Nanoha:IncGame:Gear Options And Class Mods

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(Known Inherent Skill/Equipment Options)
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This list only includes options that cost Readjustment Points; class abilties that are refluffed as Inherent Skills/Equipment are not listed here.
This list only includes options that cost Readjustment Points; class abilties that are refluffed as Inherent Skills/Equipment are not listed here.
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Inherent Skills are essentially class features; many but not all Inherent Equipment abilities can also replicate class features. Inherent Equipment is designed for a specific Combat Cyborg and will not work for anyone else.
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=== Energy Blade System ===
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AKA: Half-obviating a class
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''Prerequisite'': Must be able to establish psionic focus (i.e. Wild Talent feat, a level in a psionic class, etc.)
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''Effect'': You gain the Form Mind Blade and Shape Mind Blade features, as the [http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife Dreamscarred Press Soulknife]. These are generated from energy projectors in the arm of the Cyborg. Shaping your mind blade represents adjusting the settings - a time-consuming and detailed process, but one performable in the field with a few screwdrivers and some BIOS configurations. (Your Intelligent Device can help.)
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=== Energy Blade Enhancement ===
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AKA: Finishing obviating a class
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''Prerequisite'': Energy Blade System, Character level 3rd.
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''Effect'': You gain the Enhanced Mind Blade feature, as the [http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife Dreamscarred Press Soulknife], at a value of +1. This value upgrades every two character levels above the minimum (5th, 7th, etc.), up to a max of +5.
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''Special'': Weapon Special Abilities must be added to the system's capabilities before they may be added via Shape Mind Blade. (Your ship has the essential supplies, though you may need to bring it a few scrolls or wands.)
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=== Output Optimization ===
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''Prerequisite'': Energy Blade Enhancement +5
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''Effect'': The maximum value from Energy Blade Enhancement increases to +9. Note that you must use enough special weapon abilities to make the blade's base bonus be between +1 and +5. (Exception: Once you're at Epic Level, you may go up to a maximum one higher per 5 levels.)
== Known Class Modifications And Adjustments ==
== Known Class Modifications And Adjustments ==

Revision as of 00:48, 18 January 2013

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