Nanoha:IncGame:Gear Options And Class Mods

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(Known Inherent Skill/Equipment Options)
(Known Class Modifications And Adjustments)
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* ''Scorn Earth'' represents the use of [[http://nanoha.wikia.com/wiki/Jet_Edge Jet Edge]], allowing the character to maneuver through difficult terrain with ease, rather than their floating over the ground.
* ''Scorn Earth'' represents the use of [[http://nanoha.wikia.com/wiki/Jet_Edge Jet Edge]], allowing the character to maneuver through difficult terrain with ease, rather than their floating over the ground.
* ''Scorn Gravity'' is replaced with a special Inherent Skill, [[http://nanoha.wikia.com/wiki/Air_Liner Air Liner]]. During their turn, as a free action once per round, the Elocater may designate two points that are both within 100' of the Elocater, and within 100' of each other. These points are connected by a yellow glowing 'road' of energy. The Elocater's Jet Edge allows them to move from any point within 5' of a square the 'road' is on to any point the road is on in one move action; this provokes attacks of opportunity as regular combat movement.  The road can also be traversed (but at normal speeds) by any creature with a land speed (''not'' only allies, note). The road disappears two rounds after creation; the Elocater can maintain it as their free action during their turn.
* ''Scorn Gravity'' is replaced with a special Inherent Skill, [[http://nanoha.wikia.com/wiki/Air_Liner Air Liner]]. During their turn, as a free action once per round, the Elocater may designate two points that are both within 100' of the Elocater, and within 100' of each other. These points are connected by a yellow glowing 'road' of energy. The Elocater's Jet Edge allows them to move from any point within 5' of a square the 'road' is on to any point the road is on in one move action; this provokes attacks of opportunity as regular combat movement.  The road can also be traversed (but at normal speeds) by any creature with a land speed (''not'' only allies, note). The road disappears two rounds after creation; the Elocater can maintain it as their free action during their turn.
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Also, because when I looked at the numbers and compared to the original Elocater and Nomad it felt right, 4+INT Skill points per level instead of 2+INT.

Revision as of 03:35, 22 January 2013

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