NineGame2

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(Generated Characters)
 
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==Generated Characters==
==Generated Characters==
-
GARM (Lord Gareth): Level 1
+
GARM (Lord Gareth): Level 1 | 1 mission Complete | 1 Kills
-
Stephen Romero (Metool): Level 1.
+
Stephen Romero (Metool): Level 1 | 1 mission Complete | 0 Kills
-
Jack (Geigan): Level 1.
+
Jack (Geigan): Level 1 | 0 mission Complete | 0 Kills
-
Frank Best (Metool #2): Level 1.
+
Frank Best (Metool #2): Level 1 | 0 Missions Complete | 0 Kills
 +
 
 +
Fred (Narsis): Level 1 | 1 mission Complete | 0 Kills
 +
 
 +
Arsciens (DragoonWraith): Level 1 | 1 mission Complete | 3 Kills
 +
 
 +
??? (Eurus): Level 1 | 1 mission Complete | 0 kills
 +
 
 +
Maxwell (samd6): level 1 | 0 mission Complete | 0 kills
==Known Enemies==
==Known Enemies==
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'''Types:'''
'''Types:'''
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Assault Rifles: [Reacting]
+
Assault Rifles: [Traumatizing]
 +
 
 +
Designated Marksman Rifle: [Unbalancing]
Sniper Rifles: [Distant]
Sniper Rifles: [Distant]
-
Light Machine Guns: [Traumatizing]
+
Light Machine Guns: [Scything]
Shotguns: [Point Blank]
Shotguns: [Point Blank]
''Pistol'': [Quick Draw]
''Pistol'': [Quick Draw]
 +
 +
''Sub-Machine Gun'': [Guardian]
'''Categories:'''
'''Categories:'''
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Note: Only Lesser Magic Items have been vetted at this time.
Note: Only Lesser Magic Items have been vetted at this time.
-
* Stat boosting magic items are permissible. (Black Ankh/Obsidian Ring/Quicksilver Brooch/Oakstone Shard/Fury Stone/Grim Fragment) - These are to be fluffed as bioaugmentations of some kind.
+
* Stat boosting magic items are permissible. (Black Ankh/Obsidian Ring/Quicksilver Brooch/Oakstone Shard/Fury Stone/Grim Fragment) - These are to be fluffed as drugs of some kind.
* The Small Totem lesser magic item and the Shield Amulet lesser magic item are permissible. The former is some form of visor/HUD, while the latter is an add on to armor.
* The Small Totem lesser magic item and the Shield Amulet lesser magic item are permissible. The former is some form of visor/HUD, while the latter is an add on to armor.
* The following specialty Armors are available:
* The following specialty Armors are available:
-
** Masterwork Armor (+1 to AC)
+
** Masterwork Armor (+3 item bonus to AC)
-
** Resilient Armor (+1 to any one save)
+
** Resilient Armor (+2 item bonus to AC, and +1 item bonus to any one save)
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** Streamlined Armor (+10 ft bonus to speed)
+
** Streamlined Armor (+2 item bonus to AC, +10 ft bonus to speed)
-
** Traveler's Armor (Endure Elements, ignore difficult terrain, aquatic propulsion)
+
** Traveler's Armor (+2 Item Bonus to AC, Endure Elements, ignore difficult terrain, aquatic propulsion)
* Specialty Weapons are available:
* Specialty Weapons are available:
** Specialty Assault Rifles get an additional 5ft step if they do not spend their move action on moving. This is in addition to the normal 5ft step
** Specialty Assault Rifles get an additional 5ft step if they do not spend their move action on moving. This is in addition to the normal 5ft step

Current revision as of 03:41, 30 October 2012

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