PSO:D20r:Soulknife

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|'''7th''' || +7/+2 || +3 || +2 || +5 || Evasion, Echoing Expertise || +2
|'''7th''' || +7/+2 || +3 || +2 || +5 || Evasion, Echoing Expertise || +2
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|-
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|'''8th''' || +8/+3 || +4 || +2 || +6 || - || +3
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|'''8th''' || +8/+3 || +4 || +2 || +6 || Aeon Assault || +3
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|'''9th''' || +9/+4 || +4 || +3 || +6 || Soul Weapon (2 Properties), Soulcraft (5 minutes) || +3  
|'''9th''' || +9/+4 || +4 || +3 || +6 || Soul Weapon (2 Properties), Soulcraft (5 minutes) || +3  
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|'''11th''' || +11/+6/+1 || +5 || +3 || +7 || Ray Deflection || +4
|'''11th''' || +11/+6/+1 || +5 || +3 || +7 || Ray Deflection || +4
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|-
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|'''12th''' || +12/+7/+2 || +6 || +4 || +8 || - || +5
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|'''12th''' || +12/+7/+2 || +6 || +4 || +8 || Brainburn (1d6) || +5
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|-
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|'''13th''' || +13/+8/+3 || +6 || +4 || +8 || - || +5
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|'''13th''' || +13/+8/+3 || +6 || +4 || +8 || - || +5
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|-
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|'''14th''' || +14/+9/+4 || +6 || +4 || +9 || - || +6
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|'''14th''' || +14/+9/+4 || +6 || +4 || +9 || Shatter Mind Blank || +6
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|'''15th''' || +15/+10/+5 || +7 || +5 || +9 || Soul Weapon (3 Properties), Time Walk (Swift) || +7
|'''15th''' || +15/+10/+5 || +7 || +5 || +9 || Soul Weapon (3 Properties), Time Walk (Swift) || +7
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|'''16th''' || +16/+11/+6/+1 || +7 || +5 || +10 || - || +7
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|'''16th''' || +16/+11/+6/+1 || +7 || +5 || +10 || Brainburn (2d6) || +7
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|'''17th''' || +17/+12/+7/+2 || +8 || +5 || +10 || - || +8
|'''17th''' || +17/+12/+7/+2 || +8 || +5 || +10 || - || +8
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|'''19th''' || +19/+14/+9/+4 || +8 || +6 || +11 || - || +9
|'''19th''' || +19/+14/+9/+4 || +8 || +6 || +11 || - || +9
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|'''20th''' || +20/+15/+10/+5 || +9 || +6 || +12 || - || +10
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|'''20th''' || +20/+15/+10/+5 || +9 || +6 || +12 || Brainburn (3d6) || +10
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Starting at sixth level, during soulcrafting a soulknife can choose to spend points of his weapon's enhancement bonus to add weapon enhancements. A soul weapon can not have less than a +1 enhancement bonus or more than a +5 enhancement bonus after crafting.  
Starting at sixth level, during soulcrafting a soulknife can choose to spend points of his weapon's enhancement bonus to add weapon enhancements. A soul weapon can not have less than a +1 enhancement bonus or more than a +5 enhancement bonus after crafting.  
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'''Detect Psionics (Psi)'''
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A 2nd level or higher soulknife can use the Detect Psionics power at-will.
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'''Own Tempo (Psi)'''
'''Own Tempo (Psi)'''
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Starting at third level, add your Wisdom modifier as an enhancement bonus to initiative checks.
Starting at third level, add your Wisdom modifier as an enhancement bonus to initiative checks.
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'''Time Walk (Psi)'''
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'''Far Hand (Psi)'''
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A 4th level or higher soulknife can use the Far Hand power at-will.
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'''Time Walk (Su)'''
Starting at 5th level, a soulknife can manipulate the time stream and send himself to another point in space. As a move action, the soulknife can teleport at up to half his land movement speed.
Starting at 5th level, a soulknife can manipulate the time stream and send himself to another point in space. As a move action, the soulknife can teleport at up to half his land movement speed.
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'''Direct Charge (Ex)'''
'''Direct Charge (Ex)'''
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Starting at 7th level, a soulknife learns to use the powerful traits of quintessence to increase his combat ability. After attempting and failing a combat manuever (A bull rush, a disarm, a grapple (including a pin), or a trip.), the soulknife alters the timestream, and can make a second attempt using his Wisdom modifier in place of his Strength or Dexterity modifier. If the soulknife does so and this echoed attempt also fails, he becomes Dazed.
Starting at 7th level, a soulknife learns to use the powerful traits of quintessence to increase his combat ability. After attempting and failing a combat manuever (A bull rush, a disarm, a grapple (including a pin), or a trip.), the soulknife alters the timestream, and can make a second attempt using his Wisdom modifier in place of his Strength or Dexterity modifier. If the soulknife does so and this echoed attempt also fails, he becomes Dazed.
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'''Quintessence Control (Psi)'''
 
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A Soulknife learns how to craft soul weapons by manipulating quintessence. Creating a solid soul weapon out of frozen quintessence is actually much easier than using it in its raw form. At 10th level, a soulknife begins to master controlling quintessence in its natural state. The soulknife can produce and control a number of ounces of quintessence equal to his soulknife class level at a time. The soulknife can create raw quintessence as per the Quintessence power and can move it as per the Far Hand power.
 
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TO-ADD:
 
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-Piercing DR
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'''Aeon Assault (Su)'''
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At 8th level, the soulknife learns to use his focus to balefully send his foes through time.<br>
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On a critical hit, instead of dealing additional damage you can choose to send the creature you hit forward in time. The subject of this ability hops forward in time 1 round for every soulknife level you have. In effect, the subject seems to disappear in a shimmer of silver energy, then reappear after the duration expires. From the subject’s point of view, no time has passed at all.
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-More in-depth explanation of soul weapons
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If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied space, still in his original orientation. Determine the closest space randomly if necessary.
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-Combat manuevers with soul weapons
 
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-Proficiencies
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'''Brainburn (Su)'''
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At 11th level, the soulknife learns to use his soul weapon to cause mental trauma. Whenever the soulknife hits with a soulweapon attack, he may forgo damage to deal 1d6 Intelligence, Wisdom, or Charisma damage. This is a mind-affecting attack.
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-Focuses
 
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-Enhanced Weapon Focus
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'''Shatter Mind Blank (Psi)'''
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At 14th level, the soulknife can use the Shatter Mind Blank power a number of times per day equal to his Wisdom modifier.

Current revision as of 17:52, 2 October 2010

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