Nanoha:IncGame:Gear Options And Class Mods

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(Known Inherent Skill/Equipment Options)
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''Effect'': The limit on Energy Blade Enhancement is removed, allowing you to go up got +9 (at 19th level). Note that you must use enough special weapon abilities to make the blade's base bonus be between +1 and +5. (Exception: Once you're at Epic Level, you may go up to +6 at 21st, and one higher every 5 levels after that.)
''Effect'': The limit on Energy Blade Enhancement is removed, allowing you to go up got +9 (at 19th level). Note that you must use enough special weapon abilities to make the blade's base bonus be between +1 and +5. (Exception: Once you're at Epic Level, you may go up to +6 at 21st, and one higher every 5 levels after that.)
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=== Damage Absorption Modification ===
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''Prerequisite'': Energy Blade System
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''Effect'': Each time the Energy Blade deals damage in combat, its wielder regains one power point (which can be shifted to their Storage Device if and only if their personal stock is full). The target of the attack must pose a legitimate threat to the wielder in order for them to gain power points from it.
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Additionally, as a swift action, the Energy Blade can be charged using a number of power points equal to or less than the wielder's manifester level. These must come from the Storage Device. Doing so causes all strikes made with the Energy Blade to inflict the number of points spent as additional, untyped damage until the end of the wielder's next turn. This ability may be reactivated after a number of rounds equal to the points spent have passed.
== Known Class Modifications And Adjustments ==
== Known Class Modifications And Adjustments ==

Revision as of 03:13, 22 January 2013

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