PF:Edictor

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'''HD:''' d8
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'''Alignment:''' Any.
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'''Hit Die:''' d8.
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'''Starting Wealth:''' 3d6 × 10 gp (average 105gp.) In addition, each character begins play with an outfit worth 10 gp or less.
'''Class Skills:''' The edictor's class skills are Bluff (Cha), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).
'''Class Skills:''' The edictor's class skills are Bluff (Cha), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).
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'''Skill Ranks per Level:''' 2 + Int modifier
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'''Skill Ranks per Level:''' 4 + Int modifier
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'''Weapon and Armor Proficiency:''' Edictors are proficient with all simple weapons, with light armor, and with shields.
Edicts: standard action, speak edict you know. An edict is basically an arcane spell with an associated Linguistics check for augmented features. Acts for all intents and purposes as arcane casting. Make Linguistics check: result of your check modifies word's effects. Edicts are broken into tiers (apprentice, initiate, master, grandmaster) in a similar fashion to arcane spell levels. new tiers become available for selection as shown on the table. Save DCs are 10+1/2 character level+INT. Edicts are able to be spoken at-will, but using them in successive rounds inflicts a penalty to Linguistics checks. Edicts have vocal components, but no somatic or material components, and as such are not subject to ASF. When applicable, an edictor's caster level is equal to his edictor level. Edicts cannot be silenced: an edictor unable to speak cannot use edicts
Edicts: standard action, speak edict you know. An edict is basically an arcane spell with an associated Linguistics check for augmented features. Acts for all intents and purposes as arcane casting. Make Linguistics check: result of your check modifies word's effects. Edicts are broken into tiers (apprentice, initiate, master, grandmaster) in a similar fashion to arcane spell levels. new tiers become available for selection as shown on the table. Save DCs are 10+1/2 character level+INT. Edicts are able to be spoken at-will, but using them in successive rounds inflicts a penalty to Linguistics checks. Edicts have vocal components, but no somatic or material components, and as such are not subject to ASF. When applicable, an edictor's caster level is equal to his edictor level. Edicts cannot be silenced: an edictor unable to speak cannot use edicts

Revision as of 17:22, 28 August 2014

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