Nanoha:IncGame:Gear Options And Class Mods

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(Known Device Power Options)
(Known Device Power Options)
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''Lore'': This component was originally a separate group of Devices known as Transformation Devices, developed in legal-gray-area research, then taken by Sarah Sprite's former label to supplement their illegal Artificial Mage research. While there are several Transformation and Shapeshift systems available (Tome Dragons often use a simple one to keep to a human form or at least a human ''size''), the Charismatic Shapeshift System is currently the most advanced.
''Lore'': This component was originally a separate group of Devices known as Transformation Devices, developed in legal-gray-area research, then taken by Sarah Sprite's former label to supplement their illegal Artificial Mage research. While there are several Transformation and Shapeshift systems available (Tome Dragons often use a simple one to keep to a human form or at least a human ''size''), the Charismatic Shapeshift System is currently the most advanced.
''Effect'': The user of the Charismatic Shapeshift system can take any small or medium humanoid form as a standard action, as the spell ''alter self'', with an unlimited duration. Unlike ''alter self'', it is powered significantly by the wearer's force of personality, so it can only take forms of their own gender that they would find attractive on a non-trivial level. This is a Mid-Childan magic effect, and so is not subject to Wild Magic or Null Magic zones.
''Effect'': The user of the Charismatic Shapeshift system can take any small or medium humanoid form as a standard action, as the spell ''alter self'', with an unlimited duration. Unlike ''alter self'', it is powered significantly by the wearer's force of personality, so it can only take forms of their own gender that they would find attractive on a non-trivial level. This is a Mid-Childan magic effect, and so is not subject to Wild Magic or Null Magic zones.
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Minor changes can be made as a move action; however, these changes only last for a minute unless 'locked in' with a standard action, and provide no bonus to disguise checks.
While the system is active, the user gains a competence bonus to Charisma checks and Charisma-based skill checks equal to their number of Device Powers, limit their character level.
While the system is active, the user gains a competence bonus to Charisma checks and Charisma-based skill checks equal to their number of Device Powers, limit their character level.
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''Prerequisite'': Any three Device Powers
''Prerequisite'': Any three Device Powers
''Effect'': Your Device's Storage function is upgraded, storing bonus points as if it were a Wizard with an INT score equal to 10+your number of Device Powers, with a maximum spell level as if it were a wizard of your character level. (See '''Table: Bonus Spell Points''' On the Spell Points rule page.)
''Effect'': Your Device's Storage function is upgraded, storing bonus points as if it were a Wizard with an INT score equal to 10+your number of Device Powers, with a maximum spell level as if it were a wizard of your character level. (See '''Table: Bonus Spell Points''' On the Spell Points rule page.)
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=== Environmental Scanning System ===
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''Prerequisite'': None
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''Effect'': Your Device can use your Search check to locate traps, including magical ones, allowing you to find and disable traps whose DCs exceed 20 (usually magical traps). Further, it can allow for ''placement'' of traps made with the Craft(trapmaking) skill. Finally, you may treat your number of device powers as your number of ranks in Disable Device and Open Lock.
=== Iron Heart Focus ===
=== Iron Heart Focus ===

Revision as of 20:41, 15 March 2013

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