NineGame2

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(Created page with 'You are a member of the XCOM project, an Operative sent out on missions to prevent alien abductions and secure alien artifacts. You are humanity's last, and best line of defense…')
(Generated Characters)
 
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* Magic Items and Weapons are from a specific list.
* Magic Items and Weapons are from a specific list.
* Run "home brew" past the GM first.
* Run "home brew" past the GM first.
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* Spellcasting is banned.  
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* Spellcasting is banned. Tactician's spell casting is replaced with Mechanist Savant; Shaman is banned entirely, though Incantation may be selected via multiclassing.
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* No Guild Initiation.
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* No Guild Initiation. Any tracks that required it no longer do.
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* Any ability that adds properties to weapons wielded only applies to side arms.
==Generated Characters==
==Generated Characters==
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GARM (Lord Gareth): Lvl 1
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GARM (Lord Gareth): Level 1 | 1 mission Complete | 1 Kills
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Stephen Romero (Metool): Level 1  | 1 mission Complete | 0 Kills
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Jack (Geigan): Level 1 | 0 mission Complete | 0 Kills
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Frank Best (Metool #2): Level 1 | 0 Missions Complete | 0 Kills
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Fred (Narsis): Level 1 | 1 mission Complete | 0 Kills
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Arsciens (DragoonWraith): Level 1 | 1 mission Complete | 3 Kills
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??? (Eurus): Level 1 | 1 mission Complete | 0 kills
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Maxwell (samd6): level 1 | 0 mission Complete | 0 kills
==Known Enemies==
==Known Enemies==
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Weapons are generated in 'blocks' based on type and category; unless otherwise noted, a weapon is ranged. Each player may carry one primary weapon and one side arm. Side arms are designated below in italics. When future categories become available, they will be added to the list.
Weapons are generated in 'blocks' based on type and category; unless otherwise noted, a weapon is ranged. Each player may carry one primary weapon and one side arm. Side arms are designated below in italics. When future categories become available, they will be added to the list.
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Types:
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'''Types:'''
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Assault Rifles: [Reacting]
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Assault Rifles: [Traumatizing]
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Designated Marksman Rifle: [Unbalancing]
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Sniper Rifles: [Distant]
Sniper Rifles: [Distant]
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Light Machine Guns: [Traumatizing]
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Light Machine Guns: [Scything]
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Shotguns: [Point Blank]
Shotguns: [Point Blank]
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'''Pistol''': [Quick Draw]
 
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Categories:
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''Pistol'': [Quick Draw]
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''Sub-Machine Gun'': [Guardian]
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'''Categories:'''
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Ballistic: [Brutal][Magnum]
Ballistic: [Brutal][Magnum]
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In addition to the primary weapons and side arm, each player carries a combat knife. This is a Melee [Hold Out][Magnum][Quickdraw] weapon.
In addition to the primary weapons and side arm, each player carries a combat knife. This is a Melee [Hold Out][Magnum][Quickdraw] weapon.
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===Equipment/Magic Items===
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===Baseline Equipment===
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Light and heavy armor operates as normal. Consumables are restricted to [Lesser] consumables at this time.
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===Specialty Equipment===
Note: Only Lesser Magic Items have been vetted at this time.
Note: Only Lesser Magic Items have been vetted at this time.
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* Stat boosting magic items are permissible. (Black Ankh/Obsidian Ring/Quicksilver Brooch/Oakstone Shard/Fury Stone/Grim Fragment)
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* Stat boosting magic items are permissible. (Black Ankh/Obsidian Ring/Quicksilver Brooch/Oakstone Shard/Fury Stone/Grim Fragment) - These are to be fluffed as drugs of some kind.
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* The Small Totem lesser magic item and the Shield Amulet lesser magic item have both been vetted.
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* The Small Totem lesser magic item and the Shield Amulet lesser magic item are permissible. The former is some form of visor/HUD, while the latter is an add on to armor.
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* The following magic items (built using the Point Buy system) are available:
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* The following specialty Armors are available:
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**
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** Masterwork Armor (+3 item bonus to AC)
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** Resilient Armor (+2 item bonus to AC, and +1 item bonus to any one save)
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** Streamlined Armor (+2 item bonus to AC, +10 ft bonus to speed)
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** Traveler's Armor (+2 Item Bonus to AC, Endure Elements, ignore difficult terrain, aquatic propulsion)
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* Specialty Weapons are available:
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** Specialty Assault Rifles get an additional 5ft step if they do not spend their move action on moving. This is in addition to the normal 5ft step
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** Specialty Sniper Rifles have one additional range increment.
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** Specialty Light Machine Guns have the Neutralizing property. (See Magic Item Pointbuy document)
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** Specialty Shotguns have the Flesheater property. (See Magic Item Pointbuy document)

Current revision as of 03:41, 30 October 2012

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