - || - || - |- |6 || 1 || 1 || 1 || - || - || - || - || - || - |- |7 || 2 || 2 || 2 || 1 || - || - || - || - || - |- |8 || 2 || 2 || 2 || 1 || - || - || - || - || - |- |9 || 2 || 2 || 2 || 1 || 1 || - || - || - || - |- |10 || 2 || 2 || 2 || 1 || 1 || - || - || - || - |- |11 || 2 || 2 || 2 || 1 || 1 || 1 || - || - || - |- |12 || 2 || 2 || 2 || 1 || 1 || 1 || - || - || - |- |13 || 3 || 3 || 3 || 2 || 2 || 2 || 1 || - || - |- |14 || 3 || 3 || 3 || 2 || 2 || 2|| 1 || - || - |- |15 || 3 || 3 || 3 || 2 || 2 || 2 || 1 || 1 || - |- |16 || 3 || 3 || 3 || 2 || 2 || 2 || 1 || 1 || - |- |17 || 3 || 3 || 3 || 2 || 2 || 2 || 1 || 1 || 1 |- |18 || 3 || 3 || 3 || 2 || 2 || 2 || 1 || 1 || 1 |- |19 || 3 || 3 || 3 || 2 || 2 || 2 || 1 || 1 || 1 |- |20 || 3 || 3 || 3 || 2 || 2 || 2 || 1 || 1 || 1 |} ==Sense Abilities== ===Air=== 3. Airseeking: as a standard action, you can detect any creature with the (Air) subtype within 60 feet. 7. The ability you gained at 3rd level is now usable as a swift action. ===Chaos=== 3. Chaosseeking: as a standard action, you can use ''detect chaos''. 7. The ability you gained at 3rd level is now usable as a swift action. ===Earth=== 3. Earthseeking: as a standard action, you can detect any creature with the (Earth) subtype within 60 feet. 7. The ability you gained at 3rd level is now usable as a swift action. ===Evil=== 3. Evilseeking: as a standard action, you can use ''detect evil''. 7. The ability you gained at 3rd level is now usable as a swift action. ===Fire=== 3. Fireseeking: as a standard action, you can detect any creature with the (Fire) subtype within 60 feet. 7. The ability you gained at 3rd level is now usable as a swift action. ===Good=== 3. Goodseeking: as a standard action, you can use ''detect good''. 7. The ability you gained at 3rd level is now usable as a swift action. ===Law=== 3. Lawseeking: as a standard action, you can use ''detect law''. 7. The ability you gained at 3rd level is now usable as a swift action. ===Negative=== 3. Earthseeking: as a standard action, you can detect any creature with the (Negative) subtype within 60 feet. 7. The ability you gained at 3rd level is now usable as a swift action. ===Positive=== 3. Earthseeking: as a standard action, you can detect any creature with the (Positive) subtype within 60 feet. 7. The ability you gained at 3rd level is now usable as a swift action. ===Shadow=== As Shadowcaster 3rd and 7th level "Umbral Sight" abilities. ===Water=== 3. Waterseeking: as a standard action, you can detect any creature with the (Water) subtype within 60 feet. 7. The ability you gained at 3rd level is now usable as a swift action. ==Special Abilities== ===Air=== 5. 10. 15. 20. ===Astral=== 5. 10. 15. 20. ===Chaos=== 5. 10. 15. 20. ===Earth=== 5. 10. 15. 20. ===Ethereal=== 5. 10. 15. 20. ===Evil=== 5. 10. 15. 20. ===Fire=== 5. 10. 15. 20. ===Good=== 5. 10. 15. 20. ===Law=== 5. 10. 15. 20. ===Negative=== 5. 10. 15. 20. ===Positive=== 5. 10. 15. 20. ===Shadow=== As Shadowcaster "Sustaining Shadow" 5th, 10th, 15th, and 20th level abilities. ===Water=== 5. 10. 15. 20. ==Paths== ===Fundamentals=== All 0-level Sorceror/Wizard spells are Fundamentals. ===Paths of Control=== ====Alluring Charms (Apprentice)==== 1. Charm Person<br> 2. Daze Monster<br> 3. Suggestion ====Leash the Mind (Initiate)==== 4. Charm Monster<br> 5. Dominate Person<br> 6. Mass Suggestion ====Master of Puppets (Master)==== 7. Mass Charm Monster<br> 8. Demand<br> 9. Dominate Monster ===Paths of Corrosion=== ====Vitriol’s Bite (Apprentice)==== 1. Lesser Orb of Acid<br> 2. Acid Arrow<br> 3. Acid Breath ====Acid in the Blood (Initiate)==== 4. Orb of Acid<br> 5. Vitriolic Sphere<br> 6. Acid Fog ====Corroding the Soul (Master)==== 7. Slime Wave<br> 8. Horrid Wilting<br> 9. Storm of Vengeance ===Paths of Death=== ====Le Petit Mort (Apprentice)==== 1. Ray of Enfeeblement<br> 2. False Life<br> 3. Vampiric Touch ====Flesh Fails (Initiate)==== 4. Enervation<br> 5. Waves of Fatigue<br> 6. Circle of Death ====Life Fades (Master)==== 7. Finger of Death<br> 8. Symbol of Death<br> 9. Wail of the Banshee ===Paths of Defense=== ====The Shield Unseen (Apprentice)==== 1. Shield<br> 2. Protection from Arrows<br> 3. Protection from Energy ====Wards of the Flesh (Initiate)==== 4. Stoneskin<br> 5. Contingent Energy Resistance<br> 6. Repulsion ====The Veil Impassable (Master)==== 7. Energy Immunity<br> 8. Mind Blank<br> 9. Prismatic Sphere ===Paths of Defiance=== ====Mage's Bane (Apprentice)==== 1. Dispel Ward<br> 2. Obscure Object<br> 3. Dispel Magic ====The Spell Denied (Initiate)==== 4. Lesser Globe of Invulnerability<br> 5. Break Enchantment<br> 6. Greater Dispel Magic ====Mystic Void (Master)==== 7. Spell Turning<br> 8. Protection from Spells<br> 9. Disjunction ===Paths of Exorcism=== ====Seal of Worlds (Apprentice)==== 1. Protection from Chaos/Evil/Good/Law (choose one)<br> 2. Magic Circle against Chaos/Evil/Good/Law (choose one)<br> 3. Avoid Planar Effects ====Denying the Planes (Initiate)==== 4. Dimensional Anchor<br> 5. Dismissal<br> 6. Seal Portal ====Closing the Gate (Master)==== 7. Banishment<br> 8. Dimensional Lock<br> 9. Imprisonment ===Paths of Fire=== ====Burning Sphere (Apprentice)==== 1. Lesser Orb of Fire<br> 2. Flaming Sphere<br> 3. Fireball ====Sparks and Embers (Apprentice)==== 1. Burning Hands<br> 2. Scorching Ray<br> 3. Fireball ====Bursting Flames (Initiate)==== 4. Wall of Fire<br> 5. Firebrand<br> 6. Fires of Purity ====Pyroclastic Potence (Initiate)==== 4. Wall of Fire<br> 5. Firebrand<br> 6. Fires of Purity ====Utter Holocaust (Master)==== 7. Delayed Blast Fireball<br> 8. Incendiary Cloud<br> 9. Meteor Swarm ====Unyielding Flames (Master)==== 7. Delayed Blast Fireball<br> 8. Incendiary Cloud<br> 9. Detonate ===Paths of Force=== ====Focusing Force (Apprentice)==== 1. Magic Missile<br> 2. Bigby's Warding Hand<br> 3. Bigby's Striking Fist ====Protection (Initiate)==== 4. Resilient Sphere<br> 5. Bigby's Interposing Hand<br> 6. Telekinetic Sphere ====Restraining Force (Master)==== 7. Wall of Force<br> 8. Bigby's Crushing Hand<br> 9. Forcecage ===Paths of Ice=== ====Creeping Chill (Apprentice)==== 1. Chill Touch<br> 2. Snowball Swarm<br> 3. Sleet Storm ====Frigid Demise (Initiate)==== 4. Ice Storm<br> 5. Cone of Cold<br> 6. Freezing Spehere ====Fury of Winter (Master)==== 7. Ice Claw<br> 8. Polar Ray<br> 9. Obedient Avalanche ===Paths of Insight=== ====Subtle Insights (Apprentice)==== 1. True Strike<br> 2. See Invisibility<br> 3. Clairaudience/Clairavoyance ====The Eye Unseen (Initiate)==== 4. Scrying<br> 5. Prying Eyes<br> 6. True Seeing ====Through the Oculus (Master)==== 7. Greater Scrying<br> 8. Moment of Prescience<br> 9. Foresight ===Paths of Knowledge=== ====Hidden Knowledge (Apprentice)==== 1. Identify<br> 2. Locate Object<br> 3. Tongues ====Forgotten Lore (Initiate)==== 4. Locate Creature<br> 5. Contact Other Plane<br> 6. Analyze Dweomer ====Forbidden Secrets (Master)==== 7. Vision<br> 8. Discern Location<br> 9. Hindsight ===Paths of Passion=== ====Fear and Loathing (Apprentice)==== 1. Cause Fear<br> 2. Scare<br> 3. Rage ====Sorrow and Sadness (Initiate)==== 4. Crushing Despair<br> 5. Bolts of Bedevilment<br> 6. Symbol of Fear ====Wrath and Madness (Master)==== 7. Insanity<br> 8. Maddening Whispers<br> 9. Stormrage ===Paths of Song=== ====Chords of Power (Apprentice)==== 1. Lesser Orb of Sound<br> 2. Shatter<br> 3. Sculpt Sound ====Mystic Melodies (Initiate)==== 4. Orb of Sound<br> 5. Song of Discord<br> 6. Sympathetic Vibration ====Discord and Cacophony (Master)==== 7. Great Shout<br> 8. Symphonic Nightmare<br> 9. Wail of the Banshee ===Paths of Security=== ====Safekeeping (Apprentice)==== 1. Alarm<br> 2. Arcane Lock<br> 3. Nondetection ===Paths of Summoning=== ====Calling of Allies (Apprentice)==== 1. Summon Monster I<br> 2. Summon Monster II<br> 3. Summon Monster III ====Binding of Spirits (Initiate)==== 4. Summon Monster IV<br> 5. Lesser Planar Binding<br> 6. Planar Binding ====The Opened Gate (Master)==== 7. Instant Summons<br> 8. Greater Planar Binding<br> 9. Gate ===Paths of the Sun=== ====Sunlight's Glint (Apprentice)==== 1. Luminous Gaze<br> 2. Continual Flame<br> 3. Daylight ====Sunlight's Glare (Initiate)==== 4. Blistering Radiance<br> 5. Prismatic Ray<br> 6. Ray of Light ====Sunlight's Radiance (Master)==== 7. Radiant Assault<br> 8. Sunburst<br> 9. Prismatic Sphere ===Paths of Thunder=== ====Dark Clouds (Apprentice)==== 1. Shocking Grasp<br> 2. Electric Loop<br> 3. Lightning Bolt ====Knives of Lightning (Initiate)==== 4. Orb of Electricity<br> 5. Ball Lightning<br> 6. Chain Lightning ====Storm and Fury (Master)==== 7. Control Weather<br> 8. Lightning Ring<br> 9. Stormrage ===Paths of Time=== ====Defy the Hourglass (Apprentice)==== 1. Nerveskitter<br> 2. Lesser Celerity<br> 3. Haste ====Twist the Sands (Initiate)==== 4. Celerity<br> 5. Permanency<br> 6. Contingency ====Walk Outside Time (Master)==== 7. Temporal Stasis<br> 8. Greater Celerity<br> 9. Time Stop ===Paths of Travel=== ====Stepping Through Space (Apprentice)==== 1. Benign Transposition<br> 2. Baleful Transposition<br> 3. Phantom Steed ====Doors of Reality (Initiate)==== 4. Dimension Door<br> 5. Teleport<br> 6. Greater Teleport ====Planeswalking (Master)==== 7. Plane Shift<br> 8. Maze<br> 9. Teleportation Circle ===Paths of Undeath=== ====Defiled Graves (Apprentice)==== 1. Summon Undead I<br> 2. Command Undead<br> 3. Undead Lieutenant ====Unhallowed Souls (Initiate)==== 4. Animate Dead<br> 5. Summon Undead V<br> 6. Create Undead ====Dark Revenants (Master)==== 7. Control Undead<br> 8. Create Greater Undead<br> 9. Plague of Undead ===Paths of Weaponry=== ====The Unheld Weapon (Apprentice)==== 1. Persistent Blade<br> 2. Cloud of Knives<br> 3. Blade of Pain and Fear ====The Offensive Blade (Initiate)==== 4. Dance of Blades<br> 5. Howling Chain<br> 6. Greater Luminous Assassin ====Transformation (Master)==== 7. Transformation<br> 8. Body of War<br> 9. Dragonshape [[category:Concept]]
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