Nanoha:IncGame:Gear Options And Class Mods
From Fax Encyclopedicus
(→Known Device Power Options) |
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This list does ''not'' include inherent utilities. | This list does ''not'' include inherent utilities. | ||
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+ | A rule of thumb is that Device Powers get stronger the more Device Powers you've activated. | ||
=== Iron Heart Focus === | === Iron Heart Focus === | ||
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Inherent Skills are essentially class features; many but not all Inherent Equipment abilities can also replicate class features. Inherent Equipment is designed for a specific Combat Cyborg and will not work for anyone else. | Inherent Skills are essentially class features; many but not all Inherent Equipment abilities can also replicate class features. Inherent Equipment is designed for a specific Combat Cyborg and will not work for anyone else. | ||
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+ | A rule of thumb is that Inherent Skills develop based on class level, rather than your number of powers. | ||
=== Energy Blade System === | === Energy Blade System === |