PSO:D20r:Soulknife

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{{d20r}}
 
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The '''Soulknife''' class is a warrior more in touch with his own psychic energy.  
The '''Soulknife''' class is a warrior more in touch with his own psychic energy.  
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'''Prowess:''' 6/level
'''Prowess:''' 6/level
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Soul Focus (Su)
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Soulcraft (Su)
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The soulknife channels his soul and psychic energy; he is trained in conducting his own body's innate power. As the soulknife levels up, he gains new soul focuses. At first level, the soulknife can focus his soul energy into creating a soul weapon. Changing his focus takes two hours of uninterrupted meditation; if the soulknife wishes to create a different soul weapon, he must refocus.  
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Soulknifes are trained to create weapons out of pure quintessence, solidified time matter. While most psions find creating quintessence to be a rather difficult task, soulknives adapt to it quickly. By meditating, a soulknife can expand and contract his own soul in the dimension of time as he moves forward through time. The ripples caused by this disturbance emanate from him in the form of quintessence. Most soulknives use their soulcraft specifically to make weapons; however, a few have discovered ways to create other tools.  
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At 5th level, refocusing takes 5 minutes of meditation. At 10th level, it takes a full round action. At 15th level, it takes a move action, and at 20th level, it is a swift action to refocus.  
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At first level, the soulcraft takes two hours, and can only be used to create the soulknife's soul weapon. The amount of time is reduced at 9th level, when it only takes 5 minutes, and again at 18th level, when it only takes a full-round action.  
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Weapon:
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The soulknife must meditate uninterrupted for the duration of the soulcraft. Effects that disturb the manifestation of psionic power, such as by making manifesting require a concentration check or save, also affect soulcrafting.
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The soul weapon is the soul knife's most important asset and greatest skill. Soul weapons are hard, glass-like fascimiles of mundane weapons, but on close inspection it becomes clear that they are not constructed from earthly materials. Instead, the soul weapon is constructed from hardened quintessence--itself the normally gooey result of psionic time manipulation--and held together with sheer force of will.
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When the soulknife meditates on the weapon focus, he chooses a type of soul weapon from the weapon table.
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Objects made with soulcrafting appear to be made out of solid glass or resin, but are really made of solidified quintessence, time energy itself. If a soulcrafted object leaves the soulknife's person, the soulknife becomes unconscious, or the object is broken, then the object fades back into the timestream.  
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Soul Weapon (Su)
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The first thing a soulknife learns to make with soulcrafting is his soul weapon. Soul weapons function just as normal weapons. Ranged soul weapons conjure their own ammunition automatically; that does not need to be soulcrafted.
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Choose a type of weapon from the weapon table:
{|border=1px
{|border=1px
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|'''Piercing'''|| - || Soulspear || Soulbow
|'''Piercing'''|| - || Soulspear || Soulbow
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|}
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Melee: Melee Soul Weapons deal 1d10 damage and are Strength based.
 
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Reach: Reach Soul Weapons deal 1d8 damage, are Strength based, and have reach.
 
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Ranged: Ranged Soul Weapons deal 1d6 damage, are Dexterity based, and have a range increment of 60, and do not require separate ammo.
 
{|border=1px
{|border=1px
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|'''Soulclub'''||1d10||Slashing|| || -
|'''Soulclub'''||1d10||Slashing|| || -
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|'''Soulglaive'''||1d8||Slashing|| || -
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|'''Soulglaive'''||1d8||Slashing|| Reach || -
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|'''Soulspear'''||1d8||Piercing|| || -
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|'''Soulspear'''||1d8||Piercing|| Reach || -
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|'''Soulsling'''||1d6||Bludgeoning|| || -
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|'''Soulsling'''||1d6||Bludgeoning|| || 60 ft.
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|'''Soulbow'''||1d6||Piercing|| || -
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|'''Soulbow'''||1d6||Piercing|| || 60 ft.
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Once the soulknife has manifested a weapon focus, the soulknife can create the physical soul weapon as a full round action. If it is sundered or leaves his person, the quintessence evaporates, and the soulknife can create a physical soul weapon again as normal.
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The soul weapon's enhancement bonus is based on soulknife level as shown on Table 1-1: The Soulknife. If you are multiclassed, add 1/2 the levels of other classes to your soulknife level to determine effective soulknife level for the purpose of the soul weapon's enhancement bonus.  
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The soulknife applies his soul bonus as his soul weapon's enhancement bonus.
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Athletics:
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When manifesting the athletics focus, the soulknife channels his psychic energy over his muscles and overperforms. Add your soul bonus to climb, jump, swim, and tumble skill checks.
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Persona:
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When manifesting the persona focus, the soulknife channels his psychic energy back into his charisma; he comprehends what people might think or say before they do, and uses his hypercognition to his advantage. Add your soul bonus to bluff, diplomacy, gather information, and sense motive skill checks.
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Focus List:
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Least:
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Athletics (Climb, Jump, Swim, Tumble)
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Persona (Bluff, Diplomacy, Gather Information, Sense Motive)
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Marathon (+5 ft x soul bonus speed)
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Lesser:
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Legerdemain (Invisible etc)
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Quasireal (Concealing Amorpha,
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Retain Soul Weapon (Su)
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At 2nd level, when a soulknife is manifesting the weapon focus and meditates on a new focus, he does not lose his soul weapon. As long as it is on his person and he is conscious, he retains his soul weapon. When he manifests a new weapon focus, the soul weapon he is holding evaporates and forms itself into his new weapon; he can not produce two soul weapons at a time. If a soulknife's soul weapon is sundered or lost from his person, he can not spend a full round action to reproduce it if he is manifesting another focus, he must remanifest the weapon focus.
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Body Equilibrium (Psi)
Body Equilibrium (Psi)

Revision as of 22:56, 25 June 2010

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