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==Noble Progression== {|border=1px !Level !!Base Attack Bonus !!Fort Save !!Ref Save !!Will Save !!Special |- |'''1st''' || +0 || +0 || +0 || +0 || - |- |'''2nd''' || +1 || +0 || +0 || +0 || Martial Weapon Proficiency |- |'''3rd''' || +1 || +1 || +1 || +1 || Noble Heritage |- |'''4th''' || +2 || +1 || +1 || +1 || - |- |'''5th''' || +2 || +1 || +1 || +1 || - |- |'''6th''' || +3 || +2 || +2 || +2 || - |- |'''7th''' || +3 || +2 || +2 || +2 || - |- |'''8th''' || +4 || +2 || +2 || +2 || - |- |'''9th''' || +4 || +3 || +3 || +3 || - |- |'''10th''' || +5 || +3 || +3 || +3 || - |} '''Hit Die:''' d6 '''Starting Gold:''' 5d4x5 gp. '''Class Skills''' (4 + Int, x2 at first level): Appraise, Bluff, Decipher Script, Diplomacy, Gather Information, Intimidate, Knowledge (Geography), Knowledge (History), Knowledge (Local), Knowledge (Nobility and Royalty), Ride '''Proficiencies:''' A noble is proficient with the dagger, light mace, club, mavy mace, shortspear, spear, light crossbow, and heavy crossbow. They are also proficient with light armor and shields. '''Martial Weapon Proficiency:''' At second level, a noble learns how to handle a single martial weapon favored by his culture. '''Noble Heritage:''' At third level, a noble comes into their birthright and is considered a leader of an area. For all social skill checks that involve the noble's heritage, they receive an insight bonus equal to half their class level. [[category:Complete Commoner]][[category:Fax Encyclopedicus]]
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