Nanoha:Incgame

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(Awesome Points)
(Barrier Jacket)
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A Barrier Jacket replaces your clothing and armor; clothing-type magic items' effects are automatically replicated by the Jacket, but Armor simply becomes inert. It provides several benefits:
A Barrier Jacket replaces your clothing and armor; clothing-type magic items' effects are automatically replicated by the Jacket, but Armor simply becomes inert. It provides several benefits:
* It protects from weapon strikes with exceptional efficiency, while being light enough to not get in the way. It provides +5 Armor Class, has a maximum Dexterity bonus of 10, and no Armor Check Penalty, Arcane Spell Failure Rate, or speed penalty. It is considered weightless for mechanical (though if you were to take the whole thing off and weigh it, it'd weigh from 5 to 15 pounds, depending on your size and its specific cut).
* It protects from weapon strikes with exceptional efficiency, while being light enough to not get in the way. It provides +5 Armor Class, has a maximum Dexterity bonus of 10, and no Armor Check Penalty, Arcane Spell Failure Rate, or speed penalty. It is considered weightless for mechanical (though if you were to take the whole thing off and weigh it, it'd weigh from 5 to 15 pounds, depending on your size and its specific cut).
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* It can mimic enchantment upgrades; for every two Device Powers you have unlocked, it gains a +1 bonus. When you unlock a Device  Power (even if it's not one that would give you a bonus), you can choose whether or not to spend one or more points of bonus to unlock an armor ability, as long as doing so would keep its bonus at or above +1 and at or below +5.
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* It can mimic enchantment upgrades; for every two Device Powers you have unlocked, it gains a +1 bonus. When you unlock a Device  Power (even if it's not one that would give you a bonus), you can choose whether or not to spend one or more points of bonus to unlock an armor ability, as long as doing so would keep its bonus at or above +1 and at or below +5. You can also remove specific enhancements, returning their bonus to the general bonus, as long as the bonus remains in the range of +1 to +5.
* Soon after you first get an Armor Crystal, your Device will adapt to allow you to attach one to it when it is inactive (subject to the normal limitations); when you activate the Barrier Jacket, it will have the benefit of that crystal.
* Soon after you first get an Armor Crystal, your Device will adapt to allow you to attach one to it when it is inactive (subject to the normal limitations); when you activate the Barrier Jacket, it will have the benefit of that crystal.
* Any damage that would reduce you to Dying or Dead triggers the jacket's Emergency Mode; it automatically teleports you to a nearby safe location, notifies your allies of that location, then heals you to 1 HP. Once this happens, you cannot reactivate the Jacket until after a full day's rest; further, this function leaves you Exhausted.
* Any damage that would reduce you to Dying or Dead triggers the jacket's Emergency Mode; it automatically teleports you to a nearby safe location, notifies your allies of that location, then heals you to 1 HP. Once this happens, you cannot reactivate the Jacket until after a full day's rest; further, this function leaves you Exhausted.
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Note that your Barrier Jackets have automatically adapted to be most useful in Torilian combat situations, focusing on protection against physical blows more than spells.
Note that your Barrier Jackets have automatically adapted to be most useful in Torilian combat situations, focusing on protection against physical blows more than spells.
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Barrier Jackets remain active for one hour after activation, or until manually deactivated (a free action).
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Barrier Jackets remain active for one hour after activation, or until manually deactivated (a free action). A player can 'recharge' the Jacket as a full-round action to reset the timer.
=== Other Device Powers ===
=== Other Device Powers ===

Revision as of 19:50, 1 January 2013

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