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Various homebrewingnesses by His Grace Lord Flame Emperor Ozymandias Tyrian Valmoth the Third, Esquire ==OZY'S BIG BOOK OF BURNINATION: Apocalyptic Arcana, Brobdingnagian Blades, Incinerating Insufflations, Preternatural Panoply, and more!== ===Sorcerer / Wizard=== *'''Level 0''' *'''Level 1''' *'''Level 2''' **Evocation ***[[Izanenael's Breath, Least]] *'''Level 3''' **Abjuration ***[[Aidan's Dispelling Breath]] ***[[Aidan's Flame Eater]] **Conjuration ***[[Izanenael's Channeled Steel Impaler]] **Evocation ***[[Aidan's Mob Breaker]] *'''Level 4''' **Conjuration ***[[Izanenael's Channeled Steel Rain]] **Evocation ***[[Izanenael's Breath, Lesser]] ***[[Izanenael's Explosive Flame Shield]] *'''Level 5''' **Evocation ***[[Aidan's Arcane Napalm]] ***[[Izanenael's Explosive Flame Shield, Mass]] ***[[Aidan's Tavern Breaker]] *'''Level 6''' **Abjuration ***[[Aidan's Dispelling Breath, Greater]] ***[[Aidan's Flame Eater, Greater]] **Evocation ***[[Izanenael's Breath]] *'''Level 7''' **Evocation ***[[Aidan's Arcane Napalm, Greater]] ***[[Aidan's Army Breaker]] *'''Level 8''' **Evocation ***[[Izanenael's Breath, Greater]] *'''Level 9''' **Evocation ***[[Aidan's City Breaker]] ==TO-DO LIST, a.k.a. Notes To Self== *New school of magic: BADASSERY **Badassery: Stick the Landing. Immediate action, land on feet and negate fall. Maybe create Stomp-like effect if Standard action is used? PBAoE knockdown? Possibly scale with distance fallen. **Badassery: Benchpress A Whale. Increase carrying capacity by A LOT for one round. **Badassery: Punch Anything. Touch attack, ignore many defenses. **Badassery: ???. Negate a ranged touch attack...BY PUNCHING IT. (Alt use, care:Fax : Take an AoE hit to grant cover to allies) **Badassery: Kick In The Door. One-shot attack, make door fly off hinges or maybe explode. Check Fist of Stone for point of reference. **Badassery: Stop Talking. Grab a foe by the head/face and freaking throw them like a hammer. **Badassery: Slow Walk. Gain Imp. Evasion against one spell?/move away from AoE center? *Aidan's (Burning/Flame/Incendiary) (Ghosts/Spirits/Wisps/Something). Channeled, makes controllable fire sparks, caster becomes invisible, (+incorporeal?), and immobile. *Lesser Meteor Swarm, with one or two single target + blast effects instead of eight or whatever. *One or more (effect in round 1, different effect in round 2) spells. *Two cylinder gravity effect; reverse in one, double in other, normal gravity in overlap area. *Counterdamage fire cone. Reference Fire Shield, Balor Nimbus, and Body of the Sun for baselines. *Array of FITAN GAEMS style spells *Mage's Dignity: Grants X charges, assortment of minor Coolness effects that use charges. *Greater Mage's Dignity: More effects for Coolness. **Mage's Dignity example effects: floating, spontaneous damage block, negate a single grapple, clean self/gear via prestidigitation effect, minor cosmetic effects (such as altered pigmentation, hair/robes/etc blown by "wind", glowing eyes, unique pupil shape, etc.), maintain comfortable microclimate, miscellaneous grooming *Fort vs eyes exploding like tiny bombs *Regenerating ablative TempHP barriers; each barrier has X hp, barrier shatters if it takes that much, regenerates by next round if not *Ground-hugging mist effect. Can get away with wider coverage than normal clouds due to limited coverage, would combo well with terrain effects like Spike Stones or Grease. Maybe let it cover holes too? Make surface cling optional? *Fog cloud that also grants the caster blindsight of the area within it. Larger cloud that only grants blindsense. Maybe make one spell with two options? *Sensory amplification spell(s) that make(s) the caster more vulnerable to negative effects from those senses, like blinding, dazzling, deafening, sickness from strong/unpleasant scents, etc. *Sensory reinforcement spell that protects against negative sensory effects. *Hmmm...maybe instead of a specific spell to make a fog cloud you can see inside of, why not a spell to give you the ability to see inside clouds? Potentially more useful, though a bit more powerful for the same reason. *Explosive Cascade that is also a transportation effect. *Stone spike, no SR, vs Reflex, swift action, very low damage and knocks opponent into the air for a moment, denying them their dex and dodge to a subsequent attack. Hm...enemies that have good touch AC tend to have good Ref saves. This needs work. *Lesser Wall of Stone. 'Nuff said. *Explosive illusory duplicate. Higher level: explosive partially real illusory duplicate. *Izanenael's (Hateful/Furious) Glare - Gaze attack, fire damage. *Chain Field. Black tentacles with less damage and more grapple, every time a target fails a grapple check the DC increases as more chains dogpile on. Allowing it to interact with Dancing Chains might be interesting. *Chain Spear. GET OVER HERE! *Soul Storm. Ref Consumptive Field for basics. Enemies with low hp save vs death, field deals damage instead of buffing caster. Can get really nasty when dealing with mooks since every dead mook makes the field grind them down faster, adding more dead mooks. *Fatigue/Exhaustion Cloud. Also take another look at non-cleric healing spells and/or "healing" spells like Channeled Lifetheft. *A spell to increase the default duration of tempHP from 1 hour to something less useless. *Work with Gentle Repose. Longer lasting zone effect? Headhunter's Bag item? (<- Good for collecting heads to use with Speak With Dead.) *Soundtrack, The most awesome (and least practical) high duration spell EVER MADE. *Make a series of Construct creation/control spells based on the fact that the cost and time requirements of undead vs constructs are COMPLETE BS, and either undead are vastly underpriced, or constructs are vastly overpriced. *Shamelessly rip off Ramen Days gdoc for spell/prc ideas. That Path of the Bleeding Hand is enough to make Gram almost smile but not quite because he NEVER SMILES. *TRAP FIELD! Take a look at that lame rune trap field spell, and the fire berry (more like Remote Explosives) spell. *...Remote Explosives spell! *Puppet Summons that have to be controlled with the caster's actions. The trade-off is that if you spend the actions to make the summon effective, you are left vulnerable, and if you use actions for yourself, the puppet is idle (maybe only capable of limited actions, rather than wholly immobile?). Or perhaps the puppet must be CRAFTED and the spell is used to control it. Hm. Having the whole thing be a spell would be less complicated, but keep the crafted puppet option in mind. *No Escape: A spell to negate teleportation and extraplanar travel for a short time. Just say "NO" to recurring villains that only escape because they teleport away at the last second. *Play around with Earth Reaver (the actually-useful one from SS, not the junk one from SpC) *Aidan's Easy Fireball: It's better than a normal fireball at the same level! Too bad it burns the caster. *Reference ongoing damage zone spells to improve the wording on Aidan's Arcane Napalm.
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