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"Here I stand, the mountain before you. And forever, shall I stand." — General Suno of the Walking Mountains

Level BAB Fort Ref Will Special
1st +0 2 0 2 Damage Reduction, Unmoveable
2nd +1 3 0 3 Venom Immunity, Ability Damage Reduction
3rd +2 3 0 3 Harmony of Body (Petrification), Harmony of Mind (Resist)
4th +3 4 0 4 Harmony of Body (Fast Healing 2), Harmony of Mind (Fear)
5th +3 4 0 4 Harmony of Body (Negative Energy), Harmony of Mind (Blindsight)
6th +4 5 0 5 Harmony of Body (Life), Harmony of Mind (Mind Blank)

Alignment: Any
Hit Die: 1d20 (Any game mechanics other than GM ruling can't allow you to modify or reroll this roll)
Class Skills: Climb (Str) ,Craft (Int) ,Diplomacy (Cha) ,Intimidate (Cha) ,Listen (Wis) ,Spot (Wis) , and Survival (Wis) .
Skill Points at Each Level: 2 + Int modifier.


To qualify to become a mountain, a character must fulfill all the following criteria.

Character Level: 8

Base Attack Bonus: +6

Feats: Endurance, Great Fortitude, Iron Will, and proficiency with all armor (heavy, medium, and light)

A character may also have a base fortitude save of +6 instead of the Great Fortitude feat and/or a base will save of +6 instead of the Iron Will feat.

Class Features
All of the following are features of the mountain prestige class.

Weapon and Armor Proficiency: Mountains gains no weapon or armor proficiency.

Damage Reduction (Ex): A mountain gains Damage Reduction equal to her mountain level. Subtract 1 from the damage the mountain takes each time she is dealt damage from a weapon or a natural attack. Damage reduction can reduce damage to 0 but not below 0. Damage reduction gained this way stacks with previous extraordinary damage reduction.

Unmoveable (Ex): A mountain gains a bonus equal to four times her mountain level against any attempts to grapple, lift, push, bull rush, overrun, throw, trip, or any other attempt to force her to move against its will whether by physical or magical means.

Ability Damage Reduction (Ex): Beginning at 2nd level, whenever a mountain would be dealt ability damage or ability drain, reduce the amount taken by her mountain level, minus one.

Venom Immunity (Ex): At 2nd level, a mountain gains immunity to all poisons.

Harmony of Body and Mind (Ex): Beginning at 3rd level, a mountain has finally begone the stages of her harmonous transition. Each level offers a new ability based on this transition. Whenever the mountain moves more than twice the base land speed standard to her race during a single round, she loses all benefits of the Harmony of Body and Harmony of Mind abilities for 2 rounds. She does not lose these benefits from baleful movement such as being pushed or falling or by moving due to a spell with the (Teleportation) descriptor.

Harmony of Body (Petrification)(Ex): By 3rd level, a mountain has finally begone the stages of its harmonous transition. Through full brute power, the mountain has learned to shrug off the affects of restrictive transormation. The mountain gains immunity to all petrification.

Harmony of Mind (Resist)(Ex): At 3rd level, a mountain also has become extremely mentally focused and is able to resist many mental intrusions. The mountain gains a +4 bonus to resist mind-affecting spells and effects and to resist fear effects.

Harmony of Body (Fast Healing)(Ex): At 4th level, a mountain has gained an understanding over the healing processes of her own body and has become able to subconsciously improve upon it. The mountain gains fast healing 2.

Harmony of Mind (Fear)(Ex): At 4th level, a mountain has learned to trust in their own capabilities in even the most horrendous of situations. The mountain gains immunity to all fear effects.

Harmony of Body (Negative Energy)(Ex): At 5th level, a mountain has developed a sense of how to resist the pull negative energy. She gains an immunity to energy drain.

Harmony of Mind (Perception)(Ex): At 5th level, a mountain becomes in tune to its surroundings and is able to percieve more than just what the eye permits. As long as she can hear, she gains blindsight out to 20 feet.

Harmony of Body (Life)(Ex): At 6th level, the mountain live as the mountains, whether on sea or on land. They no longer require food or air to live, and thus can not suffocate or be damaged from starvation. The mountain no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the mountain still dies of old age when her time is up, though at a later time than normal. The mountain also ages at one fourth the rate standard for her race from the point she gains this ability.

Harmony of Mind (Mind Blank)(Ex): At 6th level, the mountain becomes focused to such a degree as to allow her to ignore the effects of anything that attempts to detect, influence, or read emotions or thoughts. This protects the mountain from all mind-effecting spells and effects and all information gathering by divination spells and effects. This effect is as the spell mind blank but permanent.

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