Nanoha:IncGame:Gear Options And Class Mods

From Fax Encyclopedicus

Jump to: navigation, search
(Known Device Power Options)
(Known Device Power Options)
 
Line 8: Line 8:
''Prerequisite'': Ranged Weapon Form
''Prerequisite'': Ranged Weapon Form
 +
''Effect'': As a Swift action on a turn where you have not yet moved moved, you may select an element from Cold, Fire, Electricity, or Sonic, then begin charging a Beam Shot. Once you start charging a Beam Shot, you may not move until the shot is fired. If you are forced to move by any means, the charge action is wasted. (You may take standard actions, as well as move actions that do not involve moving to other squares).
''Effect'': As a Swift action on a turn where you have not yet moved moved, you may select an element from Cold, Fire, Electricity, or Sonic, then begin charging a Beam Shot. Once you start charging a Beam Shot, you may not move until the shot is fired. If you are forced to move by any means, the charge action is wasted. (You may take standard actions, as well as move actions that do not involve moving to other squares).
Line 19: Line 20:
''Lore'': This component was originally a separate group of Devices known as Transformation Devices, developed in legal-gray-area research, then taken by Sarah Sprite's former label to supplement their illegal Artificial Mage research. While there are several Transformation and Shapeshift systems available (Tome Dragons often use a simple one to keep to a human form or at least a human ''size''), the Charismatic Shapeshift System is currently the most advanced.
''Lore'': This component was originally a separate group of Devices known as Transformation Devices, developed in legal-gray-area research, then taken by Sarah Sprite's former label to supplement their illegal Artificial Mage research. While there are several Transformation and Shapeshift systems available (Tome Dragons often use a simple one to keep to a human form or at least a human ''size''), the Charismatic Shapeshift System is currently the most advanced.
''Effect'': The user of the Charismatic Shapeshift system can take any small or medium humanoid form as a standard action, as the spell ''alter self'', with an unlimited duration. Unlike ''alter self'', it is powered significantly by the wearer's force of personality, so it can only take forms of their own gender that they would find attractive on a non-trivial level. This is a Mid-Childan magic effect, and so is not subject to Wild Magic or Null Magic zones.
''Effect'': The user of the Charismatic Shapeshift system can take any small or medium humanoid form as a standard action, as the spell ''alter self'', with an unlimited duration. Unlike ''alter self'', it is powered significantly by the wearer's force of personality, so it can only take forms of their own gender that they would find attractive on a non-trivial level. This is a Mid-Childan magic effect, and so is not subject to Wild Magic or Null Magic zones.
 +
Minor changes can be made as a move action; however, these changes only last for a minute unless 'locked in' with a standard action, and provide no bonus to disguise checks.
While the system is active, the user gains a competence bonus to Charisma checks and Charisma-based skill checks equal to their number of Device Powers, limit their character level.
While the system is active, the user gains a competence bonus to Charisma checks and Charisma-based skill checks equal to their number of Device Powers, limit their character level.
Line 25: Line 27:
''Prerequisite'': Any three Device Powers
''Prerequisite'': Any three Device Powers
''Effect'': Your Device's Storage function is upgraded, storing bonus points as if it were a Wizard with an INT score equal to 10+your number of Device Powers, with a maximum spell level as if it were a wizard of your character level. (See '''Table: Bonus Spell Points''' On the Spell Points rule page.)
''Effect'': Your Device's Storage function is upgraded, storing bonus points as if it were a Wizard with an INT score equal to 10+your number of Device Powers, with a maximum spell level as if it were a wizard of your character level. (See '''Table: Bonus Spell Points''' On the Spell Points rule page.)
 +
 +
=== Environmental Scanning System ===
 +
 +
''Prerequisite'': None
 +
''Effect'': Your Device can use your Search check to locate traps, including magical ones, allowing you to find and disable traps whose DCs exceed 20 (usually magical traps). Further, it can allow for ''placement'' of traps made with the Craft(trapmaking) skill. Finally, you may treat your number of device powers as your number of ranks in Disable Device and Open Lock.
=== Iron Heart Focus ===
=== Iron Heart Focus ===
Line 102: Line 109:
* You may use Bardic Music abilities without it counting against your Bardic Music uses per day while the Speaker System is active. This is ''only'' usable for Bardic Music abilities, not feats that consume Bardic Music uses.
* You may use Bardic Music abilities without it counting against your Bardic Music uses per day while the Speaker System is active. This is ''only'' usable for Bardic Music abilities, not feats that consume Bardic Music uses.
* The speakers can fire a concentrated sound blast, which deals Xd3 Sonic damage to creatures and objects within 25' of them, where X is your number of device powers, once per minute. The speakers must have line of sight and line of effect to the target.
* The speakers can fire a concentrated sound blast, which deals Xd3 Sonic damage to creatures and objects within 25' of them, where X is your number of device powers, once per minute. The speakers must have line of sight and line of effect to the target.
 +
 +
=== Spin Attack ===
 +
 +
''Prerequisite'': Melee Weapon Form
 +
 +
''Effect'': As a Full round action, you may choose to perform a Spin Attack. A spin attack hits all threatened squares with an AoE attack; enemies creatures in this area take Xd6 damage, where X is equal to half your number of Device Powers, and are treated as though they had been bullrushed to the nearest edge of the AoE. A successful reflex save halves the damage but does not prevent the forced movement.
 +
 +
As an additional bonus, gain one Fighter bonus feat.
=== Strike Optimization Component ===
=== Strike Optimization Component ===

Current revision as of 02:36, 5 April 2013

Google AdSense