Nanoha:Incgame

From Fax Encyclopedicus

Jump to: navigation, search
(Class Restrictions/Modifications)
(House Rules)
Line 182: Line 182:
* Two-thirds HP per hit die, rounded up. (d4 = 3, d6 = 4, d8 = 6, d10 = 7, d12 = 8).
* Two-thirds HP per hit die, rounded up. (d4 = 3, d6 = 4, d8 = 6, d10 = 7, d12 = 8).
* At first level, you gain a number of bonus HP equal to your CON ''score'' instead of your CON ''mod''.  
* At first level, you gain a number of bonus HP equal to your CON ''score'' instead of your CON ''mod''.  
 +
* Nonlethal damage works a little different in this game, since most Device Powers will use nonlethal damage by design. (Often highly destructive nonlethal damage.)
 +
** Nonlethal damage can be typed like lethal damage. That is, you can have fire nonlethal, lightning nonlethal, etc. with no problems.
 +
** Nothing is immune to nonlethal damage; immunity to nonlethal damage is instead DR 10/lethal, unless they already have DR 10/Whatever.
 +
** Healing (magical, fast healing, etc.) restores lethal damage first, then nonlethal, rather than both at once.
=== Skills ===
=== Skills ===
Line 209: Line 213:
=== Making Magic Items ===
=== Making Magic Items ===
-
Your characters will be able to make Magic Items using either Torilian or Mid-Childan magic if you have the relevant Item Creation Feat and a number of ranks in Knowledge (Mid-Childan Arcana) equal to the character level prerequisite for that feat (even if you gain that feat at a level below the prerequisite somehow).
+
Your characters will be able to make Magic Items using either Torilian or Mid-Childan magic if you have the relevant Item Creation Feat and a number of ranks in Knowledge (Mid-Childan Arcana) equal to the caster level prerequisite for that feat (even if you gain that feat at a level below the prerequisite somehow).
Constructing these items using Mid-Childan magic requires hunting down ways to build the advanced components, costing 20% more for base materials than. Further, the results cannot be sold, due to TSAB regulations on letting magic-scale technology loose on Unadministered Worlds. Only characters with a Device can use Mid-Childan magic items. On the other hand, they work in Anti-Magic fields, are not screwed up in Wild Magic zones, and can't be detected using ''detect magic'' or the like, which may give you some major advantages.
Constructing these items using Mid-Childan magic requires hunting down ways to build the advanced components, costing 20% more for base materials than. Further, the results cannot be sold, due to TSAB regulations on letting magic-scale technology loose on Unadministered Worlds. Only characters with a Device can use Mid-Childan magic items. On the other hand, they work in Anti-Magic fields, are not screwed up in Wild Magic zones, and can't be detected using ''detect magic'' or the like, which may give you some major advantages.

Revision as of 03:28, 2 January 2013

Personal tools
Google AdSense