Noble

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Noble Progression

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +0 +0 -
2nd +1 +0 +0 +0 Martial Weapon Proficiency
3rd +1 +1 +1 +1 Noble Heritage
4th +2 +1 +1 +1 -
5th +2 +1 +1 +1 -
6th +3 +2 +2 +2 -
7th +3 +2 +2 +2 -
8th +4 +2 +2 +2 -
9th +4 +3 +3 +3 -
10th +5 +3 +3 +3 -

Hit Die: d6

Starting Gold: 5d4x5 gp.

Class Skills (4 + Int, x2 at first level): Appraise, Bluff, Decipher Script, Diplomacy, Gather Information, Intimidate, Knowledge (Geography), Knowledge (History), Knowledge (Local), Knowledge (Nobility and Royalty), Ride

Proficiencies: A noble is proficient with the dagger, light mace, club, mavy mace, shortspear, spear, light crossbow, and heavy crossbow. They are also proficient with light armor and shields.

Martial Weapon Proficiency: At second level, a noble learns how to handle a single martial weapon favored by his culture.

Noble Heritage: At third level, a noble comes into their birthright and is considered a leader of an area. For all social skill checks that involve the noble's heritage, they receive an insight bonus equal to half their class level.

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