Nanoha:IncGame:Gear Options And Class Mods

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(Known Device Power Options)
(Known Device Power Options)
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A rule of thumb is that Device Powers get stronger the more Device Powers you've activated.
A rule of thumb is that Device Powers get stronger the more Device Powers you've activated.
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=== Beam Shot ===
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''Prerequisite'': Ranged Weapon Form
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''Effect'': As a Swift action on a turn where you have not yet moved moved, you may select an element from Cold, Fire, Electricity, or Sonic, then begin charging a Beam Shot. Once you start charging a Beam Shot, you may not move until the shot is fired. If you are forced to move by any means, the charge action is wasted. (You may take standard actions, as well as move actions that do not involve moving to other squares).
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On your next turn, you may hold the shot as a free action, or fire it (either as one shot of a full attack, or as a standard action). If the shot hits, it deals an additional number of d4s of damage equal to half your number of Device Powers.
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Further, if you selected Cold or Fire, add an amount of damage equal to your number of Device Powers. If you selected Electricity, you get a +3 bonus on your attack roll if the target is wearing metal armor. If you selected Sonic, your damage ignores an amount of hardness equal to twice your number of Device Powers.
=== Iron Heart Focus ===
=== Iron Heart Focus ===

Revision as of 03:38, 26 February 2013

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