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{|border=1px !Level !!BAB !!Fort !!Ref !!Will !!Special !!Soul Bonus |- |'''1st''' || +1 || +1 || +0 || +2 || Soul Focus (Weapon), Refocus (2 Hours) ||+0 |- |'''2nd''' || +2 || +1 || +0 || +3 || Weapon Focus (Soul Weapon) ||+0 |- |'''3rd''' || +3 || +2 || +1 || +3 || New Focus (Least) ||+1 |- |'''4th''' || +4 || +2 || +1 || +4 || Weapon Specialization (Soul Weapon) ||+1 |- |'''5th''' || +5 || +3 || +1 || +4 || Refocus (5 minutes), Quick Draw || +1 |- |'''6th''' || +6/+1 || +3 || +2 || +5 || Soul Focus (Enhanced Weapon) || +2 |- |'''7th''' || +7/+2 || +3 || +2 || +5 || Evasion || +2 |- |'''8th''' || +8/+3 || +4 || +2 || +6 || - || +3 |- |'''9th''' || +9/+4 || +4 || +3 || +6 || New Focus || +3 |- |'''10th''' || +10/+5 || +5 || +3 || +7 || Refocus (Full action) || +4 |- |'''11th''' || +11/+6/+1 || +5 || +3 || +7 || Ray Deflection || +4 |- |'''12th''' || +12/+7/+2 || +6 || +4 || +8 || New Focus (Least or Lesser) || +5 |- |'''13th''' || +13/+8/+3 || +6 || +4 || +8 || - || +5 |- |'''14th''' || +14/+9/+4 || +6 || +4 || +9 || - || +6 |- |'''15th''' || +15/+10/+5 || +7 || +5 || +9 || Refocus (Move Action) || +7 |- |'''16th''' || +16/+11/+6/+1 || +7 || +5 || +10 || New Focus || +7 |- |'''17th''' || +17/+12/+7/+2 || +8 || +5 || +10 || - || +8 |- |'''18th''' || +18/+13/+8/+3 || +8 || +6 || +11 || - || +9 |- |'''19th''' || +19/+14/+9/+4 || +8 || +6 || +11 || New Focus (Least, Lesser or Greater) || +9 |- |'''20th''' || +20/+15/+10/+5 || +9 || +6 || +12 || Refocus (Swift Action) || +10 |} '''Hit Die:''' d8 '''Skill Points at 1st Level:''' (4 + Int modifier) x 4 '''Skill Points at Each Additional Level:''' 4 + Int modifier '''Prowess:''' 8/level Soul Focus The soulknife channels his soul and psychic energy; he is trained in conducting his own body's innate power. As the soulknife levels up, he gains new soul focuses. At first level, the soulknife can focus his soul energy into creating a soul weapon. Changing his focus takes two hours of uninterrupted meditation; if the soulknife wishes to create a different soul weapon, he must refocus. At 5th level, refocusing takes 5 minutes of meditation. At 10th level, it takes a full round action. At 15th level, it takes a move action, and at 20th level, it is a swift action to refocus. Weapon: The soul weapon is the soul knife's most important asset and greatest skill. Soul weapons are hard, glass-like fascimiles of mundane weapons, but on close inspection it becomes clear that they are not constructed from earthly materials. Instead, the soul weapon is constructed from hardened quintessence--itself the normally gooey result of psionic time manipulation--and held together with sheer force of will. When the soulknife meditates on the weapon focus, he chooses a type of soul weapon from the weapon table. {|border=1px !Damage Type !!Melee !! Reach !! Ranged |- |'''Slashing'''|| Soulblade || Soulglaive || - |- |'''Bludgeoning'''|| Soulclub || - || Soulsling |- |'''Piercing'''|| - || Soulspear || Soulbow |} Melee: Melee Soul Weapons deal 1d10 damage and are Strength based. Reach: Reach Soul Weapons deal 1d8 damage, are Strength based, and have reach. Ranged: Ranged Soul Weapons deal 1d6 damage, are Dexterity based, and have a range increment of 60, and do not require ammo. Once the soulknife has manifested a weapon focus, the soulknife can create the physical soul weapon as a full round action. If it is sundered or leaves his person, the quintessence evaporates, and the soulknife can create a physical soul weapon again as normal. The soulknife applies the soul bonus as their soul weapon's enhancement bonus. Athletics: When manifesting the athletics focus, the soulknife channels his psychic energy over his muscles and overperforms. Add your soul bonus to climb, jump, swim, and tumble skill checks. Persona: When manifesting the persona focus, the soulknife channels his psychic energy back into his charisma; he comprehends what people might think or say before they do, and uses his hypercognition to his advantage. Add your soul bonus to bluff, diplomacy, gather information, and sense motive skill checks. Focus List: Least: Athletics (Climb, Jump, Swim, Tumble) Persona (Bluff, Diplomacy, Gather Information, Sense Motive)
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