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===I: The Wheel of Fortune=== '''Granted Power:''' While The Wheel of Fortune is in your hand, you gain a number of luck rerolls equal to your hand size that may be used at any time on any roll, even after the roll is seen but before the results are applied. You may cast the following spells from The Wheel of Fortune while it is in the upright position: 1 2 '''''Seal Fate'''''<br> Abjuration<br> '''Base DC:''' 30<br> '''Level:''' 5<br> '''Range:''' Touch<br> '''Target:''' Dead creature touched<br> '''Duration:''' Instantaneous<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' Yes<br> '''Effect:''' ''Seal fate'' ensures that the creature in question does not find any way to cheat death. The creature must have died within 1 round of using this spell. The soul of the dead creature cannot be returned through ''clone'', ''raise dead'', ''reincarnation'', ''resurrection'', ''true resurrection'', or even a ''miracle'' or a ''wish''. However, their soul remains free to go the afterlife, they are simply barred from ever returning to life.<br> '''Effect Increment:''' For each 6 points you increase the DC by, the number of rounds allowed between the use of this spell and the creature's death increases by 1, and its effective level increases by 1. You may cast the following spells from The Wheel of Fortune while it is in the reversed position: 1 2 '''''Revivify'''''<br> Conjuration (Healing)<br> '''Base DC:''' 30<br> '''Level:''' 5<br> '''Range:''' touch<br> '''Target:''' Dead creature touched<br> '''Duration:''' Instantaneous<br> '''Saving Throw:''' None; see text<br> '''Spell Resistance:''' Yes (harmless)<br> '''Effect:''' Revivify reverses a creature's death fortune. The creature touched must have died within 1 round of using this spell. This spell functions like ''raise dead'', except the creature effected receives no level, Constitution, or spell loss and has -1 hit points (but is stable).<br> '''Effect Increment:''' For each 6 points you increase the DC by, the number of rounds allowed between the use of this spell and the creature's death increases by 1, and its effective level increases by 1. ===II: The Phoenix=== '''Granted Power:''' While The Phoenix is in your hand, you gain fire resistance equal to twice your hand size. You may cast the following spells from The Phoenix while it is in the upright position: '''''Light'''''<br> Evocation [Light]<br> '''Base DC:''' 15<br> '''Level:''' 0<br> '''Range:''' Close (25' + 5'/2 levels)<br> '''Target:''' One creature, object, or point in space<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' For each 1 point you increase the DC by, the duration increases by 1 minute.<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' This spell illuminates a 5' radius area as the ''light'' spell.<br> '''Effect Increment:''' For each 2 points you increase the DC by, the radius increases by 5', and its effective level increases by 1. '''''Firebolt'''''<br> Evocation [Fire]<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Close (25' + 5'/2 levels)<br> '''Target:''' One creature or object<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' Reflex negates<br> '''Spell Resistance:''' No<br> '''Effect:''' A bolt of fire springs from your fingertips and strikes your intended target, dealing 1d4 points of fire damage.<br> '''Effect Increment:''' For each 3 points you increase the DC by, this cardspell deals an additional 1d4 points of fire damage, and its effective level increases by 1. '''''Healing Touch'''''<br> Evocation (Healing)<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Touch<br> '''Target:''' One touched creature<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' Fortitude negates (harmless)<br> '''Spell Resistance:''' No<br> '''Effect:''' The creature you touch is cured of minor wounds, and it heals 1d4 hit points.<br> '''Effect Increment:''' For each 3 points you increase the DC by, this cardspell heals an additional 1d4 points of damage, and its effective level increases by 1. You may cast the following spells from The Phoenix while it is in the reversed position: '''''Darkness'''''<br> Evocation [Darkness]<br> '''Base DC:''' 15<br> '''Level:''' 0<br> '''Range:''' Close (25' + 5'/2 levels)<br> '''Target:''' One creature, object, or point in space<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' For each 1 point you increase the DC by, the duration increases by 1 minute.<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' This spell creates shadowy illumination in a 5' radius area as the ''darkness'' spell.<br> '''Effect Increment:''' For each 2 points you increase the DC by, the radius increases by 5', and its effective level increases by 1. '''''Touch of Death'''''<br> Necromancy [Death]<br> '''Base DC:''' 30<br> '''Level:''' 5<br> '''Range:''' Touch<br> '''Target:''' One touched creature<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' Fortitude partial<br> '''Spell Resistance:''' No<br> '''Effect:''' The creature you touch is instantly slain on a failed save. On a successful save, it takes 2d6 points of damage.<br> '''Effect Increment:''' For each 3 points you increase the DC by, this cardspell deals an additional 1d6 points of damage on a successful save, and its effective level increases by 1. '''''Deep Freeze'''''<br> Conjuration [Cold]<br> '''Base DC:''' 24<br> '''Level:''' 3<br> '''Range:''' Close (25' + 5'/2 levels)<br> '''Target:''' 15' radius<br> '''Duration:''' 5 rounds<br> '''Duration Increment:''' For each 3 points you increase the DC by, the duration increases by 2 rounds.<br> '''Saving Throw:''' Fortitude half<br> '''Spell Resistance:''' No<br> '''Effect:''' This spell creates a field of utter cold surrounding the caster. Anything entering the field from outside immediately notices a severe drop in temperature. Each round, all creatures within the field of cold must succeed on a Fortitude save or take 1d6 points of cold damage. Any still liquid immediately begins to freeze. The caster of this spell and any objects in his immediate possession are immune to this spell's effects. The field of cold follows the caster if he moves.<br> '''Effect Increment:''' For each 3 points you increase the DC by, you may increase the radius of the effect by 5 feet or increase the damage each round by 1d4 points of cold damage. In either instance, the effect level of this spell increases by 1. ===III: The Traveler=== '''Granted Power:''' While The Traveler is in your hand, you are treated as if you are under the effects of the ''endure elements'' spell. You may cast the following spells from The Traveler while it is in the upright position: '''''The Long Road'''''<br> Transmutation<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' 1 hour/level<br> '''Duration Increment:''' None<br> '''Saving Throw:''' None (harmless)<br> '''Spell Resistance:''' No<br> '''Effect:''' The touched creature is immune to fatigue and the negative effects associated with long-distance travel (such as penalties for traveling at a forced march).<br> '''Effect Increment:''' For each 3 points you increase the DC, the duration of this spell increases by one hour, you may affect an additional target, and this spell's effective level increases by one. '''''Shillelagh'''''<br> Transmutation<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Touch<br> '''Target:''' Nonmagical wooden club or quarterstaff touched<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' For each three points you increase the DC, the duration extends for one minute<br> '''Saving Throw:''' Will neg (object)<br> '''Spell Resistance:''' No<br> '''Effect:''' Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. (A quarterstaff gains this enhancement for both ends of the weapon.) It deals damage as if it were two size categories larger. These effects only occur when the weapon is wielded by you. If you do not wield it, the weapon behaves as if unaffected by this spell.<br> '''Effect Increment:''' For each four points you increase the DC, the enhancement bonus provided by this spell increases by 1, and this spell's effective level increases by 1. '''''Mending'''''<br> Transmutation<br> '''Base DC:''' 15<br> '''Level:''' 0<br> '''Range:''' 10'<br> '''Target:''' One object of up to 1 lb.<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' Will negates (object)<br> '''Spell Resistance:''' No<br> '''Effect:''' ''Mending'' repairs small breaks or tears in objects (but not warps, such as might be caused by a ''warp wood'' spell). It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item’s magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs).<br> '''Effect Increment:''' For each point you increase the DC, the maximum weight of the object increases by 1 lb. You may cast the following spells from The Traveler while it is in the reversed position: '''''Sunstroke'''''<br> Evocation [Fire]<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Close (25' + 5'/2 levels)<br> '''Target:''' One creature<br> '''Duration:''' 1 round/level<br> '''Duration Increment:''' Increasing the DC by ten or more increases the duration to 1 minute/level<br> '''Saving Throw:''' Fort negates<br> '''Spell Resistance:''' Yes<br> '''Effect:''' The targeted creature becomes fatigued<br> '''Effect Increment:''' If you increase the DC by six, this spell exhausts instead of fatigues its target. For each four points you increase the DC, you may target one additional creature within range and the spell's effective level increases by 1. '''''Quickstep'''''<br> Transmutation<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Personal<br> '''Target:''' You<br> '''Duration:''' 1 minute/level<br> '''Duration Increment:''' None<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' While this spell is in effect, you gain a +10' enhancement bonus to all modes of movement you currently possess.<br> '''Effect Increment:''' For each three points you increase the DC, the bonus provided by this spell increases by +5', and the spell's effective level increases by one. '''''Lethargy'''''<br> Transmutation<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Close (25' + 5'/2 levels)<br> '''Target:''' One creature<br> '''Duration:''' 1 round/level<br> '''Duration Increment:''' Increasing the DC by six or more alters this spell's duration to 1 minute/level<br> '''Saving Throw:''' Will negates<br> '''Spell Resistance:''' Yes<br> '''Effect:''' The target takes a -10' penalty to all modes of movement. A creature who's fly speed is reduced to 0 falls, and a creature with no modes of movement above 0' is immobilized and cannot move from its current square.<br> '''Effect Increment:''' FOr each three points you increase the DC, the penalty increases by 5', and this spell's effective level increases by 1. ===IV: The Thief=== '''Granted Power:''' While The Thief is in your hand, you gain a competence bonus on Hide and Move Silently checks equal to your Hand size. You may cast the following spells from The Thief while it is in the upright position: '''''Unseen Hand'''''<br> Transmutation<br> '''Base DC:''' 15<br> '''Level:''' 0<br> '''Range:''' Close (25' + 5'/2 levels)<br> '''Target:''' One object<br> '''Duration:''' Concentration<br> '''Duration Increment:''' +1 round/+2 DC<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' You point your finger at an object of up to 5 lbs. and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell's range.<br> '''Effect Increment:''' For each point by which you increase the DC, you can lift an additional 5 lbs., and its effective level increases by 1. '''''Invisibility'''''<br> Illusion (Glamer)<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Personal<br> '''Target:''' You<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' 1 minute/+3 DC<br> '''Saving Throw:''' Will negates (Harmless)<br> '''Spell Resistance:''' Yes (Harmless)<br> '''Effect:''' You become ''invisible'', as the spell.<br> '''Effect Increment:''' For each three additional points you add to the DC, you may make a single attack and remain invisible, and its effective level increases by 1. '''''Silence'''''<br> Illusion (Glamer)<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Close (25' + 5'/2 levels)<br> '''Target:''' 10' radius zone of silence<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' +1 minute/+2 DC<br> '''Saving Throw:''' Will negates or none; see text<br> '''Spell Resistance:''' Yes; see text<br> '''Effect:''' Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. This spell provides a defense against sonic or language-based attacks.<br> '''Effect Increment:''' For each three points by which you increase the DC, the radius of this spell's effect increases 5', and its effective level increases by 1. You may cast the following spells from The Thief while it is in the reversed position: '''''Active Senses'''''<br> Divination<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Personal<br> '''Target:''' You<br> '''Duration:''' 1 round<br> '''Duration Increment:''' +1 round/+2 DC<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' Upon completion of this spell, you gain a +4 competence bonus to Listen and Spot checks.<br> '''Effect Increment:''' For each two points by which you increase the DC, the competence bonus increases by 1. '''''Alarm'''''<br> Abjuration<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Close (25' + 5'/2 levels)<br> '''Target:''' One point in space<br> '''Duration:''' 1 hour<br> '''Duration Increment:''' +1 hour/+2 DC<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' Yes<br> '''Effect:''' This spell acts like ''alarm'', except as noted above.<br> '''Effect Increment:''' For each three points by which you increase the DC, the radius of this spell's effect increases 5', and its effective level increases by 1. By increasing the DC 5 points, this spell extends into coexistent planes as well. '''''Second Sight'''''<br> Divination<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Personal<br> '''Target:''' You<br> '''Duration:''' 1 round<br> '''Duration Increment:''' +1 round/+2 DC<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' You gain 60' darkvision for the duration of this spell.<br> '''Effect Increment:''' By increasing the DC two points, you gain the ability to see in magical darkness as well, and the effective level of this spell increases by one. By increasing the DC four points, you gain the ability to ''see invisibility'', as the spell, and the effective level of this spell increases by one. By increasing the DC one point, you gain low-light vision. ===V: The Warrior=== '''Granted Power:''' While The Warrior is in your hand, you gain a bonus on attack rolls equal to half your hand size, rounded down. You may cast the following spells from The Warrior while it is in the upright position: '''''Might'''''<br> Transmutation<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' +1 minute/+3 DC<br> '''Saving Throw:''' None (Harmless)<br> '''Spell Resistance:''' No<br> '''Effect:''' The touched creature gains a +3 enhancement bonus to Strength.<br> '''Effect Increment:''' For each two points by which you increase the DC, the enhancement bonus granted by this spell increases by 1, and its effective level increases by 1. '''''Agility'''''<br> Transmutation<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' +1 minute/+3 DC<br> '''Saving Throw:''' None (Harmless)<br> '''Spell Resistance:''' No<br> '''Effect:''' The touched creature gains a +3 enhancement bonus to Dexterity.<br> '''Effect Increment:''' For each two points by which you increase the DC, the enhancement bonus granted by this spell increases by 1, and its effective level increases by 1. '''''Resilience'''''<br> Transmutation<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' +1 minute/+3 DC<br> '''Saving Throw:''' None (Harmless)<br> '''Spell Resistance:''' No<br> '''Effect:''' The touched creature gains a +3 enhancement bonus to Constitution.<br> '''Effect Increment:''' For each two points by which you increase the DC, the enhancement bonus granted by this spell increases by 1, and its effective level increases by 1. You may cast the following spells from The Warrior while it is in the reversed position: '''''Weakness'''''<br> Transmutation<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' +1 minute/+3 DC<br> '''Saving Throw:''' Will negates<br> '''Spell Resistance:''' Yes<br> '''Effect:''' The touched creature takes a -2 penalty to Strength, to a minimum score of 3.<br> '''Effect Increment:''' For each two points by which you increase the DC, the penalty inflicted by this spell increases by 1, and its effective level increases by 1. '''''Clumsiness'''''<br> Transmutation<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' +1 minute/+3 DC<br> '''Saving Throw:''' Will negates<br> '''Spell Resistance:''' Yes<br> '''Effect:''' The touched creature takes a -2 penalty to Dexterity, to a minimum score of 3.<br> '''Effect Increment:''' For each two points by which you increase the DC, the penalty inflicted by this spell increases by 1, and its effective level increases by 1. '''''Frailty'''''<br> Transmutation<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' +1 minute/+3 DC<br> '''Saving Throw:''' Will negates<br> '''Spell Resistance:''' Yes<br> '''Effect:''' The touched creature takes a -2 penalty to Constitution, to a minimum score of 3.<br> '''Effect Increment:''' For each two points by which you increase the DC, the penalty inflicted by this spell increases by 1, and its effective level increases by 1. ===VI: The Mage=== '''Granted Power:''' While The Mage is in your hand, you gain a competence bonus on Knowledge (Arcana) and Spellcraft checks equal to your hand size. You may cast the following spells from The Mage while it is in the upright position: '''''Detect Magic'''''<br> Divination<br> '''Base DC:''' 15<br> '''Level:''' 0<br> '''Range:''' 60'<br> '''Target:''' Cone-shaped emanation<br> '''Duration:''' Concentration, up to 1 min/level<br> '''Duration Increment:''' +1 minute/+2 DC<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' You detect magical auras, as the ''detect magic'' spell.<br> '''Effect Increment:''' For each four additional point by which you increase the DC, you treat yourself as having concentrated for one additional round for the purposes of determining this spell's effects, and the spell's effective level increases by 1. '''''Magebolt'''''<br> Evocation [Force]<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Close (25' + 5'/2 levels)<br> '''Target:''' One creature<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' Yes<br> '''Effect:''' A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.<br> '''Effect Increment:''' For each four points you increase the DC by, you shoot an additional missile, and this spell's effective level increases by 1. 3 You may cast the following spells from The Mage while it is in the reversed position: '''''Dispel'''''<br> Abjuration<br> '''Base DC:''' 21<br> '''Level:''' 3<br> '''Range:''' Close (25' +5'/2 levels)<br> '''Target:''' One spellcaster, creature, or object; or 20' radius burst<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' This spell acts as the ''dispel magic'' spell, targeted version only.<br> '''Effect Increment:''' By increasing the DC by three, you can use the area dispel version of ''dispel magic''. By increasing the DC by four, you can use the counterspell version of ''dispel magic''. For each four points you increase the DC by, you gain a +1 competence bonus on your dispel check. Break Enchantment 3 ===VII: The Priest=== '''Granted Power:''' While The Priest is in your hand, . You may cast the following spells from The Priest while it is in the upright position: 1 2 3 You may cast the following spells from The Priest while it is in the reversed position: 1 2 3 ===VIII: Judgement=== '''Granted Power:''' While Judgement is in your hand, . You may cast the following spells from Judgement while it is in the upright position: 1 '''''Summon Celestial'''''<br> Conjuration (Summoning)<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' 30'<br> '''Duration:''' 2 rounds<br> '''Duration Increment:''' +1 round/+2 DC<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' This spell summons an extraplanar creature as the summon monster I spell, except it may only summon creatures with a good subtype.<br> '''Effect Increment:''' For each three additional point by which you increase the DC, summon celestial may summon a creature of the next level step that is good. For example, if you increase the DC by six, you may summon a creature as the summon monster III spell. 3 You may cast the following spells from Judgement while it is in the reversed position: 1 2 '''''Holy Judgment'''''<br> Evocation [Good]<br> '''Base DC:''' 30<br> '''Level:''' 5<br> '''Range:''' See target<br> '''Target:''' All evil creatures within a 15-ft. radius burst centered on you (+2 dc/+5' radius)<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' Fort halves<br> '''Spell Resistance:''' Yes<br> '''Effect:''' Each evil creature caught in the area of Holy Judgment is struck by an overwhelming amount of positive energy. Holy Judgment deals 10d6 positive energy damage to each creature struck this way. A successful fortitude save halves this damage.<br> '''Effect Increment:''' For each three additional points by which you increase the DC, increase the damage dealt from Holy Judgment by 10 and its effective level increases by 1. ===IX: Battle=== '''Granted Power:''' While Battle is in your hand, your maximum hit point total increases by an amount equal to twice your hand size. You may cast the following spells from Battle while it is in the upright position: '''''Bladesharp'''''<br> Transmutation<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Touch<br> '''Target:''' Weapon touched<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' For each point you increase the DC by, the duration increases by one minute.<br> '''Saving Throw:''' Fort negates (harmless; object)<br> '''Spell Resistance:''' No<br> '''Effect:''' The touched weapon gains an effective +1 enhancement bonus to attacks and damage, as if it were enchanted.<br> '''Effect Increment:''' For each 4 points by which you increase the DC, the enhancement bonus provided by this spell increases by 1. Increasing the DC by 4 alters he duration from minutes to hours. For each three points you increase the DC of this spell, the effective level of this spell increases by one. '''''Regeneration'''''<br> Transmutation (Healing)<br> '''Base DC:''' 30<br> '''Level:''' 5<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' 1 round<br> '''Duration Increment:''' For each two points you increase the DC of this spell, it lasts an additional round.<br> '''Saving Throw:''' Will negates (harmless)<br> '''Spell Resistance:''' Yes<br> '''Effect:''' The touched creature gains Fast Healing 1 for the duration.<br> '''Effect Increment:''' For each three points you increase the DC, the amount of Fast Healing provided increases by 1, and the effective level of the spell increases by one. '''''Shield'''''<br> Conjuration[Force]<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Personal<br> '''Target:''' You<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' For each point you increase the DC of this spell, it lasts an additional round.<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' You gain a +3 shield bonus to AC for the course of this spell.<br> '''Effect Increment:''' For each three points you increase the DC of this spell, the shield bonus increases by one, and the effective level of the spell increases by one. Increasing the DC by 2 also causes this spell to make you immune to ''magic missiles''. You may cast the following spells from Battle while it is in the reversed position: '''''Armorblight'''''<br> Transmutation<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Close (25' + 5'/2 levels)<br> '''Target:''' 1 armored opponent<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' For each two points you increase the DC, the duration of this spell increases by 1 round<br> '''Saving Throw:''' Fort negates<br> '''Spell Resistance:''' Yes<br> '''Effect:''' The target of this spell must have an armor bonus to AC gained from wearing actual armor (not through, say, ''bracers of armor''. The target suffers double Arcane Spell Failure and double Armor Class Penalties for the duration of the spell. His speed for all forms of movement is also halved.<br> '''Effect Increment:''' By increasing the DC of this spell by 3, you can also deny the target their Dexterity bonus to Armor Class. For each three points you increase the DC, the effective level of this spell increases by one. '''''Blade Curse'''''<br> Necromancy<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Close (25' + 5'/2 levels)<br> '''Target:''' One opponent<br> '''Duration:''' 1 minute<br> '''Duration Increment:''' For each two points you increase the DC of this spell, the duration increases by one minute.<br> '''Saving Throw:''' Fort negates<br> '''Spell Resistance:''' Yes<br> '''Effect:''' The target of this spell suffers a -2 penalty to AC.<br> '''Effect Increment:''' For each two points by which you increase the DC, the penalty to Armor Class increases by one. If you increase the DC by five, the penalty also applies to the target's Attack Bonus. For each three points by which you increase the DC, the effective level of this spell increases by one. '''''Thunderburst'''''<br> Evocation [Sonic]<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' 10' radius<br> '''Target:''' Burst, centered on you.<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' Reflex negates<br> '''Spell Resistance:''' No<br> '''Effect:''' All creatures within the area of effect other than yourself must make a Reflex save or fall prone.<br> '''Effect Increment:''' For each four points by which you increase the DC, the radius of this spell increases by 5' and its effective level increases by one. ===X: Thunderstorm=== '''Granted Power:''' While Thunderstorm is in your hand, you gain resistance to electrical damage equal to twice your hand size. You may cast the following spells from Thunderstorm while it is in the upright position: '''''Lightning Bolt'''''<br> Evocation [Electricity]<br> '''Base DC:''' 24<br> '''Level:''' 3<br> '''Range:''' 30'<br> '''Target:''' Line<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' Ref half<br> '''Spell Resistance:''' Yes<br> '''Effect:''' Creatures in the effect of this spell take 2d6 damage. Creatures who succeed on the Reflex save take half damage.<br> '''Effect Increment:''' For each three points you increase the DC, this spell either deals an additional 1d6 points of damage or increases its range by 10'. In addition, for each three points you increase the DC of this spell, its effective level increases by one. '''''Thunderclap'''''<br> Evocation [Sonic]<br> '''Base DC:''' 24<br> '''Level:''' 3<br> '''Range:''' 10' radius<br> '''Target:''' Burst, centered on you<br> '''Duration:''' Instantaneous or one round; see text<br> '''Duration Increment:''' None<br> '''Saving Throw:''' Fort, Ref, and Will partial; see text<br> '''Spell Resistance:''' Yes<br> '''Effect:''' All creatures other than the caster in the area of effect must make Fortitude, Reflex, and Will saves. Creatures who fail the Fortitude save are permanently deafened. Creatures who fail the Reflex save fall prone. Creatures who fail the Will save are stunned for one round.<br> '''Effect Increment:''' For each three points you increase the DC, the radius of this spell increases by 5', and its effective level increases by one. '''''Electrojolt'''''<br> Evocation [Electricity]<br> '''Base DC:''' 15<br> '''Level:''' 0<br> '''Range:''' Close (25' +5'/2 levels)<br> '''Target:''' One creature<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' Reflex negates<br> '''Spell Resistance:''' Yes<br> '''Effect:''' The target of this spell takes 1d4 points of electrical damage.<br> '''Effect Increment:''' For each three points you increase the DC of this spell, the damage increases by 1d4. For each four points you increase the DC, you may add a second target. For each four points you increase the DC, the effective level of this spell increases by one. You may cast the following spells from Thunderstorm while it is in the reversed position: '''''Thundershield'''''<br> Abjuration [Electricity]<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Personal<br> '''Target:''' You<br> '''Duration:''' 1 round per level<br> '''Duration Increment:''' Increasing the DC of this spell by 5 alters the duration from rounds per level to minutes per level.<br> '''Saving Throw:''' Ref half; see text<br> '''Spell Resistance:''' No<br> '''Effect:''' You gain Resist (Electricity) 5 for the duration of this spell.<br> '''Effect Increment:''' For each three points by which you increase the DC, the resistance provided by this spell increases by 5. For each six points you increase the DC, this spell deals 1d6 points of electrical damage to creatures who attack you in melee with a non-reach weapon. A successful Reflex save halves this damage. For each three points you increase the DC, this spell's effective level increases by one. '''''Energize'''''<br> Abjuration<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' Yes (harmless)<br> '''Effect:''' The touched creature is cured of fatigue and exhaustion.<br> '''Effect Increment:''' Increasing the DC of this spell by 2 allows you to remove dazing and sleep. Increasing the DC of this spell by 5 allows you to remove stunning, paralysis and deafness. '''''Alacrity'''''<br> Transmutation<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Personal<br> '''Target:''' You<br> '''Duration:''' 1 round/level<br> '''Duration Increment:''' INcreasing the DC by 6 allows you to increase the duration from rounds per level to minutes per level.<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' You gain a +2 enhancement bonus to Dexterity and a +10' enhancement bonus to your land speed.<br> '''Effect Increment:''' For each three points you increase the DC of this spell, you may either increase the bonus to Dexterity by one or increase the bonus to land speed by 10'. ===XI: Tiamat=== '''Granted Power:''' While Tiamat is in your hand, you gain a bite attack that deals 1d6 points of damage (1d4 for a Small creature, 1d8 for a Large creature). You may cast the following spells from Tiamat while it is in the upright position: '''''Breath of Tiamat'''''<br> Evocation [Acid, Cold, Electricity, Fire, Sonic]<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' 15' cone<br> '''Target:''' breath weapon emanating from you.<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' Ref half<br> '''Spell Resistance:''' No<br> '''Effect:''' Creatures caught within the effect of your breath weapon take one point of acid, cold, electricity, fire, and sonic damage.<br> '''Effect Increment:''' For each three points you increase the DC, the amount of damage from each kind of energy increases by one point. Increasing the DC by 6 or more alters the shape of this spell from a 15' cone to a 30' cone. For each four points you increase the DC, the effective level of this spell increases by one. '''''Corrupting Touch'''''<br> Necromancy [Evil]<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' WIll half<br> '''Spell Resistance:''' No<br> '''Effect:''' A non-evil creature whom you touch as part of this spell takes 1d6 points of damage. A good creature takes an additional 1d6 points of damage.<br> '''Effect Increment:''' For each three points you increase the DC, the damage dealt to non-evil creatures increases by 1d6, and the extra damage to good creatures likewise increases by 1d6. For each point you increase the DC, you gain an equal bonus to your attack roll for the touch attack made as part of this spell. For each three points you increase the DC, this spell's effective level increases by one. '''''Dragonscale'''''<br> Abjuration [Force]<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Personal<br> '''Target:''' You<br> '''Duration:''' 1 round/level<br> '''Duration Increment:''' Increasing the DC by 6 or more increases the duration of this spell to minutes per level instead of rounds.<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' You gain a +2 deflection bonus to AC.<br> '''Effect Increment:''' For each three points you increase the DC of this spell, the deflection bonus provided increases by one. For each two points by which you increase the DC, you gain 3 points of Spell Resistance. For each three points you increase the DC, this spell's effective level increases by one. You may cast the following spells from Tiamat while it is in the reversed position: '''''Elemental Reaving'''''<br> Necromancy<br> '''Base DC:''' 24<br> '''Level:''' 3<br> '''Range:''' Close (25' + 5'/2 levels)<br> '''Target:''' One creature<br> '''Duration:''' 1 round/level<br> '''Duration Increment:''' None<br> '''Saving Throw:''' Will negates<br> '''Spell Resistance:''' Yes<br> '''Effect:''' The target takes a -5 penalty to one elemental resistance of your choice, to a minimum of 0. If the target does not possess that resistance, your spell is wasted.<br> '''Effect Increment:''' For each three points you increase the DC by, the target's penalty increases by 3. If you increase the DC by 6, the penalty also applies to the target's Spell Resistance, if any. For each four points you increase the DC, the effective level of this spell increases by one. '''''Lifegreed'''''<br> Necromancy [Death, Evil]<br> '''Base DC:''' 24<br> '''Level:''' 3<br> '''Range:''' 10' radius<br> '''Target:''' Burst centered on you<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' Fort negates<br> '''Spell Resistance:''' Yes<br> '''Effect:''' Dying creatures within the radius of the spell who fail a Fortitude save die immediately.<br> '''Effect Increment:''' For each three points you increase the DC by, you may either increase the radius 5' or gain 5 temporary hit points for each creature slain in this fashion. In either instance, the effective level of this spell increases by one. '''''Dragonsight'''''<br> Divination<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Personal<br> '''Target:''' You<br> '''Duration:''' 1 round/level<br> '''Duration Increment:''' Increasing the DC by 5 or more changes the duration from rounds to minutes.<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' You gain a +4 bonus to Listen and Spot checks.<br> '''Effect Increment:''' For each two points you increase the DC, the bonus to Listen and Spot increases by 1. For each 3 points you increase the DC, you may also gain either low-light vision or darkvision. For each five points you increase the DC, you gain blindsense 5' or increase the blindsense granted by the augmented version of this spell by 5'. For each three point you increase the DC, the effective level of this spell increases by one. ===XII: Bahamut=== '''Granted Power:''' While Bahamut is in your hand, you gain two claw attacks that deal 1d4 points of damage (1d3 for a Small creature, 1d6 for a Large creature). You may cast the following spells from Bahamut while it is in the upright position: '''''Breath of Bahamut'''''<br> Evocation [Force]<br> '''Base DC:''' 24<br> '''Level:''' 3<br> '''Range:''' 30' line<br> '''Target:''' breath weapon emanating from you<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' Ref half<br> '''Spell Resistance:''' No<br> '''Effect:''' Creatures caught within the effect of your breath weapon take 3d6 points of force damage.<br> '''Effect Increment:''' For each three points you increase the DC, the amount of damage increases by 1d6. Increasing the DC by 5 or more alters the shape of this spell from a 30' line to a 60' cone. For each four points you increase the DC, the effective level of this spell increases by one. '''''Righteous Touch'''''<br> Necromancy [Good]<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' Will half<br> '''Spell Resistance:''' No<br> '''Effect:''' A non-good creature whom you touch as part of this spell takes 1d6 points of damage. An evil creature takes an additional 1d6 points of damage.<br> '''Effect Increment:''' For each three points you increase the DC, the damage dealt to non-good creatures increases by 1d6, and the extra damage to evil creatures likewise increases by 1d6. For each point you increase the DC, you gain an equal bonus to your attack roll for the touch attack made as part of this spell. For each three points you increase the DC, this spell's effective level increases by one. '''''Dragonscale'''''<br> Abjuration [Force]<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Personal<br> '''Target:''' You<br> '''Duration:''' 1 round/level<br> '''Duration Increment:''' Increasing the DC by 6 or more increases the duration of this spell to minutes per level instead of rounds.<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' You gain a +2 deflection bonus to AC.<br> '''Effect Increment:''' For each three points you increase the DC of this spell, the deflection bonus provided increases by one. For each two points by which you increase the DC, you gain 3 points of Spell Resistance. For each three points you increase the DC, this spell's effective level increases by one. You may cast the following spells from Bahamut while it is in the reversed position: '''''Dragonsight'''''<br> Divination<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' Personal<br> '''Target:''' You<br> '''Duration:''' 1 round/level<br> '''Duration Increment:''' Increasing the DC by 5 or more changes the duration from rounds to minutes.<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' You gain a +4 bonus to Listen and Spot checks.<br> '''Effect Increment:''' For each two points you increase the DC, the bonus to Listen and Spot increases by 1. For each 3 points you increase the DC, you may also gain either low-light vision or darkvision. For each five points you increase the DC, you gain blindsense 5' or increase the blindsense granted by the augmented version of this spell by 5'. For each three point you increase the DC, the effective level of this spell increases by one. '''''Aura of Courage'''''<br> Abjuration<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' 10' radius<br> '''Target:''' Emanation centered on you<br> '''Duration:''' 1 minute/level<br> '''Duration Increment:''' None<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' All allies within the radius of this effect are immune to Fear.<br> '''Effect Increment:''' For each 3 points you increase the DC, the radius of this effect increases by 10'. For each 5 points you increase the DC, allies affected by this aura also gain a +1 morale bonus to saving throws. '''''Revivify'''''<br> Conjuration (Healing)<br> '''Base DC:''' 33<br> '''Level:''' 6<br> '''Range:''' Touch<br> '''Target:''' Dead creature touched<br> '''Duration:''' Instantaneous<br> '''Duration Increment:''' None<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' This spell restores a creature to life who died within one round of this spell's casting, as if affected by a ''raise dead'' spell, including level loss.<br> '''Effect Increment:''' For each four points you increase the DC, this spell can affect creatures who have been dead for one additional round. If you increase the DC by 9 or more points, the raised creature does not suffer any level loss. ===XIII: Foresight=== '''Granted Power:''' While Foresight is in your hand, you gain an insight bonus on Reflex saves equal to your hand size. You may cast the following spells from Foresight while it is in the upright position: '''''Detect Evil'''''<br> Divination<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' 60' cone<br> '''Target:''' cone-shaped emanation originating from you<br> '''Duration:''' Concentration, up to 10 min/level<br> '''Duration Increment:''' None<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' This spell functions like ''detect evil'' except as noted here.<br> '''Effect Increment:''' For each five points you increase the DC, the duration needed to gain further information decreases by one. '''''Detect Good'''''<br> Divination<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' 60' cone<br> '''Target:''' cone-shaped emanation originating from you<br> '''Duration:''' Concentration, up to 10 min/level<br> '''Duration Increment:''' None<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' This spell functions like ''detect good'' except as noted here.<br> '''Effect Increment:''' For each five points you increase the DC, the duration needed to gain further information decreases by one. '''''Detect Magic'''''<br> Divination<br> '''Base DC:''' 15<br> '''Level:''' 0<br> '''Range:''' 60' cone<br> '''Target:''' cone-shaped emanation originating from you<br> '''Duration:''' Concentration, up to 1 min/level<br> '''Duration Increment:''' None<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' This spell functions like ''detect magic'' except as noted here.<br> '''Effect Increment:''' For each five points you increase the DC, the duration needed to gain further information decreases by one. You may cast the following spells from Foresight while it is in the reversed position: '''''Detect Law'''''<br> Divination<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' 60' cone<br> '''Target:''' cone-shaped emanation originating from you<br> '''Duration:''' Concentration, up to 10 min/level<br> '''Duration Increment:''' None<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' This spell functions like ''detect law'' except as noted here.<br> '''Effect Increment:''' For each five points you increase the DC, the duration needed to gain further information decreases by one. '''''Detect Chaos'''''<br> Divination<br> '''Base DC:''' 18<br> '''Level:''' 1<br> '''Range:''' 60' cone<br> '''Target:''' cone-shaped emanation originating from you<br> '''Duration:''' Concentration, up to 10 min/level<br> '''Duration Increment:''' None<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' This spell functions like ''detect chaos'' except as noted here.<br> '''Effect Increment:''' For each five points you increase the DC, the duration needed to gain further information decreases by one. '''''See Invisibility'''''<br> Divination<br> '''Base DC:''' 21<br> '''Level:''' 2<br> '''Range:''' 60' cone<br> '''Target:''' cone-shaped emanation originating from you<br> '''Duration:''' 1 min/level<br> '''Duration Increment:''' Increasing the DC by 5 or more increases the duration to 10 minutes/level<br> '''Saving Throw:''' None<br> '''Spell Resistance:''' No<br> '''Effect:''' This spell functions like ''see invisibility'' except as noted here.<br> '''Effect Increment:''' For each five points you increase the DC, the range of this spell increases by 5'.
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