Nanoha:Incgame

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(Skills)
 
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== Schedule ==
== Schedule ==
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TBD but probably Friday late evening (Pacific) and Early Morning (Eastern).
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'''REVISED'''
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Wednesday evenings (Target start is 10 EST) due to scheduling conflicts.
== Core Rules ==
== Core Rules ==
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* "Clerics" from TSAB-originated worlds (i.e. the PCs) can only draw power from the [http://nanoha.wikia.com/wiki/Saint_Church Saint Kings]; they are effectively 'concept clerics' in a world where concept clerics normally do not exist. Leveling in this class represents your figuring out how to channel your faith to cast Torilian Divine magic.
* "Clerics" from TSAB-originated worlds (i.e. the PCs) can only draw power from the [http://nanoha.wikia.com/wiki/Saint_Church Saint Kings]; they are effectively 'concept clerics' in a world where concept clerics normally do not exist. Leveling in this class represents your figuring out how to channel your faith to cast Torilian Divine magic.
** Paladins from TSAB-originated worlds work the same way. They're not held to nearly as anal a standard of alignment as native Paladins, due to the liberal nature of the Saint Church.
** Paladins from TSAB-originated worlds work the same way. They're not held to nearly as anal a standard of alignment as native Paladins, due to the liberal nature of the Saint Church.
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* Druids cannot come from TSAB-originated worlds; the nature of Mid-Childan magic doesn't allow for connecting to druidic spirits.
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* Druids cannot come from TSAB-originated worlds; the nature of Mid-Childan magic doesn't allow for connecting to spirits of nature.
* Wizards will have had one week to even the basics of Torilian Arcane magic; they haven't had time to specialize yet.
* Wizards will have had one week to even the basics of Torilian Arcane magic; they haven't had time to specialize yet.
** TSAB-originated wizards, sorcerers, or people that take the relevant feat cannot take a Torilian familiar; however, if they have a Mid-childan Familiar (i.e. another PC of the relevant race), they may use that link to do many (but not all) of the same things.
** TSAB-originated wizards, sorcerers, or people that take the relevant feat cannot take a Torilian familiar; however, if they have a Mid-childan Familiar (i.e. another PC of the relevant race), they may use that link to do many (but not all) of the same things.
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=== Barrier Jacket ===
=== Barrier Jacket ===
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The very first of your Device Powers that you may unlocked is your Barrier Jacket. Any and every other Device Power has Barrier Jacket as a prerequisite, even if it doesn't say so, and most Device Powers may only be used while your Barrier Jacket is active.
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The very first of your Device Powers that you may unlock is your Barrier Jacket. Any and every other Device Power has Barrier Jacket as a prerequisite, even if it doesn't say so, and most Device Powers may only be used while your Barrier Jacket is active.
Activating your Barrier Jacket is a full-round action that triggers a thirty-second transformation sequence, which somehow ends at the end of your normal turn; it may be performed as a Standard action during a surprise round. If one member of the party activates their Jacket, other players may take their transformations as an immediate action; however, doing so still takes their entire turn (or surprise round action).
Activating your Barrier Jacket is a full-round action that triggers a thirty-second transformation sequence, which somehow ends at the end of your normal turn; it may be performed as a Standard action during a surprise round. If one member of the party activates their Jacket, other players may take their transformations as an immediate action; however, doing so still takes their entire turn (or surprise round action).
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Barrier Jackets remain active for one hour after activation, or until manually deactivated (a free action). A player can 'recharge' the Jacket as a full-round action to reset the timer.
Barrier Jackets remain active for one hour after activation, or until manually deactivated (a free action). A player can 'recharge' the Jacket as a full-round action to reset the timer.
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Unlike most armor and robes, a Barrier Jacket can be worn by a Warforged-type Combat Cyborg; it's armor replaces (and does not stack with) any plating they have for the purposes of calculating Armor Class. This does ''not'' negate any Arcane Spell Failure rate their plating causes, as the weight is still there.
=== Other Device Powers ===
=== Other Device Powers ===
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Note that Devices are designed to operate on a nonlethal, but often highly destructive basis. Don't think too hard about how that works, but consider it when designing Device Powers.
Note that Devices are designed to operate on a nonlethal, but often highly destructive basis. Don't think too hard about how that works, but consider it when designing Device Powers.
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=== Known Powers ===
 
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==== Iron Heart Focus ====
 
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AKA: Hot Blooded Barrier Jacket
 
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''Prerequisite'': Barrier Jacket
 
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''Effect'': You may learn Iron Heart stances and maneuvers as a Crusader or Swordsage; you may only initiate Iron Heart maneuvers while your Barrier Jacket is active.
 
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==== Kinetic Delay System ====
 
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AKA: Steely Resolve That Talks To You
 
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''Prerequisite'': Barrier Jacket
 
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''Effect'': You gain Steely Resolve (as the Crusader class feature), with a pool size equal to twice your levels in Swordsage or Warblade, limit 20. In addition, you gain Furious Counterstrike (as the Crusader class feature). These advantages only apply while your Barrier Jacket is active.
 
== Other Things Your Device Does For You ==
== Other Things Your Device Does For You ==
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* Bows and crossbows add 1/2 Dexterity to damage.
* Bows and crossbows add 1/2 Dexterity to damage.
** This is in addition to Strength to damage for Composite Bows.
** This is in addition to Strength to damage for Composite Bows.
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** The Crossbow Sniper feat does not exist; any feats that have it as a prerequisite don't.
* Ranger's Animal Companions gain abilities like a Druid's Animal Companion would. Paladins gain their mounts at level 3, and count as two levels higher for mount abilities.
* Ranger's Animal Companions gain abilities like a Druid's Animal Companion would. Paladins gain their mounts at level 3, and count as two levels higher for mount abilities.
* Paladins may progress in Prestige Classes without sacrificing their ability to progress in Paladin; however, no single Prestige Class may have more levels in it than they have in Paladin while doing this.
* Paladins may progress in Prestige Classes without sacrificing their ability to progress in Paladin; however, no single Prestige Class may have more levels in it than they have in Paladin while doing this.
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Skills are a combined and modified list, as follows:
Skills are a combined and modified list, as follows:
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* Acrobatics (DEX): Balance, Jump, Tumble
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* Athletics (STR): Climb, Jump, Swim.
* Stealth (DEX): Hide, Move Silently.
* Stealth (DEX): Hide, Move Silently.
* Legerdemain (DEX or INT): Sleight of Hand, Open Lock, Disable Device
* Legerdemain (DEX or INT): Sleight of Hand, Open Lock, Disable Device
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* Combat Casting
* Combat Casting
* Combat Expertise
* Combat Expertise
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* Craft (X Shiny Magic Item)
* Diehard
* Diehard
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* Dodge
* Endurance
* Endurance
* Eschew Materials
* Eschew Materials
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* Improved Turning
* Improved Turning
* Improved Unarmed Strike
* Improved Unarmed Strike
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* Mobility
* Point Blank Shot
* Point Blank Shot
* Precise Shot
* Precise Shot
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* Trample
* Trample
* Two-Weapon Defense
* Two-Weapon Defense
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* Two-Weapon Fighting
* Weapon Finesse
* Weapon Finesse
* Weapon Focus
* Weapon Focus
* Weapon Specialization
* Weapon Specialization
* Whirlwind Attack
* Whirlwind Attack
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Other examples known include, but are not limited to:
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* Agument Healing
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* Psionic Body
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* Sacred Vow (But not Vow of Poverty nor Vow of Nonviolence)
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* Subsonics
== Characters So Far ==
== Characters So Far ==
* '''Irina "Backblast" Volker (Played by Emerald):''' Whisper gnome (Races of Stone) Unarmed Swordsage (Tome of Battle), and/or [http://www.myth-weavers.com/sheetview.php?sheetid=492459 Fist Elemental]. Small girl from an Unadministered World who subscribes to the Nanoha school of diplomacy.
* '''Irina "Backblast" Volker (Played by Emerald):''' Whisper gnome (Races of Stone) Unarmed Swordsage (Tome of Battle), and/or [http://www.myth-weavers.com/sheetview.php?sheetid=492459 Fist Elemental]. Small girl from an Unadministered World who subscribes to the Nanoha school of diplomacy.
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* '''name pending (Played by Flickerdart):''' [[Tome Dragon Class for Neko|Tome Dragon]]
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* '''Uaz (Played by Flickerdart):''' [[Tome Dragon Class for Neko|Tome Dragon]]
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* '''Designation Unset (Played by NineThePuma):''' Warforged [http://www.giantitp.com/forums/showthread.php?t=192374 Elocator]. Combat Cyborg with a secondary focus on transportation.
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* '''Sairen (Played by NineThePuma):''' Warforged [http://www.giantitp.com/forums/showthread.php?t=192374 Elocator]. Combat Cyborg with a secondary focus on transportation.
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* '''Sarah (Played by NotPanda):''' Bard. Artificial Mage created to be an Idol singer.
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* '''Akai (Played by Malanorea):''' Human Healer/Warmage. Trained by the Saint Church in faith, and by Nanoha in Full Power Total Destruction.

Current revision as of 06:35, 23 December 2013

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