PSO:D20r:Soulknife

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The '''Soulknife''' class is a warrior more in touch with his own psychic energy.
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'''Abilities:''' Strength or Dexterity is your prime statistic, depending on whether you are focused on melee or ranged weapon, as they let you do more damage and hit more accurately. Wisdom is important, as it empowers your psionic abilities. Charisma is least important; most soulknives are inwardly focused.
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'''Races:''' Soulknives are more common among the psionic races, however, many are humans and elves.
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'''Alignment:''' Soulknives can be of any alignment, although they tend to not be neutral.
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{|border=1px
{|border=1px
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!Level !!BAB !!Fort !!Ref !!Will !!Special !!Soul Bonus
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!Level !!BAB !!Fort !!Ref !!Will !!Special !!Weapon Bonus
|-
|-
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|'''1st''' || +1 || +1 || +0 || +2 || Soul Focus (Weapon), Refocus (2 Hours) ||+0
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|'''1st''' || +1 || +1 || +0 || +2 || Soul Weapon, Soulcraft (2 Hours) ||+0
|-
|-
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|'''2nd''' || +2 || +1 || +0 || +3 || Weapon Focus (Soul Weapon) ||+0
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|'''2nd''' || +2 || +1 || +0 || +3 || Weapon Focus (Soul Weapon), Detect Psionics ||+0
|-
|-
-
|'''3rd''' || +3 || +2 || +1 || +3 || New Focus (Least) ||+1
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|'''3rd''' || +3 || +2 || +1 || +3 || Soul Weapon (1 Property), Own Tempo ||+1
|-
|-
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|'''4th''' || +4 || +2 || +1 || +4 || Weapon Specialization (Soul Weapon), Time Touch ||+1
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|'''4th''' || +4 || +2 || +1 || +4 || Weapon Specialization (Soul Weapon), Far Hand ||+1
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|-
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|'''5th''' || +5 || +3 || +1 || +4 || Quick Draw, Time Walk (Half Speed) || +1
|-
|-
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|'''5th''' || +5 || +3 || +1 || +4 || Refocus (5 minutes), Quick Draw || +1
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|'''6th''' || +6/+1 || +3 || +2 || +5 || Direct Charge, Soul Weapon (Enhancement) || +2
|-
|-
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|'''6th''' || +6/+1 || +3 || +2 || +5 || Soul Focus (Enhanced Weapon) || +2
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|'''7th''' || +7/+2 || +3 || +2 || +5 || Evasion, Echoing Expertise || +2
|-
|-
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|'''7th''' || +7/+2 || +3 || +2 || +5 || Evasion || +2
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|'''8th''' || +8/+3 || +4 || +2 || +6 || Aeon Assault || +3
|-
|-
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|'''8th''' || +8/+3 || +4 || +2 || +6 || Astral Walk || +3
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|'''9th''' || +9/+4 || +4 || +3 || +6 || Soul Weapon (2 Properties), Soulcraft (5 minutes) || +3  
|-
|-
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|'''9th''' || +9/+4 || +4 || +3 || +6 || New Focus || +3
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|'''10th''' || +10/+5 || +5 || +3 || +7 || Time Walk (Full Speed) || +4
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|-
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|'''10th''' || +10/+5 || +5 || +3 || +7 || Refocus (Full action), Quintessence Control || +4
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|-
|-
|'''11th''' || +11/+6/+1 || +5 || +3 || +7 || Ray Deflection || +4
|'''11th''' || +11/+6/+1 || +5 || +3 || +7 || Ray Deflection || +4
|-
|-
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|'''12th''' || +12/+7/+2 || +6 || +4 || +8 || New Focus (Least or Lesser) || +5
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|'''12th''' || +12/+7/+2 || +6 || +4 || +8 || Brainburn (1d6) || +5
|-
|-
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|'''13th''' || +13/+8/+3 || +6 || +4 || +8 || - || +5
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|'''13th''' || +13/+8/+3 || +6 || +4 || +8 || - || +5
|-
|-
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|'''14th''' || +14/+9/+4 || +6 || +4 || +9 || - || +6
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|'''14th''' || +14/+9/+4 || +6 || +4 || +9 || Shatter Mind Blank || +6
|-
|-
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|'''15th''' || +15/+10/+5 || +7 || +5 || +9 || Refocus (Move Action) || +7
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|'''15th''' || +15/+10/+5 || +7 || +5 || +9 || Soul Weapon (3 Properties), Time Walk (Swift) || +7
|-
|-
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|'''16th''' || +16/+11/+6/+1 || +7 || +5 || +10 || New Focus || +7
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|'''16th''' || +16/+11/+6/+1 || +7 || +5 || +10 || Brainburn (2d6) || +7
|-
|-
|'''17th''' || +17/+12/+7/+2 || +8 || +5 || +10 || - || +8
|'''17th''' || +17/+12/+7/+2 || +8 || +5 || +10 || - || +8
|-
|-
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|'''18th''' || +18/+13/+8/+3 || +8 || +6 || +11 || - || +9
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|'''18th''' || +18/+13/+8/+3 || +8 || +6 || +11 || Soulcraft (Full-round action) || +9
|-
|-
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|'''19th''' || +19/+14/+9/+4 || +8 || +6 || +11 || New Focus (Least, Lesser or Greater) || +9
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|'''19th''' || +19/+14/+9/+4 || +8 || +6 || +11 || - || +9
|-
|-
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|'''20th''' || +20/+15/+10/+5 || +9 || +6 || +12 || Refocus (Swift Action) || +10
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|'''20th''' || +20/+15/+10/+5 || +9 || +6 || +12 || Brainburn (3d6) || +10
|}
|}
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'''Skill Points at Each Additional Level:''' 4 + Int modifier
'''Skill Points at Each Additional Level:''' 4 + Int modifier
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'''Prowess:''' 8/level
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'''Prowess:''' 6/level
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Soul Focus
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'''Soulcraft (Su)'''
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The soulknife channels his soul and psychic energy; he is trained in conducting his own body's innate power. As the soulknife levels up, he gains new soul focuses. At first level, the soulknife can focus his soul energy into creating a soul weapon. Changing his focus takes two hours of uninterrupted meditation; if the soulknife wishes to create a different soul weapon, he must refocus.  
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At 5th level, refocusing takes 5 minutes of meditation. At 10th level, it takes a full round action. At 15th level, it takes a move action, and at 20th level, it is a swift action to refocus.  
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Soulknifes are trained to create weapons out of pure quintessence, solidified time matter. While most psions find creating quintessence to be a rather difficult task, soulknives adapt to it quickly. By meditating, a soulknife can expand and contract his own soul in the dimension of time as he moves forward through time. The ripples caused by this disturbance emanate from him in the form of quintessence. Most soulknives use their soulcraft specifically to make weapons; however, a few have discovered ways to create other tools.  
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At first level, the soulcraft takes two hours, and can only be used to create the soulknife's soul weapon. The amount of time is reduced at 9th level, when it only takes 5 minutes, and again at 18th level, when it only takes a full-round action.  
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The soulknife must meditate uninterrupted for the duration of the soulcraft. Effects that disturb the manifestation of psionic power, such as by making manifesting require a concentration check or save, also affect soulcrafting.
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Objects made with soulcrafting appear to be made out of solid glass or resin, but are really made of solidified quintessence, time energy itself. If a soulcrafted object leaves the soulknife's person, the soulknife becomes unconscious, or the object is broken, then the object fades back into the timestream.
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'''Soul Weapon (Su)'''
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The first thing a soulknife learns to make with soulcrafting is his soul weapon. Soul weapons function just as normal weapons. Ranged soul weapons conjure their own ammunition automatically; that does not need to be soulcrafted.
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Choose a type of weapon from the weapon table:
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Weapon:
 
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The soul weapon is the soul knife's most important asset and greatest skill. Soul weapons are hard, glass-like fascimiles of mundane weapons, but on close inspection it becomes clear that they are not constructed from earthly materials. Instead, the soul weapon is constructed from hardened quintessence--itself the normally gooey result of psionic time manipulation--and held together with sheer force of will.
 
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When the soulknife meditates on the weapon focus, he chooses a type of soul weapon from the weapon table.
 
{|border=1px
{|border=1px
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!Damage Type !!Melee !! Reach !! Ranged
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! Damage Type !! Melee !! Reach !! Ranged
|-
|-
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|'''Slashing'''|| Soulblade || Soulglaive || -
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| '''Slashing''' || Soulblade || Soulglaive || -
|-
|-
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|'''Bludgeoning'''|| Soulclub || - || Soulsling
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| '''Bludgeoning''' || Soulclub || - || Soulsling
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|-
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|'''Piercing'''|| - || Soulspear || Soulbow
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| '''Piercing''' || - || Soulspear || Soulbow
|}
|}
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Melee: Melee Soul Weapons deal 1d10 damage and are Strength based.
 
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Reach: Reach Soul Weapons deal 1d8 damage, are Strength based, and have reach.
 
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Ranged: Ranged Soul Weapons deal 1d6 damage, are Dexterity based, and have a range increment of 60, and do not require ammo.
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{|border=1px
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! Soul Weapons !! Damage !! Type !! Properties !! Range Increment
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|-
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| '''Soulblade''' || 1d10 || Slashing || || -
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|-
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| '''Soulclub''' || 1d10 || Bludgeoning || || -
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|-
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| '''Soulglaive''' || 1d8 || Slashing || Reach || -
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|-
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| '''Soulspear''' || 1d8 || Piercing || Reach || -
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|-
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| '''Soulsling''' || 1d6 || Bludgeoning || || 60 ft.
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|-
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| '''Soulbow''' || 1d6 || Piercing || || 60 ft.
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|}
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Soul weapons ignore DR and Regeneration.
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The soul weapon's enhancement bonus is based on soulknife level as shown on Table 1-1: The Soulknife. If you are multiclassed, add 1/2 the levels of other classes to your soulknife level to determine effective soulknife level for the purpose of the soul weapon's enhancement bonus.
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'''Properties:'''
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At third level, a soulknife may choose a weapon property to add to his soul weapon while he is soulcrafting from the following list. At ninth level, he may choose two properties, and at fifteenth level, he may choose three properties.
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Bracing, Defending, Disarming, Forceful, Heavy Critical, High Critical, Impacting, Throwing, Tripping
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'''Enhancements:'''
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Starting at sixth level, during soulcrafting a soulknife can choose to spend points of his weapon's enhancement bonus to add weapon enhancements. A soul weapon can not have less than a +1 enhancement bonus or more than a +5 enhancement bonus after crafting.
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'''Detect Psionics (Psi)'''
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A 2nd level or higher soulknife can use the Detect Psionics power at-will.
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'''Own Tempo (Psi)'''
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Starting at third level, add your Wisdom modifier as an enhancement bonus to initiative checks.
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'''Far Hand (Psi)'''
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Once the soulknife has manifested a weapon focus, the soulknife can create the physical soul weapon as a full round action. If it is sundered or leaves his person, the quintessence evaporates, and the soulknife can create a physical soul weapon again as normal. If the soulknife refocuses with a soul weapon on his person, he does not lose the weapon, however, he can not create a new weapon with a full round action until he meditates and manifests a new weapon focus, and when he creates a new weapon, the quintessence of his current weapon incorporates itself in to the shape of the new weapon.
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A 4th level or higher soulknife can use the Far Hand power at-will.
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The soulknife applies his soul bonus as his soul weapon's enhancement bonus.
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'''Time Walk (Su)'''
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Athletics:
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Starting at 5th level, a soulknife can manipulate the time stream and send himself to another point in space. As a move action, the soulknife can teleport at up to half his land movement speed.
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When manifesting the athletics focus, the soulknife channels his psychic energy over his muscles and overperforms. Add your soul bonus to climb, jump, swim, and tumble skill checks.  
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Persona:
 
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When manifesting the persona focus, the soulknife channels his psychic energy back into his charisma; he comprehends what people might think or say before they do, and uses his hypercognition to his advantage. Add your soul bonus to bluff, diplomacy, gather information, and sense motive skill checks.
 
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Focus List:
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'''Direct Charge (Ex)'''
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Least:
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At 6th level, a soulknife can make a full attack after charging.
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Athletics (Climb, Jump, Swim, Tumble)
 
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Persona (Bluff, Diplomacy, Gather Information, Sense Motive)
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'''Echoing Expertise (Psi)'''
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Marathon (+5 ft x soul bonus speed)
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Starting at 7th level, a soulknife learns to use the powerful traits of quintessence to increase his combat ability. After attempting and failing a combat manuever (A bull rush, a disarm, a grapple (including a pin), or a trip.), the soulknife alters the timestream, and can make a second attempt using his Wisdom modifier in place of his Strength or Dexterity modifier. If the soulknife does so and this echoed attempt also fails, he becomes Dazed.
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Lesser:
 
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Legerdemain (Invisible etc)
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'''Aeon Assault (Su)'''
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At 8th level, the soulknife learns to use his focus to balefully send his foes through time.<br>
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On a critical hit, instead of dealing additional damage you can choose to send the creature you hit forward in time. The subject of this ability hops forward in time 1 round for every soulknife level you have. In effect, the subject seems to disappear in a shimmer of silver energy, then reappear after the duration expires. From the subject’s point of view, no time has passed at all.
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If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied space, still in his original orientation. Determine the closest space randomly if necessary.
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Time Touch
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'''Brainburn (Su)'''
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At 11th level, the soulknife learns to use his soul weapon to cause mental trauma. Whenever the soulknife hits with a soulweapon attack, he may forgo damage to deal 1d6 Intelligence, Wisdom, or Charisma damage. This is a mind-affecting attack.
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Quintessence Control (Psi)
 
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A Soulknife learns how to craft soul weapons by manipulating quintessence. Creating a solid soul weapon out of frozen quintessence is actually much easier than using it in its raw form. At 10th level, a soulknife begins to master controlling quintessence in its natural state. The soulknife can produce and control a number of ounces of quintessence equal to his soulknife class level at a time. The soulknife can create raw quintessence as per the Quintessence power and can move it as per the Far Hand power.
 
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Astral Walk (Psi)
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'''Shatter Mind Blank (Psi)'''
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Starting at 8th level, a Soulknife can move as if by Dimension Door at will as a move action at up to half his land speed.
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At 14th level, the soulknife can use the Shatter Mind Blank power a number of times per day equal to his Wisdom modifier.

Current revision as of 17:52, 2 October 2010

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