PSO:D20r:Soulknife
From Fax Encyclopedicus
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|'''11th''' || +11/+6/+1 || +5 || +3 || +7 || Ray Deflection || +4 | |'''11th''' || +11/+6/+1 || +5 || +3 || +7 || Ray Deflection || +4 | ||
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- | |'''12th''' || +12/+7/+2 || +6 || +4 || +8 || | + | |'''12th''' || +12/+7/+2 || +6 || +4 || +8 || Brainburn (1d6) || +5 |
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- | |'''13th''' || +13/+8/+3 || +6 || +4 || +8 || - | + | |'''13th''' || +13/+8/+3 || +6 || +4 || +8 || - || +5 |
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|'''14th''' || +14/+9/+4 || +6 || +4 || +9 || - || +6 | |'''14th''' || +14/+9/+4 || +6 || +4 || +9 || - || +6 | ||
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|'''15th''' || +15/+10/+5 || +7 || +5 || +9 || Soul Weapon (3 Properties), Time Walk (Swift) || +7 | |'''15th''' || +15/+10/+5 || +7 || +5 || +9 || Soul Weapon (3 Properties), Time Walk (Swift) || +7 | ||
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- | |'''16th''' || +16/+11/+6/+1 || +7 || +5 || +10 || | + | |'''16th''' || +16/+11/+6/+1 || +7 || +5 || +10 || Brainburn (2d6) || +7 |
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|'''17th''' || +17/+12/+7/+2 || +8 || +5 || +10 || - || +8 | |'''17th''' || +17/+12/+7/+2 || +8 || +5 || +10 || - || +8 | ||
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|'''19th''' || +19/+14/+9/+4 || +8 || +6 || +11 || - || +9 | |'''19th''' || +19/+14/+9/+4 || +8 || +6 || +11 || - || +9 | ||
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- | |'''20th''' || +20/+15/+10/+5 || +9 || +6 || +12 || | + | |'''20th''' || +20/+15/+10/+5 || +9 || +6 || +12 || Brainburn (3d6) || +10 |
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Starting at 7th level, a soulknife learns to use the powerful traits of quintessence to increase his combat ability. After attempting and failing a combat manuever (A bull rush, a disarm, a grapple (including a pin), or a trip.), the soulknife alters the timestream, and can make a second attempt using his Wisdom modifier in place of his Strength or Dexterity modifier. If the soulknife does so and this echoed attempt also fails, he becomes Dazed. | Starting at 7th level, a soulknife learns to use the powerful traits of quintessence to increase his combat ability. After attempting and failing a combat manuever (A bull rush, a disarm, a grapple (including a pin), or a trip.), the soulknife alters the timestream, and can make a second attempt using his Wisdom modifier in place of his Strength or Dexterity modifier. If the soulknife does so and this echoed attempt also fails, he becomes Dazed. | ||
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'''Aeon Assault (Su)''' | '''Aeon Assault (Su)''' | ||
At 8th level, the soulknife learns to use his focus to balefully send his foes through time.<br> | At 8th level, the soulknife learns to use his focus to balefully send his foes through time.<br> | ||
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If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied space, still in his original orientation. Determine the closest space randomly if necessary. | If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied space, still in his original orientation. Determine the closest space randomly if necessary. | ||
- | ''' | + | '''Brainburn (Su)'' |
- | + | At 11th level, the soulknife learns to use his soul weapon to cause mental trauma. Whenever the soulknife hits with a soulweapon attack, he may forgo damage to deal 1d6 Intelligence, Wisdom, or Charisma damage. This is a mind-affecting attack. | |
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