NineGame2

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(Character Creation)
(Generated Characters)
 
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==Generated Characters==
==Generated Characters==
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GARM (Lord Gareth): Level 1
+
GARM (Lord Gareth): Level 1 | 1 mission Complete | 1 Kills
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Stephen Romero (Metool): Level 1.
+
Stephen Romero (Metool): Level 1 | 1 mission Complete | 0 Kills
 +
 
 +
Jack (Geigan): Level 1 | 0 mission Complete | 0 Kills
 +
 
 +
Frank Best (Metool #2): Level 1 | 0 Missions Complete | 0 Kills
 +
 
 +
Fred (Narsis): Level 1 | 1 mission Complete | 0 Kills
 +
 
 +
Arsciens (DragoonWraith): Level 1 | 1 mission Complete | 3 Kills
 +
 
 +
??? (Eurus): Level 1 | 1 mission Complete | 0 kills
 +
 
 +
Maxwell (samd6): level 1 | 0 mission Complete | 0 kills
==Known Enemies==
==Known Enemies==
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'''Types:'''
'''Types:'''
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Assault Rifles: [Reacting]
+
Assault Rifles: [Traumatizing]
 +
 
 +
Designated Marksman Rifle: [Unbalancing]
Sniper Rifles: [Distant]
Sniper Rifles: [Distant]
-
Light Machine Guns: [Traumatizing]
+
Light Machine Guns: [Scything]
Shotguns: [Point Blank]
Shotguns: [Point Blank]
''Pistol'': [Quick Draw]
''Pistol'': [Quick Draw]
 +
 +
''Sub-Machine Gun'': [Guardian]
'''Categories:'''
'''Categories:'''
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In addition to the primary weapons and side arm, each player carries a combat knife. This is a Melee [Hold Out][Magnum][Quickdraw] weapon.
In addition to the primary weapons and side arm, each player carries a combat knife. This is a Melee [Hold Out][Magnum][Quickdraw] weapon.
-
===Equipment===
+
===Baseline Equipment===
 +
Light and heavy armor operates as normal. Consumables are restricted to [Lesser] consumables at this time.
 +
 
 +
===Specialty Equipment===
Note: Only Lesser Magic Items have been vetted at this time.
Note: Only Lesser Magic Items have been vetted at this time.
-
* Stat boosting magic items are permissible. (Black Ankh/Obsidian Ring/Quicksilver Brooch/Oakstone Shard/Fury Stone/Grim Fragment) - These are to be fluffed as bioaugmentations of some kind.
+
* Stat boosting magic items are permissible. (Black Ankh/Obsidian Ring/Quicksilver Brooch/Oakstone Shard/Fury Stone/Grim Fragment) - These are to be fluffed as drugs of some kind.
* The Small Totem lesser magic item and the Shield Amulet lesser magic item are permissible. The former is some form of visor/HUD, while the latter is an add on to armor.
* The Small Totem lesser magic item and the Shield Amulet lesser magic item are permissible. The former is some form of visor/HUD, while the latter is an add on to armor.
* The following specialty Armors are available:
* The following specialty Armors are available:
-
** Masterwork Armor (+1 to AC)
+
** Masterwork Armor (+3 item bonus to AC)
-
** Resilient Armor (+1 to any one save)
+
** Resilient Armor (+2 item bonus to AC, and +1 item bonus to any one save)
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** Streamlined Armor (+10 ft bonus to speed)
+
** Streamlined Armor (+2 item bonus to AC, +10 ft bonus to speed)
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** Traveler's Armor (Endure Elements, ignore difficult terrain, aquatic propulsion)
+
** Traveler's Armor (+2 Item Bonus to AC, Endure Elements, ignore difficult terrain, aquatic propulsion)
* Specialty Weapons are available:
* Specialty Weapons are available:
** Specialty Assault Rifles get an additional 5ft step if they do not spend their move action on moving. This is in addition to the normal 5ft step
** Specialty Assault Rifles get an additional 5ft step if they do not spend their move action on moving. This is in addition to the normal 5ft step
** Specialty Sniper Rifles have one additional range increment.
** Specialty Sniper Rifles have one additional range increment.
-
** Specialty Light Machine Guns have the Neutralizing property.
+
** Specialty Light Machine Guns have the Neutralizing property. (See Magic Item Pointbuy document)
-
** Specialty Shotguns have the Flesheater property.
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** Specialty Shotguns have the Flesheater property. (See Magic Item Pointbuy document)

Current revision as of 03:41, 30 October 2012

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