PSO:D20r:Soulknife

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|'''1st''' || +1 || +1 || +0 || +2 || Soul Weapon, Soulcraft (2 Hours) ||+0
|'''1st''' || +1 || +1 || +0 || +2 || Soul Weapon, Soulcraft (2 Hours) ||+0
|-
|-
-
|'''2nd''' || +2 || +1 || +0 || +3 || Weapon Focus (Soul Weapon) ||+0
+
|'''2nd''' || +2 || +1 || +0 || +3 || Weapon Focus (Soul Weapon), Detect Psionics ||+0
|-
|-
-
|'''3rd''' || +3 || +2 || +1 || +3 || Soul Weapon (1 Property) ||+1
+
|'''3rd''' || +3 || +2 || +1 || +3 || Soul Weapon (1 Property), Own Tempo ||+1
|-
|-
-
|'''4th''' || +4 || +2 || +1 || +4 || Weapon Specialization (Soul Weapon), Body Equilibrium ||+1
+
|'''4th''' || +4 || +2 || +1 || +4 || Weapon Specialization (Soul Weapon), Far Hand ||+1
 +
|-
 +
|'''5th''' || +5 || +3 || +1 || +4 || Quick Draw, Time Walk (Half Speed) || +1
|-
|-
-
|'''5th''' || +5 || +3 || +1 || +4 || Quick Draw || +1
+
|'''6th''' || +6/+1 || +3 || +2 || +5 || Direct Charge, Soul Weapon (Enhancement) || +2
-
|-
+
-
|'''6th''' || +6/+1 || +3 || +2 || +5 || Soul Weapon (Enhancement) || +2
+
|-
|-
|'''7th''' || +7/+2 || +3 || +2 || +5 || Evasion, Echoing Expertise || +2
|'''7th''' || +7/+2 || +3 || +2 || +5 || Evasion, Echoing Expertise || +2
|-
|-
-
|'''8th''' || +8/+3 || +4 || +2 || +6 || Astral Walk || +3
+
|'''8th''' || +8/+3 || +4 || +2 || +6 || Aeon Assault || +3
|-
|-
|'''9th''' || +9/+4 || +4 || +3 || +6 || Soul Weapon (2 Properties), Soulcraft (5 minutes) || +3  
|'''9th''' || +9/+4 || +4 || +3 || +6 || Soul Weapon (2 Properties), Soulcraft (5 minutes) || +3  
|-
|-
-
|'''10th''' || +10/+5 || +5 || +3 || +7 || Quintessence Control || +4
+
|'''10th''' || +10/+5 || +5 || +3 || +7 || Time Walk (Full Speed) || +4
|-
|-
|'''11th''' || +11/+6/+1 || +5 || +3 || +7 || Ray Deflection || +4
|'''11th''' || +11/+6/+1 || +5 || +3 || +7 || Ray Deflection || +4
|-
|-
-
|'''12th''' || +12/+7/+2 || +6 || +4 || +8 || - || +5
+
|'''12th''' || +12/+7/+2 || +6 || +4 || +8 || Brainburn (1d6) || +5
|-
|-
-
|'''13th''' || +13/+8/+3 || +6 || +4 || +8 || - || +5
+
|'''13th''' || +13/+8/+3 || +6 || +4 || +8 || - || +5
|-
|-
-
|'''14th''' || +14/+9/+4 || +6 || +4 || +9 || - || +6
+
|'''14th''' || +14/+9/+4 || +6 || +4 || +9 || Shatter Mind Blank || +6
|-
|-
-
|'''15th''' || +15/+10/+5 || +7 || +5 || +9 || Soul Weapon (3 Properties) || +7
+
|'''15th''' || +15/+10/+5 || +7 || +5 || +9 || Soul Weapon (3 Properties), Time Walk (Swift) || +7
|-
|-
-
|'''16th''' || +16/+11/+6/+1 || +7 || +5 || +10 || - || +7
+
|'''16th''' || +16/+11/+6/+1 || +7 || +5 || +10 || Brainburn (2d6) || +7
|-
|-
|'''17th''' || +17/+12/+7/+2 || +8 || +5 || +10 || - || +8
|'''17th''' || +17/+12/+7/+2 || +8 || +5 || +10 || - || +8
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|'''19th''' || +19/+14/+9/+4 || +8 || +6 || +11 || - || +9
|'''19th''' || +19/+14/+9/+4 || +8 || +6 || +11 || - || +9
|-
|-
-
|'''20th''' || +20/+15/+10/+5 || +9 || +6 || +12 || - || +10
+
|'''20th''' || +20/+15/+10/+5 || +9 || +6 || +12 || Brainburn (3d6) || +10
|}
|}
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Choose a type of weapon from the weapon table:
Choose a type of weapon from the weapon table:
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{|border=1px
{|border=1px
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| '''Piercing''' || - || Soulspear || Soulbow
| '''Piercing''' || - || Soulspear || Soulbow
|}
|}
 +
 +
{|border=1px
{|border=1px
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| '''Soulblade''' || 1d10 || Slashing || || -
| '''Soulblade''' || 1d10 || Slashing || || -
|-
|-
-
| '''Soulclub''' || 1d10 || Slashing || || -
+
| '''Soulclub''' || 1d10 || Bludgeoning || || -
|-
|-
| '''Soulglaive''' || 1d8 || Slashing || Reach || -
| '''Soulglaive''' || 1d8 || Slashing || Reach || -
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|}
|}
 +
 +
Soul weapons ignore DR and Regeneration.
The soul weapon's enhancement bonus is based on soulknife level as shown on Table 1-1: The Soulknife. If you are multiclassed, add 1/2 the levels of other classes to your soulknife level to determine effective soulknife level for the purpose of the soul weapon's enhancement bonus.  
The soul weapon's enhancement bonus is based on soulknife level as shown on Table 1-1: The Soulknife. If you are multiclassed, add 1/2 the levels of other classes to your soulknife level to determine effective soulknife level for the purpose of the soul weapon's enhancement bonus.  
-
'''Body Equilibrium (Psi)'''
 
-
Starting at 4th level, a soulknife is continuously under the effect of Body Equilibrium. He can supress or reactivate this power as a free action.
 
-
'''Echoing Expertise (Psi)'''
+
'''Properties:'''
-
Starting at 7th level, a soulknife learns to use the powerful traits of quintessence to increase his combat ability. After attempting and failing a combat manuever (A bull rush, a disarm, a grapple (including a pin), or a trip.), the soulknife alters the timestream, and can make a second attempt using his Wisdom modifier in place of his Strength or Dexterity modifier. If the soulknife does so and this echoed attempt also fails, he becomes Dazed.
+
At third level, a soulknife may choose a weapon property to add to his soul weapon while he is soulcrafting from the following list. At ninth level, he may choose two properties, and at fifteenth level, he may choose three properties.
-
'''Quintessence Control (Psi)'''
+
Bracing, Defending, Disarming, Forceful, Heavy Critical, High Critical, Impacting, Throwing, Tripping
-
A Soulknife learns how to craft soul weapons by manipulating quintessence. Creating a solid soul weapon out of frozen quintessence is actually much easier than using it in its raw form. At 10th level, a soulknife begins to master controlling quintessence in its natural state. The soulknife can produce and control a number of ounces of quintessence equal to his soulknife class level at a time. The soulknife can create raw quintessence as per the Quintessence power and can move it as per the Far Hand power.
 
-
'''Astral Walk (Psi)'''
+
'''Enhancements:'''
-
Starting at 8th level, a Soulknife can move as if by Dimension Door at will as a move action at up to half his land speed.
+
Starting at sixth level, during soulcrafting a soulknife can choose to spend points of his weapon's enhancement bonus to add weapon enhancements. A soul weapon can not have less than a +1 enhancement bonus or more than a +5 enhancement bonus after crafting.  
 +
'''Detect Psionics (Psi)'''
 +
 +
A 2nd level or higher soulknife can use the Detect Psionics power at-will.
 +
 +
 +
'''Own Tempo (Psi)'''
 +
 +
Starting at third level, add your Wisdom modifier as an enhancement bonus to initiative checks.
 +
 +
 +
'''Far Hand (Psi)'''
 +
 +
A 4th level or higher soulknife can use the Far Hand power at-will.
 +
 +
 +
'''Time Walk (Su)'''
 +
 +
Starting at 5th level, a soulknife can manipulate the time stream and send himself to another point in space. As a move action, the soulknife can teleport at up to half his land movement speed.
 +
 +
 +
'''Direct Charge (Ex)'''
 +
 +
At 6th level, a soulknife can make a full attack after charging.
 +
 +
 +
'''Echoing Expertise (Psi)'''
 +
 +
Starting at 7th level, a soulknife learns to use the powerful traits of quintessence to increase his combat ability. After attempting and failing a combat manuever (A bull rush, a disarm, a grapple (including a pin), or a trip.), the soulknife alters the timestream, and can make a second attempt using his Wisdom modifier in place of his Strength or Dexterity modifier. If the soulknife does so and this echoed attempt also fails, he becomes Dazed.
-
TO-ADD:
 
-
-Piercing DR
+
'''Aeon Assault (Su)'''
 +
At 8th level, the soulknife learns to use his focus to balefully send his foes through time.<br>
 +
On a critical hit, instead of dealing additional damage you can choose to send the creature you hit forward in time. The subject of this ability hops forward in time 1 round for every soulknife level you have. In effect, the subject seems to disappear in a shimmer of silver energy, then reappear after the duration expires. From the subject’s point of view, no time has passed at all.
-
-More in-depth explanation of soul weapons
+
If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied space, still in his original orientation. Determine the closest space randomly if necessary.
-
-Combat manuevers with soul weapons
 
-
-Proficiencies
+
'''Brainburn (Su)'''
 +
At 11th level, the soulknife learns to use his soul weapon to cause mental trauma. Whenever the soulknife hits with a soulweapon attack, he may forgo damage to deal 1d6 Intelligence, Wisdom, or Charisma damage. This is a mind-affecting attack.
-
-Focuses
 
-
-Enhanced Weapon Focus
+
'''Shatter Mind Blank (Psi)'''
 +
At 14th level, the soulknife can use the Shatter Mind Blank power a number of times per day equal to his Wisdom modifier.

Current revision as of 17:52, 2 October 2010

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