Physical Mantras A

From Fax Encyclopedicus

Jump to: navigation, search
(Deleting: WIP moved offsite)
 
Line 1: Line 1:
-
===Level 1 Mantras===
 
-
*'''Devourer'''<br>
 
-
Prerequisites: None<br>
 
-
Granted abilities:
 
-
''Devour'': As a standard action, you may initiate a devouring strike. This is in all ways a normal melee attack, but if you reduce an opponent to zero HP or lower, that opponent is immediately Devoured, and you gain 1d8 + your demon level (max + 5) temporary HP.<br>
 
-
Cost: 2 HP
 
-
 
-
''Hell Thrust'': As a standard action, you may initiate a Hell Thrust. This is in all ways a normal melee attack, except that it deals an additional 1d6 piercing damage.
 
-
Cost: 2 HP<br>
 
-
 
-
*'''Shura'''<br>
 
-
Prerequisites: None<br>
 
-
Granted abilities:
 
-
 
-
''Venom Claw'': As a move action, you may add poison to one of your natural weapons. This injury poison deals 1d2 constitution or strength damage, your choice (both primary and secondary). The save DC for this poison is 10 + your constitution modifier.  This effect lasts for a number of rounds equal to your constitution modifier, or until for one attack, whichever comes first, regardless of whether or not the poison succeeds. Venom Claw can be used only once per encounter.<br>
 
-
Cost: 4 HP
 
-
 
-
''Mad Rush'': You may declare a charge attack to be a Mad Rush. You may target a creature that you normally would not have a clear line of sight to, as long as the only things blocking you are other creatures. For example, you cannot use Mad Rush to charge through a wall. All creatures between you and your target may choose to attempt a reflex save DC 10 + your strength mod to step out of the way. You make a bull-rush attempt against any who did not move or failed their reflex save. If you succeed, you push the opponent five feet to the left or right and deal 1d4 + strength modifier bludgeoning damage to them. If you fail, your charge ends immediately. If you reach your target, you initiate a bull-rush attempt with a +2 demonic bonus to the check. If the target is flat-footed, they receive a –4 demonic penalty to the check. On a success, you deal 1d8 + strength mod damage to the target and push them back 10 feet. You may choose to follow them for this ten feet or not.<br>
 
-
Cost: 3 HP
 
-
 
-
===Level 2 Mantras===
 
-
*'''Demon'''<br>
 
-
Prerequisites: Devourer, Demon level 3 or higher<br>
 
-
Granted abilities:
 
-
 
-
''Devil Feast'': As a standard action, you may initiate a Devil Feast. This is in all ways a normal melee attack, except that it deals an extra 1d6 damage on a successful strike. If you reduce an opponent to zero HP or lower, that opponent is immediately Devoured, and you gain 2d8 + your demon level (max +10) temporary HP.<br>
 
-
Cost: 8 HP
 
-
 
-
''Ingest Mana'': As a standard action, you may attempt to Ingest Mana. This is in all ways a normal melee attack, but if you reduce an opponent to zero HP or lower, that opponent is immediately Devoured, and you gain 1d8 + your demon level (max + 10) temporary mana.<br>
 
-
Cost: 6 HP.
 
-
 
-
''Scavenge'': As a full-round action, you may Scavenge. You target any one foe within reach at zero HP or lower, or the corpse of a dead foe. Either way, that foe is Devoured, and you gain 3d8 + your demon level (max + 10) temporary HP. This maneuver provokes attacks of opportunity, and afterwards you are flat-footed until your next turn.<br>
 
-
Cost: None
 
-
 
-
*'''Raksas'''<br>
 
-
Prerequisites: Shura, Demon level 3 or higher<br>
 
-
Granted abilities:
 
-
 
-
''Poison Dart'': Once per encounter, as a full-round action, you may shoot Poison Darts. The darts may emerge from your mouth (or other such similar orifice) or burst from your skin from any place on your body (without harming you beyond the HP cost). You shoot as many darts as you could make attacks during a full round action. Poison Darts deal 1d6 + 1 per demon level (max +5) piercing damage, and have an attack bonus equal to your base attack bonus + your dexterity modifier + one fourth your demon level (minimum +1). Each dart contains injury poison (Fortitude save DC 10 + your constitution modifier) that deals 1d2 strength or constitution damage (both primary and secondary). The attacker chooses between the damage types.<br>
 
-
Cost: 8 HP
 
-
 
-
''Raving Slash'': As a standard action, you may initiate a Raving Slash. This is a normal melee attack in every way, except that on a successful hit, the opponent must make a will save DC 11 + your strength or dexterity modifier, whichever is better, or become shaken for a number of rounds equal to half your demon level (minimum 1). Shaken opponents instead become frightened, and frightened opponents instead become panicked.<br>
 
-
Cost: 6 HP
 
-
 
-
''Swiftness'': You may add your dexterity modifier to damage rolls with your demonic weapons in place of your strength modifier.
 
-
 
-
*'''Battle Demon'''<br>
 
-
Prerequisites: Shura, Demon level 3 or higher<br>
 
-
Granted abilities:
 
-
 
-
''Death Spray'': Once per encounter, as a full-round action, you may shoot Death Spray darts. The darts may emerge from your mouth (or other such similar orifice) or burst from your skin from any place on your body (without harming you beyond the HP cost). You shoot as many darts as you could make attacks during a full round action. Death Spray darts deal 1d6 + 1 per demon level (max +5) piercing damage, and have an attack bonus equal to your base attack bonus + your dexterity modifier + one fourth your demon level (minimum +1). Each dart carries a curse that forces the target to make a will save DC 11 + your strength or dexterity modifier (whichever is higher) or suffer a curse that imposes a –2 penalty to all attack rolls, saves, and skill checks. Up to three such curses can be placed on a foe at a time, and the effects stack.<br>
 
-
Cost: 8 HP
 
-
 
-
''Vile Blade'': Once per encounter, as a full-round action, you may initiate a Vile Blade strike. Make a melee attack against each foe within 20 ft using any one of your demonic weapons. Use a separate attack roll (and, if you wish, a separate weapon) for every target. If your HP is less than 20, it deals damage as normal for your attacks. For every multiple of 20 your HP exceeds, each attack deals an additional 1d4 damage and has a +1 bonus to attack rolls. Use your HP total before the cost for Vile Blade is paid for these bonuses.<br>
 
-
Cost: 14 HP
 
-
 
-
''Taunt (Ex)'': As a standard action, you may Taunt your enemies. You may target a number of foes equal to 2 + your charisma modifier, none of which may be more than 40 feet + 5 feet per demon level away from you, and must be able to see you. Targeted foes must make a will save DC 11 + your charisma modifier or become focused on targeting you in combat. Any foes who fail their will saves must attempt to attack you in their next action, though any attacks that can have multiple targets can target others as well, as long as you are among the targets. If they cannot target you from their current position, they must make every effort to close the distance. They also take a –1 penalty to AC while taunted. This effect lasts for a number of rounds equal to 2 + wisdom modifier (minimum 2) or until the taunted target takes damage from any source.<br>
 
-
Cost: 5 MP
 
-
 
-
===Level 3 Mantras===
 
-
*'''Demon Beast'''<br>
 
-
Prerequisites: Devourer, Demon, Demon level 5 or higher<br>
 
-
Granted abilities:
 
-
 
-
''Feed Frenzy'': Once per encounter, as a swift action, you may enter a feed frenzy. While in this state, you may not activate any other mantra abilities, but you gain a +4 demonic bonus to your strength or dexterity score (your choice). The next time you reduce an opponent to zero HP or lower with a melee attack, the target is immediately Devoured, you also gain 3d8 + your demon level (max +15) temporary HP, and feed frenzy immediately ends. A Feed Frenzy lasts for a number of rounds equal to your constitution modifier plus 3 (minimum 1 round) or until you Devour a foe. If you exit a feed frenzy without having Devoured a foe, you are fatigued for the remainder of the encounter.<br>
 
-
Cost: 14 HP
 
-
 
-
''Venom Fang'': Once per encounter, as a full-round action, you may initiate Venom Fang. You make a melee attack against all targets within reach using any one of your natural weapons. These attacks deliver injury poison that deals 1d3 constitution or strength damage, your choice (both primary and secondary; all attacks must deliver the same poison). The save DC for this poison is 13 + your constitution modifier.<br>
 
-
Cost: 15 HP
 
-
 
-
 
-
*'''Vanquisher'''<br>
 
-
Prerequisites: Raksas, Demon level 5 or higher<br>
 
-
Granted abilities:
 
-
 
-
''Double Slash'': As a standard action, you may attack one foe with any two of your demonic weapons at no penalty. If both attacks deal damage, you deal an additional 4d6 rending damage.<br>
 
-
Cost: 14 HP
 
-
 
-
''Stun Needle'': Once per encounter, as a full-round action, you may shoot Stun Needle darts. The darts may emerge from your mouth (or other such similar orifice) or burst from your skin from any place on your body (without harming you beyond the HP cost). You shoot as many darts as you could make attacks during a full round action. Stun Needle darts deal 1d6 + 1 per demon level (max +10) piercing damage, and have an attack bonus equal to your base attack bonus + your dexterity modifier + one fourth your demon level (minimum +1). Each dart lands with an abnormally hard impact that may stun an opponent. Even if no damage is dealt by the dart, upon a successful hit the target must make a fortitude save DC 12 + your strength or dexterity modifier (whichever is higher) or be stunned for one round.<br>
 
-
Cost: 15 HP
 
-
 
-
''Ambidexterity'': You gain the benefits of the Two Weapon Fighting feat. You may designate any one of your demonic weapons as your primary weapon and any of your other demonic weapons as your off-hand weapon during a full attack.
 
-
 
-
===Level 4 Mantras===
 
-
*'''Holy Beast'''<br>
 
-
Prerequisites: Devourer, Demon, Demon Beast, Demon level 7 or higher<br>
 
-
Granted abilities:
 
-
 
-
''Rend Asunder'': As a standard action, you may initiate Rend Asunder. This is in all ways a normal melee attack, except that it deals an extra 3d6 damage on a successful strike. If you reduce an opponent to zero HP or lower, that opponent is immediately Devoured, and you gain 3d8 + your demon level (max +20) temporary HP.<br>
 
-
Cost: 18 HP
 
-
 
-
''Hell Fang'': As a standard action, you may initiate Hell Fang. This is in all ways a normal melee attack, except that it deals an extra 8d8 damage on a successful strike.<br>
 
-
Cost: 25 HP
 
-
 
-
Feed on the Fallen: As a full-round action, you may Feed on the Fallen. You target any one foe within reach at zero HP or lower, or the corpse of a dead foe. Either way, that foe is Devoured, and you gain 5d8 + your demon level (max + 20) temporary HP. This maneuver provokes attacks of opportunity, and afterwards you are flat-footed until your next turn.<br>
 
-
Cost: None
 
-
 
-
===Level 5 Mantras===
 
-
*'''Godly Beast'''<br>
 
-
Prerequisites: Devourer, Demon, Demon Beast, Holy Beast, Demon level 9 or higher<br>
 
-
Granted abilities:
 
-
 
-
''Consume'': As a standard action, you may attempt to Consume an opponent.  This is in all ways a normal melee attack, except that it deals an extra 4d6 damage on a successful strike. If you reduce an opponent to zero HP or lower, that opponent is immediately Devoured, and you gain 4d8 + your demon level (max +25) temporary HP.<br>
 
-
Cost: 25 HP
 
-
 
-
''Mind Scream'': As a full-round action, you may perform a Mind Scream. All foes within 30' must make a fortitude save or take a -2 to all saves, check, and attack rolls for 4 rounds. The save DC is 15 + your constitution modifier. Foes who fail the save take 6d6 damage, and those who pass take 4d6 damage.<br>
 
-
Cost: 35 HP
 
-
 
-
''Devour Mana'': As a standard action, you may attempt to Devour Mana. This is in all ways a normal melee attack except that you do an additional 3d6 damage on a successful strike. If you reduce an opponent to zero HP or lower, that opponent is immediately Devoured, and you gain 3d8 + your demon level (max + 25) temporary mana.<br>
 
-
Cost: 23 HP
 
-
 
-
===Level 6 Mantras===
 
-
*'''Hunger'''<br>
 
-
Prerequisites: Devourer, Demon, Demon Beast, Holy Beast, Godly Beast, Demon level 11 or higher<br>
 
-
Granted abilities:
 
-
 
-
''Insatiable'': Once per encounter, as a swift action, you may become Insatiable. You may only become Insatiable if you have not yet Devoured a foe during this encounter. While in this state, you may not activate any other mantra abilities, but you gain a +6 demonic bonus to any two of your strength, dexterity, or constitution scores (your choice). In addition, you make one additional attack at your highest attack bonus during a full-attack. The next time you reduce an opponent to zero HP or lower with a melee attack, the target is immediately Devoured, you also gain 6d8 + your demon level (max +30) temporary HP, and insatiable immediately ends. Insatiable lasts for a number of rounds equal to your constitution modifier plus 3 (minimum 1 round) or until you Devour a foe. This duration is calculated based on your newly increased score if you chose to increase constitution. If you exit Insatiable without having Devoured a foe, you are fatigued for the remainder of the encounter.<br>
 
-
Cost: 35 HP
 
-
 
-
''Demonic Appetite'': Whenever you reduce a foe to zero HP or lower with an attack or an ability granted by a physical mantra, you gain 1d8 temporary HP. This may be used in conjunction with other skills that grant temporary HP.
 
-
 
-
===Level 7 Mantras===
 
-
*'''Wikipedia'''<br>
 
-
Prerequisites: Devourer, Demon, Demon Beast, Holy Beast, Godly Beast, Hunger, Demon level 13 or higher<br>
 
-
Granted abilities:
 
-
 
-
''Demonic Banquet'': As a full-round action, you may perform a Demonic Banquet. Make a melee attack roll against all foes within reach. Each foe you hit takes weapon damage +5d6 damage. Any foe you reduce to zero HP or lower is instantly Devoured, and you gain 5d8 + demon level (max +35) temporary HP for each Devoured foe. <br>
 
-
Cost: 50 HP
 
-
 
-
''Bloodbath'': Once per encounter, as a full-round action, you may initiate a Bloodbath strike. Make a melee attack against each foe within 20 ft using any one of your demonic weapons. Use a separate attack roll (and, if you wish, a separate weapon) for every target. If your HP is greater than 200, each successful strike deals +4d6. For every multiple of 20 HP below 200 your current HP is, each attack deals an additional 1d6 damage. Use your HP total before the cost for Bloodbath is paid for these bonuses.<br>
 
-
Cost: 50 HP
 
-
 
-
===Level 8 Mantras===
 
-
 
-
===Level 9 Mantras===
 
-
*'''Root of Evil'''<br>
 
-
Prerequisites: Devourer, Demon, Demon Beast, Holy Beast, Godly Beast, Hunger, Wikipedia, Demon level 17 or higher<br>
 
-
Granted abilities:
 
-
 
-
''Last Meal'': As a standard action, you may attempt a Last Meal. This is in all ways a normal melee attack, except that it deals an extra 15d6 damage on a successful strike. If you reduce an opponent to zero HP or lower, that opponent is immediately Devoured, and you gain 15d8 + your demon level temporary HP. If you successfully devour a foe with this attack, you can no longer use any skills that might cause a foe to be Devoured for the remainder of the encounter.<br>
 
-
Cost: 75 HP
 
-
 
-
''Mana Starved'': As a standard action, if you have less than half of your maximum mana remaining, you may become Mana Starved. You lose all remaining mana, but gain that much temporary HP. In addition, you gain a +6 demonic bonus to strength, dexterity, and constitution. Furthermore, you drain mana from your foe with each strike, stealing 2d8 mana from the target (in addition to normal weapon damage). Mana Starved lasts for a number of rounds equal to your constitution modifier plus 3 (minimum 1 round) or until you reach maximum mana. This duration is calculated based on your newly increased constitution score. If you exit Mana Starved without reaching at least half your maximum mana, you are fatigued for the remainder of the encounter.<br>
 
-
Cost: 70 HP
 

Current revision as of 21:04, 16 January 2011

Personal tools
Google AdSense