PF:Edictor

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!Level !!Base Attack Bonus !!Fortitude Save !!Reflex Save !!Will Save !!Special !!Edicts !!Litanies
!Level !!Base Attack Bonus !!Fortitude Save !!Reflex Save !!Will Save !!Special !!Edicts !!Litanies
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|1 || +0 || +0 || +0 || +2 || Edicts (Apprentice), Literacy, Specialized Lexicon || 1+1 || 0
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|1 || +0 || +0 || +0 || +2 || Bonus Languages, Edicts (Apprentice), Specialized Lexicon || 1+1 || 0
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|2 || +1 || +0 || +0 || +3 || Esoterica || 2+1 || 0
|2 || +1 || +0 || +0 || +3 || Esoterica || 2+1 || 0
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'''Weapon and Armor Proficiency:''' Edictors are proficient with all simple weapons, with light armor, and with shields.
'''Weapon and Armor Proficiency:''' Edictors are proficient with all simple weapons, with light armor, and with shields.
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Edicts: standard action, speak edict you know. An edict is basically an arcane spell with an associated Linguistics check for augmented features. Acts for all intents and purposes as arcane casting. Make Linguistics check: result of your check modifies word's effects. Edicts are broken into tiers (apprentice, initiate, master, grandmaster) in a similar fashion to arcane spell levels. new tiers become available for selection as shown on the table. Save DCs are 10+1/2 character level+INT. Edicts are able to be spoken at-will, but using them in successive rounds inflicts a penalty to Linguistics checks. Edicts have vocal components, but no somatic or material components, and as such are not subject to ASF. When applicable, an edictor's caster level is equal to his edictor level. Edicts cannot be silenced: an edictor unable to speak cannot use edicts
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'''Edicts:''' An edictor speaks edicts to invoke his will on the world around him.
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Literacy: edictors are always literate regardless of their prior class choices or backgrounds
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To learn or use an edict, an edictor must have the appropriate minimum Intelligence score: 11 for apprentice edicts, 14 for initiate edicts, 17 for master edicts, and 20 for grandmaster edicts. The Difficulty Class for an edict is equal to 10 plus one half the edictor's class level (round down) plus his Intelligence modifier.
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Specialized Lexicon: bonus word for chosen lexicon (abjuration, alteration, creation, destruction) at 1st level and every 4 levels thereafter (4th, 8th, 12th, 16th, and 20th).
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Unlike other spellcasters, an edictor can speak his edicts as often as he is able: there is no usage per day limit on edicts. However, if an edictor speaks an edict in rapid succession (that is, more than once in a round, or more than once in subsequent rounds), he takes a -5 penalty on the Linguistics check for each prior utterance of that edict in that time frame.
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Esoterica: edicts have attached esoterica; at 2nd level and every 3 levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th), you can learn an esoterica associated with an edict you know, gaining it as a permanent ability. If for some reason you lose access to the edict that teaches you the esoterica, you lose the esoterica and do not gain a replacement, but you can reacquire the esoterica by relearning the edict
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An edictor knows a limited number of edicts, as shown on the class table. At first through fifth level, an edictor may only select apprentice-level edicts. At sixth level, he may begin selecting initiate-level edicts. At 12th level, he may begin selecting master-level edicts. At 18th level, he may begin selecting grandmaster-level edicts.
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Lexicon Focus: gain ability associated with your specialized lexicon
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Edicts do not have somatic or material components, merely verbal ones, and as such edicts are not subject to arcane spell failure chance. In an area of ''silence'' (or due to another effect that would render the edictor unable to speak, such as a gag), an edictor cannot utter edicts. If the edictor's ability to hear or speak is impeded (such as being underwater or deafened), any edict spoken by the edictor suffers a 20% chance of failure. Unlike other magic, edicts cannot be silent (for instance, via the Silent Spell metamagic feat).
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Litanies: special edicts that are activated as a swift action and remain on until turned off. Generally they modify edicts spoken, but they also have offensive or defensive options (Litany Against Fear, for instance, provides fear resistance/immunity). An edictor unable to speak cannot use litanies. Litanies are tiered identically to edicts.
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When speaking an edict, an edictor must make a special Linguistics check: the result of this check augments the features of the edict as it is cast. See the individual edict descriptions for details.  
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Edictors and prestige classes: classes that progress arcane spellcasting also progress an edictor's effective caster level, his number of edicts known, and the tiers of edicts available; it does ''not'' progress Specialized Lexicon unless specified
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When applicable (such as for determining an edict's interaction with ''dispel magic''), an edictor's caster level is equal to his edictor level (but see Edictors and Prestige Classes, below).
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'''Bonus Languages''': An edictor may substitute Abyssal, Celestial, Draconic, or Infernal for one of the bonus languages available to the character because of his race.
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'''Specialized Lexicon:''' All edictors are specialized in one lexicon of edicts: abjuration, alteration, creation, or destruction. At first level, an edictor selects ones of these lexicons as his focus, gaining a bonus edict from the chosen lexicon. He also gains an additional bonus edict from the chosen lexicon every four levels thereafter (4th, 8th, 12th, 16th, and 20th). In addition, the choice made at first level determines the abilities granted by the Lexicon Focus feature.
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'''Esoterica (Ex or Su):''' An edictor's understanding of how to properly utter edicts and how they interact with the universe grants insight into their daily lives. Each edict has one or more esoterica listed under their functions. At 2nd level, and every three levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th), an edictor selects an esoterica from an edict he knows and permanently gains the associated ability. If for some reason the edictor loses access to the edict that teaches him the esoterica, he loses the esoterica and does not gain a replacement. He can, however reacquire the esoterica by relearning the edict. Most esoterica are extraordinary abilities, but see their individual descriptions for details.
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'''Lexicon Focus (Su):''' At 3rd level, and every three levels thereafter (6th, 9th, 12th, 15th, and 18th), an edictor gains an abiliti associated with their specialized lexicon.
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''Abjuration''
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3rd level:
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9th level:
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''Alteration''
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''Creation''
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''Destruction''
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'''Litanies (Sp):''' Starting at 4th level, an edictor begins learning litanies. Litanies are special edicts that are activated as a swift action and remain active until the edictor begins a new litany or specifically ends the litany. Litanies do not function in an area where an edictor is unable to speak clearly (such as in an area of ''silence''). Generally, litanies modify edicts as they are spoken, but some have other options. See the individual litany descriptions for details.
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Litanies are otherwise identical to edicts; however, a litany may not be selected in place of an edict.
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'''Edictors and Prestige Classes:''' Classes that progress arcane spellcasting also progress an edictor's effective caster level, his number of edicts known, and the tiers of edicts available; it does ''not'', however, progress Specialized Lexicon or Lexicon Focus unless otherwise specified.

Revision as of 17:52, 28 August 2014

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