Ozy's Stuff

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m (Notes To Self)
m (Notes To Self)
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*Blood damage effect. Cause external blood to inflict damage (presumably something like 1d6/round per 10hp the target has missing), cause already-active blood spells such as Avascular Mass to deal damage per round based on spell level.
*Blood damage effect. Cause external blood to inflict damage (presumably something like 1d6/round per 10hp the target has missing), cause already-active blood spells such as Avascular Mass to deal damage per round based on spell level.
*Cloud that stops natural healing and makes magical healing more difficult (or impossible; check that one spell that creates a school-specific AMF).
*Cloud that stops natural healing and makes magical healing more difficult (or impossible; check that one spell that creates a school-specific AMF).
 +
*Spell to temporarily transfer the caster's Fast Healing ability to a target. (Or from target to caster, or target to target? Multiple spells or just one? Probably too specialized for multiple, would screw over spont casters and prep casters alike.) (Maybe make it apply to other special healing qualities too, like Regeneration? Stealing a troll's regen in combat and transferring it to the tank is a recipe for hilarity. Perhaps too much hilarity? Troll regen is immensely powerful. Must consider further.)

Revision as of 15:47, 8 March 2013

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