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{|class="bordered zebra header" !Level !!Base Attack Bonus !!Fortitude Save !!Reflex Save !!Will Save !!Special !!Edicts !!Litanies |- |1 || +0 || +0 || +0 || +2 || Edicts (Apprentice), Literacy, Specialized Lexicon || 1+1 || 0 |- |2 || +1 || +0 || +0 || +3 || Esoterica || 2+1 || 0 |- |3 || +2 || +1 || +1 || +3 || Lexicon Focus || 2+1 || 0 |- |4 || +3 || +1 || +1 || +4 || Litanies || 3+2 || 1 |- |5 || +3 || +1 || +1 || +4 || Esoterica || 3+2 || 1 |- |6 || +4 || +2 || +2 || +5 || Edicts (Initiate), Lexicon Focus || 4+2 || 1 |- |7 || +5 || +2 || +2 || +5 || - || 4+2 || 2 |- |8 || +6/+1 || +2 || +2 || +6 || Esoterica || 5+3 || 2 |- |9 || +6/+1 || +3 || +3 || +6 || Lexicon Focus || 5+3 || 2 |- |10 || +7/+2 || +3 || +3 || +7 || - || 6+3 || 3 |- |11 || +8/+3 || +3 || +3 || +7 || Esoterica || 6+3 || 3 |- |12 || +9/+4 || +4 || +4 || +8 || Edicts (Master), Lexicon Focus || 7+4 || 3 |- |13 || +9/+4 || +4 || +4 || +8 || - || 7+4 || 4 |- |14 || +10/+5 || +4 || +4 || +9 || Esoterica || 8+4 || 4 |- |15 || +11/+6/+1 || +5 || +5 || +9 || Lexicon Focus || 8+4 || 4 |- |16 || +12/+7/+2 || +5 || +5 || +10 || - || 9+5 || 5 |- |17 || +12/+7/+2 || +5 || +5 || +10 || Esoterica || 9+5 || 5 |- |18 || +13/+8/+3 || +6 || +6 || +11 || Edicts (Grandmaster), Lexicon Focus || 10+5 || 5 |- |19 || +14/+9/+4 || +6 || +6 || +11 || - || 10+5 || 6 |- |20 || +15/+10/+5 || +6 || +6 || +12 || Esoterica || 11+6 || 6 |} '''HD:''' d8 '''Class Skills:''' The edictor's class skills are Bluff (Cha), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha). '''Skill Ranks per Level:''' 2 + Int modifier Edicts: standard action, speak edict you know. An edict is basically an arcane spell with an associated Linguistics check for augmented features. Acts for all intents and purposes as arcane casting. Make Linguistics check: result of your check modifies word's effects. Edicts are broken into tiers (apprentice, initiate, master, grandmaster) in a similar fashion to arcane spell levels. new tiers become available for selection as shown on the table. Save DCs are 10+1/2 character level+INT. Edicts are able to be spoken at-will, but using them in successive rounds inflicts a penalty to Linguistics checks. Edicts have vocal components, but no somatic or material components, and as such are not subject to ASF. When applicable, an edictor's caster level is equal to his edictor level. Edicts cannot be silenced: an edictor unable to speak cannot use edicts Literacy: edictors are always literate regardless of their prior class choices or backgrounds Specialized Lexicon: bonus word for chosen lexicon (abjuration, alteration, creation, destruction) at 1st level and every 4 levels thereafter (4th, 8th, 12th, 16th, and 20th). Esoterica: edicts have attached esoterica; at 2nd level and every 3 levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th), you can learn an esoterica associated with an edict you know, gaining it as a permanent ability. If for some reason you lose access to the edict that teaches you the esoterica, you lose the esoterica and do not gain a replacement, but you can reacquire the esoterica by relearning the edict Lexicon Focus: gain ability associated with your specialized lexicon Litanies: special edicts that are activated as a swift action and remain on until turned off. Generally they modify edicts spoken, but they also have offensive or defensive options (Litany Against Fear, for instance, provides fear resistance/immunity). An edictor unable to speak cannot use litanies. Litanies are tiered identically to edicts. Edictors and prestige classes: classes that progress arcane spellcasting also progress an edictor's effective caster level, his number of edicts known, and the tiers of edicts available; it does ''not'' progress Specialized Lexicon unless specified
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