Mystic Theurge

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DragoonWraith · talk · 22:34, 8 October 2010 (UTC)


A work in progress. Feel free to comment, of course. Mystic Theurge, as a base class.

A mystic theurge might be a wizard with extraordinary faith, or an especially curious and studious cleric. She might be a druid with the insight to realize that arcane forces are as much a part of the natural order as the forest and the sky. In any case, she is a spellcaster who has melded both disciplines from her very apprenticeship, seeking out arcane tutelage and divine inspiration in her travels.

The mystic theurge is often a hardy traveler, as it is rare to find specific instruction in theurgy. Instead, she must spend time both in arcane academies and in sacred places. Her path is unique, and every mystic theurge has a decidedly cosmopolitan outlook on life.


A mystic theurge's alignment must be within one step of her deity's (that is, it may be one step away on either the lawful-chaotic axis or the good-evil axis, but not both). A mystic theurge may not be true neutral unless her deity is also true neutral. A mystic theurge who does not worship a deity may not be true neutral in any circumstance.

Hit Die



Class Skills

The mystic theurge's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).

Class Skills and Domains

Certain domains grant additional class skills. These class skills are granted to the mystic theurge as normal, though she may already have some of them as class skills. In this case, she gains no benefit from that effect.

Skill Points per Level

First Level
  • (2 + Int modifier) ×4
Each Additional Level
  • 2 + Int modifier

Class Features

Level Base Attack
Special Divine
Divine Spells per Day Arcane
Arcane Spells per Day
0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 +0 +0 +0 +2 Scribe Scroll 3 Least 0
2 +1 +0 +0 +3 First 4 1 0
3 +2 +1 +1 +3 4 1 Primary 1
4 +3 +1 +1 +4 Theurgy +1 (2nd and lower) 4 1 1 Least 2
5 +3 +1 +1 +4 5 1 1 Lesser 2 1
6 +4 +2 +2 +5 Second 5 2 2 1 3 2
7 +5 +2 +2 +5 5 2 2 1 Least 3 2 1
8 +6/+1 +2 +2 +6 Theurgy +1 (4th and lower) 6 2 2 1 1 Lesser 4 3 2
9 +6/+1 +3 +3 +6 6 2 2 1 1 Least 4 3 2 1
10 +7/+2 +3 +3 +7 Third 6 3 3 2 2 1 5 4 3 2
11 +8/+3 +3 +3 +7 6 3 3 2 2 1 Lesser 5 4 3 2 1
12 +9/+4 +4 +4 +8 Theurgy +1 (6th and lower) 6 3 3 2 2 1 1 Least 6 5 4 3 2
13 +9/+4 +4 +4 +8 6 3 3 2 2 1 1 Greater 6 5 5 4 2 1
14 +10/+5 +4 +4 +9 Fourth 6 4 4 3 3 2 2 1 6 5 5 4 3 2
15 +11/+6/+1 +5 +5 +9 6 4 4 3 3 2 2 1 Greater 6 5 5 4 3 2 1
16 +12/+7/+2 +5 +5 +10 Theurgy +0 (6th and lower) 6 4 4 3 3 2 2 1 1 Least 6 5 5 4 4 3 2
17 +12/+7/+2 +5 +5 +10 6 4 4 3 3 2 2 1 1 Lesser 6 5 5 4 4 3 2 1
18 +13/+8/+3 +6 +6 +11 Fifth 6 5 5 4 4 3 3 2 2 1 Grand 6 5 5 4 4 4 3 2
19 +14/+9/+4 +6 +6 +11 Theurgy +0 (8th and lower) 6 5 5 4 4 3 3 2 2 1 Least 6 5 5 4 4 4 3 2 1
20 +15/+10/+5 +6 +6 +12 Theurgy +0 (9th and lower) Sixth 6 6 6 5 5 4 4 3 3 2 Primary 6 5 5 4 4 4 3 3 2
Weapons and Armor Proficiency

A mystic theurge is proficient with all simple weapons. She is also proficient with light armor and shields (but not tower shields), but wearing armor may interfere with her arcane spells that have a somatic component.


A mystic theurge who worships a Good, Evil, Chaotic, or Lawful deity, or who especially espouses the goals of one of these alignments instead of worship of a specific deity, has a corresponding aura, which may be detected using Detect Good, Detect Evil, Detect Chaos, or Detect Law, respectively. Further, a mystic theurge's arcane prowess affects her aura, and so she is also detected by Detect Magic as if she always had a moderate Divination effect on her.


The mystic theurge casts both divine and arcane spells, taken from her list of spells known, which are based on the domains and mantles that she acquires (see below). A mystic theurge casts her spells spontaneously, choosing any spell she knows as she casts it.

To learn or cast a divine spell, a mystic theurge must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against the spell's effect is 10 + the spell's level + her Wisdom modifier.

To learn or cast an arcane spell, a mystic theurge must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against the spell's effect is 10 + the spell's level + her Intelligence modifier.

Like other spellcasters, mystic theurge may only cast a certain number of spells per day. Her arcane and divine spells must be cast from the appropriate slots, and the number of each varies between the two types. Her daily spell allotment for both arcane and divine spells is given in the table above.

A mystic theurge may not cast any spell with her divine spell slots that has a descriptor of any alignment that opposes her alignment on either axis. She may cast arcane spells with such descriptors, though they have the usual effect on her alignment.

A mystic theurge's arcane spells that have somatic components, but not her divine spells, are subject to arcane spell failure when wearing armor.

Mystic theurges do not need to specifically prepare their spells, but they do require a full night's sleep to replenish their spell slots, plus no less than fifteen minutes of prayer, meditation, or study, as befits the theurge in question. All mystic theurges mix their spellcasting in unique ways, and the exact preparation for the day varies accordingly, but fifteen minutes is a definite minimum.

The mystic theurge spell list, for the sake of spell completion and spell trigger devices, includes all spells on all of the domains and mantles, even those the mystic theurge does not have herself.

Because of the mystic theurge's unique mix of arcane and divine spells, it is worth noting how they interact with prestige classes. Their spellcasting is both arcane and divine, allowing the theurge to meet pre-requisites that require either type of spellcasting (assuming, of course, that she can in fact cast spells of the appropriate level in the appropriate type of magic). In addition, mystic theurge qualifies as an existing arcane or divine class to choose to advance, should she take a level in a prestige class that advances her existing spellcasting. That is, any class feature that advances an existing divine, arcane, or unspecified spellcasting class may advance the mystic theurge spellcasting in full, arcane and divine. The mystic theurge's caster level is always the same for both her arcane and divine spells. However, only classes that specifically advance arcane spellcasting allow her to add additional arcane mantles (treat this as advancing spells known), and only classes that specifically advance divine spellcasting allow her to add additional divine domains (treat this again as advancing spells known).

Cantrips & Orisons

A mystic theurge is granted all orisons each day by her deity. She is limited only by the number of these she can cast in a single day. On the other hand, she only knows a limited number of cantrips, but may cast these at-will.

Scribe Scroll

Every mystic theurge gains Scribe Scroll as a bonus feat at level 1.

Divine Domains

At second level, a mystic theurge chooses any cleric domain, gaining the granted power as well as the nine spells as she learns to cast spells of the appropriate level. This domain must be among those belonging to his deity, and the mystic theurge may not choose an alignment domain (Good, Evil, Chaos, Law) that does not match her own alignment. If she does not worship a specific deity, she must nonetheless choose a domain that matches her spiritual inclinations.

At sixth, tenth, fourteenth, eighteenth, and twentieth levels, she must choose additional domains. Each time she gains a new domain, she gains an additional spell per day for each of the spell levels that she could previously cast, plus a single use per day of a new spell level, as indicated in the table above (as noted in that table, the twentieth level domain does not grant a single use of a 10th level spell, and gaining a domain is not the only time a new spell level is gained). For any granted powers that depend on her cleric level, substitute her mystic theurge level. Orisons follow a different progression for spells per day, and are not affected by the gain of domains.

For domains with granted powers that are dependent on the mystic theurge's cleric level, substitute her mystic theurge level, instead. If a mystic theurge also has levels of cleric, these do not stack: domains gained as a mystic theurge use her mystic theurge level, and domains gained as a cleric use her cleric level.

Domains which improve a cleric's ability to turn undead instead give the mystic theurge the normal turning ability. The type of turning depends on the particular domain (the Sun Domain, for example, only improves turning and destroying, not rebuking and commanding, and so it only gives the mystic theurge the ability to turn or destroy, never rebuke or command, regardless of alignment or chosen deity), and the alignment of the mystic theurge's deity (the Glory Domain, for example, improves a cleric's normal turning ability, regardless of the type of turning, and therefore the mystic theurge gains the ability to turn or rebuke undead as would befit a cleric of her alignment and worship). If a mystic theurge already has turning from one domain and then chooses a second domain that improves her turning ability in some fashion, this functions as normal. If the domain adds the ability to turn or rebuke non-undead creatures, this functions as normal, even if the mystic theurge cannot turn undead.

Arcane Mantles

Arcane mantles are specific sets of study, each of which focuses on a given theme of arcane magic. It is the efficient use of overlap in knowledge and technique between similar spells that allows the mystic theurge to cast spells without prior preparation. Each mantle adds a specific list of spells to the mystic theurge's spells known, and these are the spells that she may cast from her arcane spell slots. The mantles also confer bonuses similar to the granted powers of divine domains, though these are generally far more subtle in effect. The degree to which a mystic theurge studies a specific mantle determines how many of the spells from that mantle she learns, and how significant the granted effect is. A mystic theurge may, if desired, study from the same mantle more than once, though she may learn fewer spells as a result.

A mystic theurge's primary arcane mantle is chosen at level 3. This is her preferred course of study, and she will learn every spell from this mantle over the course of her development. A mystic theurge also gains the least, lesser, greater, and grand bonuses of her primary arcane mantle, but not all at once. She starts with the least and lesser bonuses as soon as she gains the primary arcane mantle, and gains the greater bonus at 10th and the grand bonus at 14th. At 20th level, a mystic theurge gains a second primary arcane mantle, adding the least, lesser, greater, and grand bonuses and those ten spells to her list of spells known as well.

Least arcane mantles are very simple courses of study, conveying knowledge of a single cantrip and a 1st level spell. Their granted powers are generally marginal. A mystic theurge will study seven different least arcane mantles, at 1st, 4th, 7th, 9th, 12th, 16th, and 19th level.

Lesser arcane mantles are far more significant courses for the mystic theurge, in which she learns the intricacies of a cantrip, a 2nd level spell, and a 3rd level spell. They also have a stronger granted power than a least arcane mantle, though still generally weaker than the average granted domain power. The four lesser arcane mantles that a mystic theurge will master come at 5th, 8th, 11th, and 17th level.

Greater arcane mantles involve the mastery of a cantrip and a 2nd, 4th, 5th, and 6th level spell. The granted powers are often a slight improvement over lesser arcane mantles, as well. A mystic theurge studies greater arcane mantles at 13th and 15th level, for a total of two.

The singular grand arcane mantle that a mystic theurge gains at 18 confers a great power to her, in fact often exceeding those powers granted by divine domains. It also involves the knowledge of a cantrip as well as a 4th, 7th, and 8th level spell.


At fourth level, a mystic theurge may cast any 2nd level or lower arcane spell as a divine spell of one level higher, or any 2nd level or lower divine spell as an arcane spell of one level higher. Spells cast as divine spells are not subject to arcane spell failure; spells cast as arcane spells are not subject to alignment restrictions.

At eighth level, this ability may now affect spells 4th level and lower, casting them as a spell of a level higher in the other type of spell slot. This increases to 6th level and lower spells at twelfth level, again to 8th level and lower spells at nineteenth level, and finally at twentieth level may affect any spell of 9th level or lower that the mystic theurge casts.

At sixteenth level, all theurgy no longer requires a higher level spell slot, instead using the same level spell slot in the other type of magic.

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