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Occult Hunter
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===Class Features=== '''Weapon & Armor Proficiency:''' An occult hunter is proficient with all simple and martial weapons, and with light armor and shields (but not tower shields). '''Class Skills:''' (6 + Int modifier per level, x4 at 1st level): Bluff, Concentration, Craft, Disguise, Gather Information, Heal, Hide, Intimidate, Knowledge (Religion), Knowledge (Planes), Listen, Move Silently, Profession, Search, Sense Motive, Spot '''Divine Aura:''' An occult hunter radiates a divine aura that works like a dragon shaman or marshal's aura. Its bonus is +1 at 1st level and increases by 1 every 5th level. '''Alignment Focus:''' At 1st level, an occult hunter chooses an alignment to follow: Good, Evil, Law, or Chaos. Her opposing alignment is the one opposite of the alignment she follows. An occult hunter does not need to be that alignment to follow it, but she may not follow an alignment opposed to her own alignment. '''Incarnum:''' An occult hunter gains soulmelds, essentia, and chakra binds. She uses Cha as her main stat for them and uses the Incarnum list (with the subsequent restrictions based on her chosen alignment). '''Detect Opposition:''' An occult hunter can use ''detect (opposing alignment)'' at will like a paladin. '''Smite:''' An occult hunter may attempt to smite her opposing alignment a number of times per day equal to her Charisma bonus with a normal melee or ranged attack. She adds her Charisma bonus to the attack roll and deals one extra point of damage per occult hunter level. '''Bonus Archery Feat:''' At 2nd, 6th, 11th, and 16th levels, an occult hunter gains a bonus feat related to archery. '''Touch of Vitality:''' At 3rd level, an occult hunter gains Touch of Vitality, like a dragon shaman. At 8th level, an occult hunter can heal effects with it like a dragon shaman. '''Divine Spark:''' At 4th level, an occult hunter gains an illusory companion similar to the hexblade's Dark Companion (PHB2). Instead of cursing enemies, it can emanate your divine aura. Only one of you can emanate a divine aura at a time. Switching your aura from yourself to your companion (or back) is a swift action. '''Lesser Divine Wings:''' An occult hunter can sprout or hide supernatural wings as a swift action. She gains a fly speed equal to her land speed at Average maneuverability. At 17th level, this improves to Fly 60' (Good maneuverability). '''Evasion:''' An occult hunter takes no damage on a successful Reflex save. '''Crippling Smite:''' An occult hunter can curse enemies of her opposing alignment with a successful smite. If the victim fails a Will save, it suffers from a crippling curse similar to the Hexblade's Curse. At 18th level, the curse's effects double (as Greater Hexblade's Curse). ===Auras=== Note: AB = Aura Bonus * '''Accuracy:''' +AB to attack rolls * '''Presence:''' 2xAB to Bluff, Diplomacy, Intimidate * '''Resilience:''' +AB to all saves * '''Resistance:''' 5xAB resistance to 2 types of damage chosen at 1st level (fire, acid, cold, or electicity) * '''Resolve:''' +2xAB to Concentration checks and saves versus fear, paralysis, and sleep. * '''Senses:''' +2xAB to Listen & Spot checks, +AB to Initiative * '''Toughness:''' Gain DR 2xAB/opposing alignment * '''Vigor:''' 2xAB Fast Healing, up to half of maximum HP. * '''Wading:''' Gain Spell Resistance 5+AB+CL ===Progression=== {|border=1px !Level !!BAB !!Fort !!Ref !!Will !!Auras Known !!Special !!Melds !!Essentia !!Binds |- |1st || +1 || +0 || +2 || +2 || 2 || Divine Aura +1, Alignment Aura, Detect Opposition, Smite || 0 || 0 || 0 |- |2nd || +2 || +0 || +3 || +3 || 2 || Bonus Archery Feat || 0 || 0 || 0 |- |3rd || +3 || +1 || +3 || +3 || 2 || Touch of Vitality || 0 || 0 || 0 |- |4th || +4 || +1 || +4 || +4 || 3 || Divine Spark || 1 || 0 || 0 |- |5th || +5 || +1 || +4 || +4 || 3 || Divine Aura +2 || 1 || 0 || 0 |- |6th || +6/1 || +2 || +5 || +5 || 3 || Bonus Archery Feat || 1 || 1 || 0 |- |7th || +7/2 || +2 || +5 || +5 || 4 || Lesser Divine Wings || 1 || 1 || 0 |- |8th || +8/3 || +2 || +6 || +6 || 4 || Touch of Vitality (heal effects), Chakra Binds (crown, feet, hands) || 2 || 2 || 1 |- |9th || +9/4 || +3 || +6 || +6 || 4 || Evasion || 2 || 2 || 1 |- |10th || +10/5 || +3 || +7 || +7 || 5 || Divine Aura +3 || 2 || 3 || 1 |- |11th || +11/6/1 || +3 || +7 || +7 || 5 || Bonus Archery Feat || 2 || 3 || 1 |- |12th || +12/7/2 || +4 || +8 || +8 || 5 || - || 3 || 4 || 1 |- |13th || +13/8/3 || +4 || +8 || +8 || 5 || Crippling Smite || 3 || 4 || 1 |- |14th || +14/9/4 || +4 || +9 || +9 || 5 || Chakra Binds (arms, brow, shoulders) || 3 || 5 || 2 |- |15th || +15/10/5 || +5 || +9 || +9 || 5 || Divine Aura +4 || 3 || 5 || 2 |- |16th || +16/11/6/1 || +5 || +10 || +10 || 5 || Bonus Archery Feat || 4 || 6 || 2 |- |17th || +17/12/7/2 || +5 || +10 || +10 || 5 || Greater Divine Wings || 4 || 7 || 2 |- |18th || +18/13/8/3 || +6 || +11 || +11 || 5 || Chakra Binds (throat, waist) || 4 || 8 || 3 |- |19th || +19/14/9/4 || +6 || +11 || +11 || 5 || Greater Crippling Smite || 4 || 9 || 3 |- |20th || +20/15/10/5 || +6 || +12 || +12 || 5 || Divine Aura +5 || 5 || 10 || 3 |}
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