Ozy's Stuff

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m (Notes To Self)
m (Notes To Self)
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*Puppet Summons that have to be controlled with the caster's actions. The trade-off is that if you spend the actions to make the summon effective, you are left vulnerable, and if you use actions for yourself, the puppet is idle (maybe only capable of limited actions, rather than wholly immobile?). Or perhaps the puppet must be CRAFTED and the spell is used to control it. Hm. Having the whole thing be a spell would be less complicated, but keep the crafted puppet option in mind.
*Puppet Summons that have to be controlled with the caster's actions. The trade-off is that if you spend the actions to make the summon effective, you are left vulnerable, and if you use actions for yourself, the puppet is idle (maybe only capable of limited actions, rather than wholly immobile?). Or perhaps the puppet must be CRAFTED and the spell is used to control it. Hm. Having the whole thing be a spell would be less complicated, but keep the crafted puppet option in mind.
*No Escape: A spell to negate teleportation and extraplanar travel for a short time. Just say "NO" to recurring villains that only escape because they teleport away at the last second. Maybe an immediate action that delays the teleport for one round, and if the caster dies in the interim the teleport doesn't activate? And on that note...
*No Escape: A spell to negate teleportation and extraplanar travel for a short time. Just say "NO" to recurring villains that only escape because they teleport away at the last second. Maybe an immediate action that delays the teleport for one round, and if the caster dies in the interim the teleport doesn't activate? And on that note...
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*Un-Teleport: Reverse a teleport that happened in the last round, because screw runaway mages. NOTE: May interact oddly with Plane Shift if the plane has different time scales. Gral suggests emergency time sync; would need restriction to casting the spell, otherwise could be abused.
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*Un-Teleport: Reverse a teleport that happened in the last round, because screw runaway mages. NOTE: May interact oddly with Plane Shift if the plane has different time scales. Gral suggests emergency time sync; would need restriction to casting the spell, otherwise could be abused. Maybe require that it be cast Immediately, making the sync moot, and adding a 1 round daze as a cost?
*Play around with Earth Reaver (the actually-useful one from SS, not the junk one from SpC)
*Play around with Earth Reaver (the actually-useful one from SS, not the junk one from SpC)
*Aidan's Easy Fireball: It's better than a normal fireball at the same level! Too bad it burns the caster.
*Aidan's Easy Fireball: It's better than a normal fireball at the same level! Too bad it burns the caster.

Revision as of 18:44, 2 March 2013

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