Nanoha:IncGame:Gear Options And Class Mods

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(Known Class Modifications And Adjustments)
(Known Inherent Skill/Equipment Options)
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Additionally, as a swift action, the Energy Blade can be charged using a number of power points equal to or less than the wielder's manifester level. These must come from the Storage Device. Doing so causes all strikes made with the Energy Blade to inflict the number of points spent as additional, untyped damage until the end of the wielder's next turn. This ability may be reactivated after a number of rounds equal to the points spent have passed.
Additionally, as a swift action, the Energy Blade can be charged using a number of power points equal to or less than the wielder's manifester level. These must come from the Storage Device. Doing so causes all strikes made with the Energy Blade to inflict the number of points spent as additional, untyped damage until the end of the wielder's next turn. This ability may be reactivated after a number of rounds equal to the points spent have passed.
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=== Locational Analysis System ===
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AKA: Trapfinding!
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''Prerequsite'': None
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''Effect'': You have received an inherent envionmental sense that allows you to spot more advanced traps than most. Gain Trapfinding, as the Rogue class feature.
== Known Class Modifications And Adjustments ==
== Known Class Modifications And Adjustments ==

Revision as of 03:39, 22 January 2013

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