Nanoha:IncGame:Gear Options And Class Mods

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(Locational Analysis System)
(Known Inherent Skill/Equipment Options)
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At 3rd level, you gain Trap Sense +1. It increases by an additional +1 at 7th level, and every 4 levels after that.
At 3rd level, you gain Trap Sense +1. It increases by an additional +1 at 7th level, and every 4 levels after that.
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=== Temporal Acceleration ===
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''Prerequisite'': None
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''Effect'': As a swift action, the user may temporarily accelerate themselves for a number of rounds equal to the ability score modifier of their Primary Mental Stat (Either their highest mental stat or the stat used for any casting ability) plus their Constitution modifier, granting them a +10 enhancement bonus to their movement speeds and a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. At the end of this duration (which may be ended early as a free action) the user is Fatigued for a number of rounds equal to half of those spent accelerated.
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Starting at 5th level, the user may make one extra attack with any weapon he is holding. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)
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The enhancement bonus to their movement speed is increased by 10 per 3 levels past level 1, to a maximum of +30 at level 7.
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''Special'': The duration may be augmented by expending Spell/Power points; each point spent increases the duration by one round without increasing the time fatigued.
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=== Evasive Alacrity ===
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''Prerequisite'': Temporal Acceleration
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''Effect'': While under the affects of Temporal Acceleration, the user has a 20% miss chance against attacks and individually targeted spells, even those that do not require attack rolls.
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This miss chance increases by 10% for every 3 character levels past 1st level, to a maximum of 50% at character level 13.
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=== Passive Temporal Acceleration ===
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''Prerequisite'': Temporal Acceleration.
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''Effect'': Even when not under the effects of Temporal Acceleration, the user gains a +1 bonus to attack rolls and a +1 dodge bonus to AC and reflex saves; this bonus increases by 1 for every 5 character levels. They also gain a competence bonus to Initiative checks equal to one half the bonus on attack rolls plus the modifier for their primary mental stat.
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=== Enhanced Temporal Acceleration ===
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''Prerequisite'': Temporal Acceleration, Character level 12th.
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''Effect'': While under the effect of Temporal Acceleration, the user can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell.
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As an additional effect, the user can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. The user immediately sinks any time they make a single move action in a round or come to a complete stop while traversing water.
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Additionally, instead of making one extra attack at their highest base attack bonus while under the effect of Temporal Acceleration, the user now has the choice of making one extra move action or one extra standard action.
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=== Hyper Temporal Acceleration ===
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''Prerequisite'': Enhanced Temporal Acceleration, Character level 12th.
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''Effect'': As an Immediate Action, may execute a ''Time Stop'' effect, as the spell, for a number of rounds equal to half the user's Primary Mental Stat modifier. After the Time Stop expires, the user is Dazed until the end of my next turn and Exhausted for 1 rounds per round spent in Time Stop.
== Known Class Modifications And Adjustments ==
== Known Class Modifications And Adjustments ==

Revision as of 21:33, 26 January 2013

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