Nanoha:Incgame

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(Making Magic Items)
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Your characters will be able to make Magic Items using either Torilian or Mid-Childan magic if you have the relevant Item Creation Feat and a number of ranks in Knowledge (Mid-Childan Arcana) equal to the character level prerequisite for that feat (even if you gain that feat at a level below the prerequisite somehow).
Your characters will be able to make Magic Items using either Torilian or Mid-Childan magic if you have the relevant Item Creation Feat and a number of ranks in Knowledge (Mid-Childan Arcana) equal to the character level prerequisite for that feat (even if you gain that feat at a level below the prerequisite somehow).
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Constructing these items using Mid-Childan magic requires hunting down ways to build the advanced components, costing 20% more for base materials than. Further, the results cannot be sold, due to TSAB regulations on letting tech-as-magic loose on Unadministered Worlds. Only characters with a Device can use Mid-Childan magic items. On the other hand, they work in Anti-Magic fields and are not screwed up in Wild Magic zones.
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Constructing these items using Mid-Childan magic requires hunting down ways to build the advanced components, costing 20% more for base materials than. Further, the results cannot be sold, due to TSAB regulations on letting magic-scale technology loose on Unadministered Worlds. Only characters with a Device can use Mid-Childan magic items. On the other hand, they work in Anti-Magic fields, are not screwed up in Wild Magic zones, and can't be detected using ''detect magic'' or the like, which may give you some major advantages.
== Awesome Points ==
== Awesome Points ==

Revision as of 10:58, 1 January 2013

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