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{{GitP|43134}} A '''photosynthetic creature''' is a creature that takes its sustenance from sunlight instead of food, like a plant. ==Creating a Photosynthetic Creature== '''Photosynthetic Creature''' is an acquired or inherited template that can be applied to any nonplant creature (referred to hereafter as the base creature). '''Size and Type''' :The creature’s type changes to Plant, and it acquires the (Augmented) subtype. It uses all the base creature’s statistics and special abilities except as noted here. '''Hit Dice''' :The base creature's hit dice become d8s. '''Speed''' :The base creature's speed is now dependent on being in sunlight. While in sunlight (including overcast days), the base creature may move at all movement types available to the base creature prior to template addition for the full distance. While in torchlight, the base creature's movement ranges in all types of movement drop by 10', to a minimum of 10'. While in an area where there is no light (magical darkness, underground, or at night time), the base creature's movement ranges in all types of movement drop by 15', to a minimum of 5'. '''Armor Class''' :The base creature receives a natural armor class adjustment eaccording to its size. A Small creature receives a +1 to its natural armor class. Similarly, Medium receives a +2, Large a +3, Huge a +4, Gargantuan a +5, and Colossal and larger a +6. '''Attacks''' :The base creature retains all natural weapons and weapon proficiencies. The photosynthetic creature's base attack bonus is as a cleric of the same hit dice. :In addition, the base creature gains two whip attacks from vines grown from its back. Each deals damage according to the following table: <table> <tr><td>Size</td><td>Damage</td></tr> <tr><td>Fine</td><td>1</td></tr> <tr><td>Diminutive</td><td>1</td></tr> <tr><td>Tiny</td><td>1</td></tr> <tr><td>Small</td><td>1d3</td></tr> <tr><td>Medium</td><td>1d4</td></tr> <tr><td>Large</td><td>1d6</td></tr> <tr><td>Huge</td><td>1d8</td></tr> <tr><td>Gargantuan</td><td>2d6</td></tr> <tr><td>Colossal</td><td>2d8</td></tr> </table> '''Damage''' :Natural attacks used by the base creature are considered magic for the purposes of overcoming damage reduction. '''Special Attacks''' :The base creature retains all special attacks. '''Special Qualities''' :The base creature retains all previous special qualities and gains the following: :''Low-Light Vision (Ex)'' ::A photosynthetic creature, if it sees with eyes, can see twice as far as normal in dim light. Low-light vision is color vision. :''Plant Immunities (Ex)'' ::Creatures of the plant type are immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, polymorph, and stunning. They are also not subject to critical hits. :''Photosynthesis (Ex)'' ::While in sunlight (including overcast days), a photosynthetic creature gains fast healing 10. While in torchlight, a photosynthetic creature gains fast healing 5. In darkness (magical or otherwise), a photosynthetic creature regenerates hit points as normal. :''Damage Reduction (Ex)'' ::Photosynthetic creatures gain damage resistance according to the following table: <table> <tr><td>Hit Dice</td><td>Damage Reduction</td></tr> <tr><td>1-3</td><td>None</td></tr> <tr><td>4-7</td><td>Damage Reduction 5/slashing</td></tr> <tr><td>8-12</td><td>Damage Reduction 10/slashing</td></tr> <tr><td>13-20</td><td>Damage Reduction 15/slashing</td></tr> <tr><td>21+</td><td>Damage Reduction 20/slashing</td></tr> </table> :''Plantlike Ability (Ex)'' ::Photosynthetic creatures gain a plantlike ability, each usable three times per day, for every three hit dice they have. The abilities are selected from the following list: <table> <tr><td>Ability</td><td>Description</td></tr> <tr><td>Needles</td><td>The creature gains the ability to shoot needles out to 30' as a standard action. In order to hit with these needles, the creature must make a successful attack roll. These needles deal 1d12 damage plus half the creature's strength bonus, rounded down.</td></tr> <tr><td>Spores</td><td>The creature gains the ability to disperse spores from itself. This is a free action. These spores deal 1d8 damage to all creatures within 10'. A successful DC 15 Reflex save indicates that the affected character has dodged.</td></tr> <tr><td>Wild Empathy</td><td>This ability works like the druid's wild empathy class feature, except that the creature has a +6 racial bonus on the check</td></tr> <tr><td>Poison</td><td>The creature's natural attacks become coated in poison, which deal 1d4/1d4 Con damage.</td></tr> <tr><td>Thorns</td><td>Any creature grappling with the photosynthetic creature takes piercing damage equal to the photosynthetic creature's hit dice each round.</td></tr> <tr><td>Spell-Like Ability</td><td>The creature gains one of the following as a spell-like ability: ''entangle'', ''barkskin'' (self only), ''plant growth'', ''detect plants'', or ''pass without trace''. This ability may be taken multiple times.</td></tr> <tr><td>Double Damage Against Objects</td><td>When making a full attack against an object or structure, the photosynthetic creature deals double damage.</td></tr> </table> :''Sunlight Dependency (Ex)'' ::Photosynthetic creatures who are deprived of sunlight for more than a day take one point of ability damage to each of their ability scores for each day they've been deprived. If their constitution ever reaches zero, they die and cannot be resurrected. Spending one day in direct sunlight removes the ability damage. :''Vulnerability to Fire (Ex)'' ::Photosynthetic creatures take one extra point from every damage die done from a fire source. '''Saves''' :A photosynthetic creature's saving throws change to that of a plant creature of the same hit dice. '''Abilities''' :The base creature modifies its ability scores as follows: +0 Str, +2 Dex, +2 Con, -4 Int, -2 Wis, -2 Cha '''Skills''' :The base creature does not receive any bonus skills. '''Feats and Spells''' :The base creature retains all feats and spellcasting ability. In addition, it also gains the Weapon Focus feat with all of its natural attacks (if it does not already have them) as well as the Multiattack feat. '''Alignment''' :As base creature '''Advancement''' :As plant. [[category:Templates]][[category:Plants]][[category:Fax Encyclopedicus]]
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