NineGame2
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NineThePuma (Talk | contribs) (→Weapons) |
NineThePuma (Talk | contribs) (→Equipment/Magic Items) |
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In addition to the primary weapons and side arm, each player carries a combat knife. This is a Melee [Hold Out][Magnum][Quickdraw] weapon. | In addition to the primary weapons and side arm, each player carries a combat knife. This is a Melee [Hold Out][Magnum][Quickdraw] weapon. | ||
- | ===Equipment | + | ===Equipment=== |
Note: Only Lesser Magic Items have been vetted at this time. | Note: Only Lesser Magic Items have been vetted at this time. | ||
- | * Stat boosting magic items are permissible. (Black Ankh/Obsidian Ring/Quicksilver Brooch/Oakstone Shard/Fury Stone/Grim Fragment) | + | * Stat boosting magic items are permissible. (Black Ankh/Obsidian Ring/Quicksilver Brooch/Oakstone Shard/Fury Stone/Grim Fragment) - These are to be fluffed as bioaugmentations of some kind. |
- | * The Small Totem lesser magic item and the Shield Amulet lesser magic item | + | * The Small Totem lesser magic item and the Shield Amulet lesser magic item are permissible. The former is some form of visor/HUD, while the latter is an add on to armor. |
- | * The following | + | * The following specialty Armors are available: |
- | ** | + | ** Masterwork Armor (+1 to AC) |
+ | ** Resilient Armor (+1 to any one save) | ||
+ | ** Streamlined Armor (+10 ft bonus to speed) | ||
+ | ** Traveler's Armor (Endure Elements, ignore difficult terrain, aquatic propulsion) | ||
+ | * Specialty Weapons are available: | ||
+ | ** Specialty Assault Rifles get an additional 5ft step if they do not spend their move action on moving. This is in addition to the normal 5ft step | ||
+ | ** Specialty Sniper Rifles have one additional range increment. | ||
+ | ** Specialty Light Machine Guns have the Neutralizing property. | ||
+ | ** Specialty Shotguns have the Flesheater property. |