PSO:D20r:Soulknife
From Fax Encyclopedicus
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|'''2nd''' || +2 || +1 || +0 || +3 || Weapon Focus (Soul Weapon) ||+0 | |'''2nd''' || +2 || +1 || +0 || +3 || Weapon Focus (Soul Weapon) ||+0 | ||
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- | |'''3rd''' || +3 || +2 || +1 || +3 || New Focus (Least) ||+1 | + | |'''3rd''' || +3 || +2 || +1 || +3 || Retain Soul Weapon, New Focus (Least) ||+1 |
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|'''4th''' || +4 || +2 || +1 || +4 || Weapon Specialization (Soul Weapon), Time Touch ||+1 | |'''4th''' || +4 || +2 || +1 || +4 || Weapon Specialization (Soul Weapon), Time Touch ||+1 | ||
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'''Skill Points at Each Additional Level:''' 4 + Int modifier | '''Skill Points at Each Additional Level:''' 4 + Int modifier | ||
- | '''Prowess:''' | + | '''Prowess:''' 6/level |
- | Soul Focus | + | Soul Focus (Su) |
The soulknife channels his soul and psychic energy; he is trained in conducting his own body's innate power. As the soulknife levels up, he gains new soul focuses. At first level, the soulknife can focus his soul energy into creating a soul weapon. Changing his focus takes two hours of uninterrupted meditation; if the soulknife wishes to create a different soul weapon, he must refocus. | The soulknife channels his soul and psychic energy; he is trained in conducting his own body's innate power. As the soulknife levels up, he gains new soul focuses. At first level, the soulknife can focus his soul energy into creating a soul weapon. Changing his focus takes two hours of uninterrupted meditation; if the soulknife wishes to create a different soul weapon, he must refocus. | ||
At 5th level, refocusing takes 5 minutes of meditation. At 10th level, it takes a full round action. At 15th level, it takes a move action, and at 20th level, it is a swift action to refocus. | At 5th level, refocusing takes 5 minutes of meditation. At 10th level, it takes a full round action. At 15th level, it takes a move action, and at 20th level, it is a swift action to refocus. | ||
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Ranged: Ranged Soul Weapons deal 1d6 damage, are Dexterity based, and have a range increment of 60, and do not require ammo. | Ranged: Ranged Soul Weapons deal 1d6 damage, are Dexterity based, and have a range increment of 60, and do not require ammo. | ||
- | Once the soulknife has manifested a weapon focus, the soulknife can create the physical soul weapon as a full round action. If it is sundered or leaves his person, the quintessence evaporates, and the soulknife can create a physical soul weapon again as normal | + | Once the soulknife has manifested a weapon focus, the soulknife can create the physical soul weapon as a full round action. If it is sundered or leaves his person, the quintessence evaporates, and the soulknife can create a physical soul weapon again as normal. |
The soulknife applies his soul bonus as his soul weapon's enhancement bonus. | The soulknife applies his soul bonus as his soul weapon's enhancement bonus. | ||
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Legerdemain (Invisible etc) | Legerdemain (Invisible etc) | ||
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+ | Retain Soul Weapon (Su) | ||
+ | At 2nd level, when a soulknife is manifesting the weapon focus and meditates on a new focus, he does not lose his soul weapon. As long as it is on his person and he is conscious, he retains his soul weapon. When he manifests a new weapon focus, the soul weapon he is holding evaporates and forms itself into his new weapon; he can not produce two soul weapons at a time. If a soulknife's soul weapon is sundered or lost from his person, he can not spend a full round action to reproduce it if he is manifesting another focus, he must remanifest the weapon focus. | ||