Nanoha:Incgame

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(Making Magic Items)
(Awesome Points)
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Characters start with 1 Awesome Point.
Characters start with 1 Awesome Point.
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Any time you describe an action that the DM deigns as sufficiently cool, particularly one that makes sense with your class but doesn't directly use a class ability (or only does so as part of a wider action), you are given a simple decision: Spend Or Save. Keep in mind that doing too much crazy-awesome stuff raises the bar for what's sufficiently cool significantly; in general, you shouldn't aim to get more than a point or two per encounter.
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Any time you describe an action that the DM deigns as sufficiently cool, particularly one that makes sense with your class, you are given a simple decision: Spend Or Save.
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Keep in mind two limiting rules of thumb:
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* Just using a class ability by itself is never awesome enough. Good description and ''especially'' off-normal uses of abilities is key to it being Awesome.
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* Doing too much crazy-awesome stuff raises the bar for what's sufficiently cool significantly; in general, you shouldn't aim to get more than a point or two per encounter.
''Saving'' a point gives you an Awesome Point for later.
''Saving'' a point gives you an Awesome Point for later.

Revision as of 11:10, 1 January 2013

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